Your Chronicle

Your Chronicle

View Stats:
Is equipment worth it?
Is equipment worth it? I mean: +100-150 to attack or Matk or Def or whatever is not a point when you have about 10k of it. Are there any usefull additional effects or passive skills? I would check it myself but mana shards are way too expensive. Is there any method to get Crystals faster?
< >
Showing 1-9 of 9 comments
coolsoeb Jun 28, 2021 @ 12:40pm 
There's a wiki page which lists all of the effects of all equipment: https://anotherchronicle.fandom.com/wiki/Equipment
Last edited by coolsoeb; Jun 28, 2021 @ 12:42pm
Bassprediger Jun 28, 2021 @ 12:45pm 
It's more about the additional effects than the stats. Overlord's sword's hobbit efficiency is pretty usefil on its own though.

Check the effets here;
https://anotherchronicle.fandom.com/wiki/Equipment

Crystals are a pain, yes 7th greed category gives a boost to the crystal yield though. Prayer assassin makes the goldinput count up to 20% more, I haven't run proper tests or something but the fastest way to make lots of gold i discovered so far were either split and sell firewood + sell rare metals at DK 1 with golden slime in party or make and sell books.
First method requires 3 shortcuts second requires 4 to fully automate.
Sergey_Sergeevi4 Jun 28, 2021 @ 12:50pm 
Originally posted by coolsoeb:
There's a wiki page which lists all of the effects of all equipment: https://anotherchronicle.fandom.com/wiki/Equipment
Thanx! I`ve read all the info and I stiil don`t know any of uses of the equipment.
archmag Jun 28, 2021 @ 12:59pm 
Originally posted by Sergey_Sergeevi4:
Is equipment worth it? I mean: +100-150 to attack or Matk or Def or whatever is not a point when you have about 10k of it. Are there any usefull additional effects or passive skills? I would check it myself but mana shards are way too expensive. Is there any method to get Crystals faster?
It's +100 to additive part of the base attack before it is multiplied by different multipliers. Open Party/Main screen and hover your cursor at the Base Stats row on Atk to see how much base Atk you actually have (very first value). I am sure if your total is at 10k then it is around 500 base not counting bonus from equipment which is displayed in the second row (part of Ally value). Meaning 100 atk gives you about 20% damage.

I have 666M atk on my character in current random setup, base attack is 54k, additive part of the base attack (before all multipliers) is 750+406=1156, of which 386 comes from equipment (Steel and Wooden swords). This is 33%. The ratio will be worse if I use my atk focused party that contains dragons but still it is a significant increase.

You may be talking about 10k base value before multipliers, but I doubt you have that much when just unlocking equipment so I assume you mean base value after almost all multipliers (value displayed at the Base Stats row) but before applying level multiplier.
Last edited by archmag; Jun 28, 2021 @ 1:01pm
Bassprediger Jun 28, 2021 @ 1:01pm 
How could Exp drop amount +10+% or Hobbit efficiency +10+% not be of any use?

What makes the additional effects so useful is that you can stack them mulriplicatively
Last edited by Bassprediger; Jun 28, 2021 @ 1:03pm
Sergey_Sergeevi4 Jun 29, 2021 @ 9:35am 
Originally posted by archmag:
You may be talking about 10k base value before multipliers, but I doubt you have that much when just unlocking equipment.
I have about 10k in Status Up. All that time I was just analysing. So, +386 in comparison of 53k is less than a percent.
Extra +100 Atk may be great for a start, but not for the lategame.

I agree
Originally posted by Bass:
Exp drop amount +10+% or Habbit efficiency +10+%
are great, but these are the only ones.
Last edited by Sergey_Sergeevi4; Jun 29, 2021 @ 9:40am
archmag Jun 29, 2021 @ 10:42am 
Originally posted by Sergey_Sergeevi4:
Originally posted by archmag:
You may be talking about 10k base value before multipliers, but I doubt you have that much when just unlocking equipment.
I have about 10k in Status Up.
If you already have 10k in Status Up you should not be just unlocking Equipment. You get +100 ATK on new equipment, but it quickly levels up if you use it and gains more (+200 at level 100, after that gains are reduced). There are three items that give atk, so you can expect +600 ATK pretty soon after you unlock equipment.

So, +386 in comparison of 53k is less than a percent.
You are confusing numbers. Equipment ATK ratio is 386 out of 1156, so 33%. After that it is multiplied to result in 53k. So with equipment it will be 53k, without - 35k. Final stat after applying level bonus will be 666M atk with equipment or 446M without. You can simply check how much you gain by equipping and unequipping them and checking resulting stats if those numbers confuse you.

Extra +100 Atk may be great for a start, but not for the lategame.
So yes, it is great for a start, that's the whole point of it. All additive bonuses (from equipment, from dragons, from statues, from other sources) are great at the start before you overinvest in Status Up. It takes a lot of time to get to 10k and even at this value three pieces of equipment will provide 6%+ of your total attack.

Then you can also level them up with crystals to level 5 and they will gain penetrate (stone spear), guard break (steel sword) and maintenance (wooden sword). Penetrate increases your attack by 50% during physical formation while guard break reduces enemy defense by 50%, so one of your characters will gain a huge boost on top of 6% atk to everyone.
Bassprediger Jun 29, 2021 @ 4:44pm 
This should make the value of the additional effects clear:

Originally posted by deb_vortex:
Little tip to ease your pain:

* strong magic user in Slot 1 with "Wind Step" and, if you have, equip "Spirit Orb" with +5 via crystals
* strong magic user in Slot 2 with one of the ultimate spells/advances spells from desert (best would be the one that does extra dmg vs mutant) and, if you have, equip "Wand" with +5
* fill the rest of your slots with +% stats

When the battle starts, activate "Friendly formation". Right after the first hit, activate "magical formation".

Why?

"Wind Step" gives "Attack Attachment" while friendly formation is active. The next attacker gets +50% dmg. If you have Spirit Orb with +5, the unit gets a second "Attack Attachment".

The advanced spells have 2xAoE. Each "AoE" gives +50% while magic formation is active. If you have Wand with +5, the unit gets a third "AoE".

The +50% are *multiplicative*. So if you do not have the equipment, you get +50% from Attack Attachment of Wind Step and 2x AoE from advanced spell, dealing a total of 337.5% dmg. If you have one of the items, that increases to 506.25%. If you have both its already at 759.375%! This reduces the "work" for the mutant by a lot.

If you "just" go with 2xAoE, you roughly need 70B MAtk. With 3xAoE (or 2xAoE and 1xAttach Attachment) you need ~45B. I cant tell how much less is needed with 4 or 5 of the % bonus because using this strat I'm already able to beat mutant without any gluttony farming

Crystals are expensive, yes but you can buff it quie a bit:

https://steamcommunity.com/sharedfiles/filedetails/?id=2532081279

Both of my equip efficiency summons are far from maxed though.
Last edited by Bassprediger; Jun 29, 2021 @ 4:45pm
Sergey_Sergeevi4 Jun 30, 2021 @ 2:51am 
Originally posted by Bass:
This should make the value of the additional effects clear:

Originally posted by deb_vortex:
Little tip to ease your pain:

* strong magic user in Slot 1 with "Wind Step" and, if you have, equip "Spirit Orb" with +5 via crystals
* strong magic user in Slot 2 with one of the ultimate spells/advances spells from desert (best would be the one that does extra dmg vs mutant) and, if you have, equip "Wand" with +5
* fill the rest of your slots with +% stats

When the battle starts, activate "Friendly formation". Right after the first hit, activate "magical formation".

Why?

"Wind Step" gives "Attack Attachment" while friendly formation is active. The next attacker gets +50% dmg. If you have Spirit Orb with +5, the unit gets a second "Attack Attachment".

The advanced spells have 2xAoE. Each "AoE" gives +50% while magic formation is active. If you have Wand with +5, the unit gets a third "AoE".

The +50% are *multiplicative*. So if you do not have the equipment, you get +50% from Attack Attachment of Wind Step and 2x AoE from advanced spell, dealing a total of 337.5% dmg. If you have one of the items, that increases to 506.25%. If you have both its already at 759.375%! This reduces the "work" for the mutant by a lot.

If you "just" go with 2xAoE, you roughly need 70B MAtk. With 3xAoE (or 2xAoE and 1xAttach Attachment) you need ~45B. I cant tell how much less is needed with 4 or 5 of the % bonus because using this strat I'm already able to beat mutant without any gluttony farming

Crystals are expensive, yes but you can buff it quie a bit:

https://steamcommunity.com/sharedfiles/filedetails/?id=2532081279

Both of my equip efficiency summons are far from maxed though.

Thanx!
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jun 28, 2021 @ 12:21pm
Posts: 9