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The one word I would use to describe it is: tedious.
Its disappointing because the production quality is top notch, from the voice acting, setting, art design to the overall story being intriguing enough for me wanting to see where it was going.
Ya, its a typical "what could have been situation".
The game needed a lot more development time and play testing to improve especially the combat system and level design. I feel like a fourth of this already short game is walking simulator filler content without any gameplay value. I dont even want to know how much time I spent crawling vents, climbing ladders or squeezing through narrow holes...
Main crybabies were Dead Space fanboys and your run of the mill ADHD kids. ADHD kids put the difficulty on easy, run through the game without a challenge and say it is boring. Dead Space fanboys say the game is worse in every regard than Dead Space. They simply do not give new similar things a chance.
I wouldn't compare The Callisto Protocoll to Concord or Veilguard. Games can fail for different reasons. TCP failed because of a bad launch, no gamer can be blamed for that. Concord and Veilguard tries to force politics down your throat, completley corrupting the game fun and immersion. Stuff like that needs to die right away before it lays eggs.
Satisfying melee is hard to nail in general, and this definitely didn't overcome that issue. I got sick after a hour. It's kind of silly having every low-level enemy interrupt my attacks mid swing animation.
Too many people saw the whole game was little more than playing whack-a-mole. Prior to getting your first firearm, many accepted this, but once you had that you were supposed to be given better options.
But the upgrades tend to be too expensive for that, and there's the serious ammo shortage. Sure, you can argue if you just drop your health injectors and contraband then you can hold the ammo just fine, but too many people complained that the inventory space was WAY too limited.
All the Dead Space games gave you a store to put things you couldn't hold. As Callisto also took some pages from the RE games, the RE2 and 3 remakes also gave this mechanic to put stuff away, despite space is more limited and ammo more scarce.
But Callisto's inventory system just seemed too limited for almost ANYTHING. It almost feels like you're forced to choose whether you want health, ammo, or contraband, and you can only have ONE of the 3 in adequate supply. This forced you to rely on the baton WAY too much throughout the game, and even the more patient people will get tired of this after 2 hours or something.
Well stated and accurate.
That was the devs way of padding their 5 hour game into an 11 hour game.
Someone apparently thought slowing dooooowwwwnnn is what people find to be fun and worth $70.
This. It was a sharp pinch in trying to get ahead in this forced fluff hallway brawler. Felt like the System Shock Remake limited inventory although in that game you can return to pick stuff up.
I paid less than $6 for this game, post Denuvo. Pretty graphics but I would never recommend it to anyone. It felt like a cheap Dead Space imposter the entire time and especially when I wanted to use some ranged attacks for extra strategy. The Punch-Out style combat and dodging was mindless and never felt fun.
But the bottom line is still the severe shortage of inventory space. People are fine with that if the stores are more frequent. Scarcer stores are acceptable but only if you have a decent amount of space to store your things, even if it's not directly in your inventory. After all, that's how the RE2 and 3 remakes had it. You didn't have much inventory, but you have safe boxes where you can store as much as you want.
It doesn't work when you have limited inventory, limited stores, and no storage space all at the same time.
I didn't mind at all using what I felt to be the best two weapons. Let's not forget, GRP is like a weapon itself, in fact it's one of the best ones when used efficiently. Scaled down inventories and weapons just lend well to a good SH feeling as far as I'm concerned.
There was also only ONE spot in the game where I felt it necessary to backtrack to make sure I had enough batteries. It was also a pretty short backtrack, and the spot was just outside the cargo platform in below. It goes a WHOLE lot easier there on Hardcore and Contagion mode if you have at least 4 batteries, one for each side of the platform.
It's one spot I felt the loot crates in the battle area were a bit too erratic and unpredictable, often leaving you with only 2 batteries, where more are needed. Nothing wrong with a game encouraging you to be a bit resourceful and carry/drop things for later use. Conversely, carrying fuel bottles in Dead Space they will often disappear beyond a certain door/elevator.
I just started playing it yesterday, so I can’t speak to the state of the game at release, but as it stands now, I’m thoroughly enjoying it. Definitely worth a try if you’re on the fence!
How far are you into the game right now?
Now imagine a game that is mediocore like this one at best, and that combined with all the gamebreaking bugs and bad story ending it had, then you get this lost fking game called Calisto. Its like no many sky. Why try to fix something, that already started broken? Also, a game broken such as calisto, which is a story only driven game and as bad as this, well yeah...
Enough has been said.
In the Dead Space trilogy, along with the remake, Issac was streamlined and nimble. By comparison, Jacob was slow and sluggish in just about everything he did.
I don't mind having a character that's on the slower end, as we saw that in the first Evil Within game, as well as RE7. But in those games it was compensated by the fact that the enemies were also slow or dumb enough to fool. The biophages in this game move much faster and can react much faster, not to mention stealth killing doesn't work so well because you're too slow.
The concept of survival horror requires you either evade the enemy, or have the means to fight it out. You can't have it where you have no room to hold any ammo, but at the same time you can't avoid the enemy because you're too sluggish to do anything.