The Callisto Protocol

The Callisto Protocol

View Stats:
How to run the game Dx12?
Use Dx11 for now, I found out that Dx12 is not that good in this game. I have a 3070 and still have problems trying to use Dx12. Do you guys have tips for running Dx12?
< >
Showing 1-13 of 13 comments
Is Ray tracing an option in dx11 mode?
Originally posted by Never-Ending_499!:
Use Dx11 for now, I found out that Dx12 is not that good in this game. I have a 3070 and still have problems trying to use Dx12. Do you guys have tips for running Dx12?

Dx12 is about 20% faster on frametimes and fps than dx11.
Never-Ending_499! Dec 19, 2022 @ 9:54am 
Originally posted by -=THe M@TRiX=- DK:
Is Ray tracing an option in dx11 mode?
No
Ale Dec 19, 2022 @ 10:02am 
Yes dx12 is better. I tested it and with dx12 I got about 20fps more
Badman Dec 19, 2022 @ 10:16am 
PCGAMINGWIKI:
" The game is even more CPU-limited when running under DirectX 11, resulting in even worse general performance than when using the default DirectX 12."

The only and present fix for the huge fps drops, put the lighting quality to low ( default is standard).
Source video:
https://www.youtube.com/watch?v=O6wD1bFBv-Y&t=275s
Cruzin_0/ Dec 19, 2022 @ 10:32am 
im having no issues at all . this must be an Nvidia thing as Im using an AMD 6900xt
Metro Dec 19, 2022 @ 11:14am 
Originally posted by Cruzin_0/:
im having no issues at all . this must be an Nvidia thing as Im using an AMD 6900xt
I am 100% sure that you are lying.
✠UK_SPAWN✠ Dec 19, 2022 @ 12:17pm 
Originally posted by Metroplex:
Originally posted by Cruzin_0/:
im having no issues at all . this must be an Nvidia thing as Im using an AMD 6900xt
I am 100% sure that you are lying.

not really, could just not notice or care about the odd FPS drop and probably isnt using raytracing. so his game experience probably IS fine
Beat Dec 19, 2022 @ 6:37pm 
Since im on a 3060ti and 10600k i dont use RT. Idk if its me but the game looks worse with RT. I mean, not rendering correctly.
At launch it run better on dx11 for me.
Now it runs good DX12 on high and fsr on quality at 1440p.
RT is still a pain but i dont care really much since it still looks very good without it.
DX11 runs now worse with stutters but hey as long one functions for me...... ^^
Last edited by Beat; Dec 19, 2022 @ 6:39pm
Ting Dec 19, 2022 @ 6:44pm 
I ran in DX12 with Raytracing off and FSR, and I used the Resolution Scale option when I felt I needed to get more frames for a section. Wasn't perfect 100% of the time, but on my 2080 Ti and i9 9900k I was able to average 50-80 fps at ultrawide 3440x1440
Never-Ending_499! Dec 20, 2022 @ 4:11pm 
Originally posted by 󠀡:
Why does everyone have a chubby for RT? Is it that damn important to you?
yes
Wiesshund Dec 20, 2022 @ 5:01pm 
Originally posted by 󠀡:
Why does everyone have a chubby for RT? Is it that damn important to you?

It can look potentially nice, depending on how used and implemented

In CP though, i see very little difference with it on.

In a lot of games, in general, (take a lot with a grain of salt since there are not a LOT of RT games overall) most of what i see from RT while looking cool in some of them, still winds up being stuff that i dont notice much if i am actually playing, cause my attention is elsewhere
like trying not to become dead etc.

Others though, they like to run around looking for little nuances and what not.
󠀡󠀡 Dec 20, 2022 @ 7:11pm 
DX12 - turn of RT
Everything else works fine
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 19, 2022 @ 9:30am
Posts: 12