The Callisto Protocol

The Callisto Protocol

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Sawyer Jan 4 @ 10:33pm
I finally got around to playing this.
I enjoyed it. I think people were way to hard on this game when it launched. I also think it is sad that people will not give new things a chance and just complain that they are not like an established franchise. I would also like to mention that all of the people that complain about games like Veilguard, Concord etc did not support this game that had none of the stuff that they complained about that where in those games.
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Showing 1-15 of 51 comments
Originally posted by Sawyer:
I enjoyed it. I think people were way to hard on this game when it launched. I also think it is sad that people will not give new things a chance and just complain that they are not like an established franchise. I would also like to mention that all of the people that complain about games like Veilguard, Concord etc did not support this game that had none of the stuff that they complained about that where in those games.
Well, if you're loving it that much this late after launch, you probably wouldn't have liked it as much at launch. The complaints were about things that have since been long ago addressed.
It is overall a mediocre game, not good, not bad. This does not mean that certain aspects cant be good or even great. But what the games does well (eg visuals and sound design) is let down by almost everything else.

The one word I would use to describe it is: tedious.
Diomedes Jan 5 @ 10:36am 
Originally posted by Machiavelli:
It is overall a mediocre game, not good, not bad. This does not mean that certain aspects cant be good or even great. But what the games does well (eg visuals and sound design) is let down by almost everything else.

The one word I would use to describe it is: tedious.
Yeah I started feeling the repetitive nature when you get stuck in the underground colony with a bunch of the late stage infected. To me that section felt like it lasted forever, I got to the point that instead of stealthing, I just took them all on, it was faster.
Its disappointing because the production quality is top notch, from the voice acting, setting, art design to the overall story being intriguing enough for me wanting to see where it was going.
Last edited by Diomedes; Jan 5 @ 10:37am
Originally posted by Diomedes:
Originally posted by Machiavelli:
It is overall a mediocre game, not good, not bad. This does not mean that certain aspects cant be good or even great. But what the games does well (eg visuals and sound design) is let down by almost everything else.

The one word I would use to describe it is: tedious.
Yeah I started feeling the repetitive nature when you get stuck in the underground colony with a bunch of the late stage infected. To me that section felt like it lasted forever, I got to the point that instead of stealthing, I just took them all on, it was faster.
Its disappointing because the production quality is top notch, from the voice acting, setting, art design to the overall story being intriguing enough for me wanting to see where it was going.

Ya, its a typical "what could have been situation".

The game needed a lot more development time and play testing to improve especially the combat system and level design. I feel like a fourth of this already short game is walking simulator filler content without any gameplay value. I dont even want to know how much time I spent crawling vents, climbing ladders or squeezing through narrow holes...
The game is solid. I did enjoy it too but just like you I didn't play the launch version. The current version is totally different from the launch version. Many complains were of technical nature (stuttering, lag, long loading times etc.) and have been mostly fixed now.
Main crybabies were Dead Space fanboys and your run of the mill ADHD kids. ADHD kids put the difficulty on easy, run through the game without a challenge and say it is boring. Dead Space fanboys say the game is worse in every regard than Dead Space. They simply do not give new similar things a chance.

I wouldn't compare The Callisto Protocoll to Concord or Veilguard. Games can fail for different reasons. TCP failed because of a bad launch, no gamer can be blamed for that. Concord and Veilguard tries to force politics down your throat, completley corrupting the game fun and immersion. Stuff like that needs to die right away before it lays eggs.
I think they were disappointed for a reason. I love the atmosphere, and it's pretty slick. I was hoping it was would be an underrated gem because I like the actors involved. But the combat was awful, and it's filled with a lot of cliches and repetitive busywork. Once I saw the same cheesy QTE repeated five times in the first thirty minutes, and extensive vent-crawling segments, I knew why this game didn't do well.

Satisfying melee is hard to nail in general, and this definitely didn't overcome that issue. I got sick after a hour. It's kind of silly having every low-level enemy interrupt my attacks mid swing animation.
Last edited by Incarnate; Jan 6 @ 4:53am
ragnarok Jan 9 @ 10:58pm 
Originally posted by Incarnate:
I think they were disappointed for a reason. I love the atmosphere, and it's pretty slick. I was hoping it was would be an underrated gem because I like the actors involved. But the combat was awful, and it's filled with a lot of cliches and repetitive busywork. Once I saw the same cheesy QTE repeated five times in the first thirty minutes, and extensive vent-crawling segments, I knew why this game didn't do well.

Satisfying melee is hard to nail in general, and this definitely didn't overcome that issue. I got sick after a hour. It's kind of silly having every low-level enemy interrupt my attacks mid swing animation.

Too many people saw the whole game was little more than playing whack-a-mole. Prior to getting your first firearm, many accepted this, but once you had that you were supposed to be given better options.

But the upgrades tend to be too expensive for that, and there's the serious ammo shortage. Sure, you can argue if you just drop your health injectors and contraband then you can hold the ammo just fine, but too many people complained that the inventory space was WAY too limited.

All the Dead Space games gave you a store to put things you couldn't hold. As Callisto also took some pages from the RE games, the RE2 and 3 remakes also gave this mechanic to put stuff away, despite space is more limited and ammo more scarce.

But Callisto's inventory system just seemed too limited for almost ANYTHING. It almost feels like you're forced to choose whether you want health, ammo, or contraband, and you can only have ONE of the 3 in adequate supply. This forced you to rely on the baton WAY too much throughout the game, and even the more patient people will get tired of this after 2 hours or something.
Last edited by ragnarok; Jan 9 @ 11:34pm
Spoken like someone who didn't played it at launch lol.
Originally posted by Machiavelli:
It is overall a mediocre game

The one word I would use to describe it is: tedious.

Well stated and accurate.

Originally posted by Machiavelli:
I feel like a fourth of this already short game is walking simulator filler content without any gameplay value. I dont even want to know how much time I spent crawling vents, climbing ladders or squeezing through narrow holes...

That was the devs way of padding their 5 hour game into an 11 hour game.



Originally posted by Incarnate:
Once I saw the same cheesy QTE repeated five times in the first thirty minutes, and extensive vent-crawling segments, I knew why this game didn't do well.

Someone apparently thought slowing dooooowwwwnnn is what people find to be fun and worth $70.



Originally posted by ragnarok:
Callisto's inventory system just seemed too limited for almost ANYTHING. It almost feels like you're forced to choose whether you want health, ammo, or contraband, and you can only have ONE of the 3 in adequate supply. This forced you to rely on the baton WAY too much throughout the game, and even the more patient people will get tired of this after 2 hours or something.

This. It was a sharp pinch in trying to get ahead in this forced fluff hallway brawler. Felt like the System Shock Remake limited inventory although in that game you can return to pick stuff up.

I paid less than $6 for this game, post Denuvo. Pretty graphics but I would never recommend it to anyone. It felt like a cheap Dead Space imposter the entire time and especially when I wanted to use some ranged attacks for extra strategy. The Punch-Out style combat and dodging was mindless and never felt fun.
ragnarok Jan 15 @ 9:28am 
Well, technically you can do the same in Callisto when it comes to returning to pick things up, but that requires you to expend ammo or use health. Unlike the Dead Space games, Callisto's stores don't give you the drop-off option, so more often than not it feels like you're just constantly leaving loot behind. You can come back, but there's too many parts in the game where you pass a point of no return and you can't go back to the store.

But the bottom line is still the severe shortage of inventory space. People are fine with that if the stores are more frequent. Scarcer stores are acceptable but only if you have a decent amount of space to store your things, even if it's not directly in your inventory. After all, that's how the RE2 and 3 remakes had it. You didn't have much inventory, but you have safe boxes where you can store as much as you want.

It doesn't work when you have limited inventory, limited stores, and no storage space all at the same time.
I for one don't feel it's apropos to compare RE games to TCP, because the most popular RE games are pseudo survival horror, as there's an abundance of ammo and health compared to SH games. Too much inventory and ammo just makes it feel more arcade.

I didn't mind at all using what I felt to be the best two weapons. Let's not forget, GRP is like a weapon itself, in fact it's one of the best ones when used efficiently. Scaled down inventories and weapons just lend well to a good SH feeling as far as I'm concerned.

There was also only ONE spot in the game where I felt it necessary to backtrack to make sure I had enough batteries. It was also a pretty short backtrack, and the spot was just outside the cargo platform in below. It goes a WHOLE lot easier there on Hardcore and Contagion mode if you have at least 4 batteries, one for each side of the platform.

It's one spot I felt the loot crates in the battle area were a bit too erratic and unpredictable, often leaving you with only 2 batteries, where more are needed. Nothing wrong with a game encouraging you to be a bit resourceful and carry/drop things for later use. Conversely, carrying fuel bottles in Dead Space they will often disappear beyond a certain door/elevator.
Last edited by Frag Maniac; Jan 15 @ 10:49am
I have to say, as someone who usually enjoys completely different genres, this game has truly impressed me. The visuals are absolutely stunning, with an incredible level of detail that really pulls you into the world. The gameplay is captivating and keeps me engaged without feeling repetitive or annoying after just an hour.

I just started playing it yesterday, so I can’t speak to the state of the game at release, but as it stands now, I’m thoroughly enjoying it. Definitely worth a try if you’re on the fence!
ragnarok Jan 16 @ 12:43pm 
Originally posted by ☆BABSCHE☆:
I have to say, as someone who usually enjoys completely different genres, this game has truly impressed me. The visuals are absolutely stunning, with an incredible level of detail that really pulls you into the world. The gameplay is captivating and keeps me engaged without feeling repetitive or annoying after just an hour.

I just started playing it yesterday, so I can’t speak to the state of the game at release, but as it stands now, I’m thoroughly enjoying it. Definitely worth a try if you’re on the fence!

How far are you into the game right now?
It was not just the game that was bad. There were so many performance issues and bugs, it was literally unplayable, let alone the worst of all, the auto-savepoints of the game. They fked that mechanic up completely.

Now imagine a game that is mediocore like this one at best, and that combined with all the gamebreaking bugs and bad story ending it had, then you get this lost fking game called Calisto. Its like no many sky. Why try to fix something, that already started broken? Also, a game broken such as calisto, which is a story only driven game and as bad as this, well yeah...

Enough has been said.
ragnarok Jan 18 @ 3:31am 
Even if you played it after enough performance issues and bugs were fixed, the whole "survival horror" mechanic just didn't fit in this game.

In the Dead Space trilogy, along with the remake, Issac was streamlined and nimble. By comparison, Jacob was slow and sluggish in just about everything he did.

I don't mind having a character that's on the slower end, as we saw that in the first Evil Within game, as well as RE7. But in those games it was compensated by the fact that the enemies were also slow or dumb enough to fool. The biophages in this game move much faster and can react much faster, not to mention stealth killing doesn't work so well because you're too slow.

The concept of survival horror requires you either evade the enemy, or have the means to fight it out. You can't have it where you have no room to hold any ammo, but at the same time you can't avoid the enemy because you're too sluggish to do anything.
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