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Why the game pumping only 60% of the GPU power??
I just found a "used" RTX 4080 (refurbished), I bought it and I am trying to understand how it works about power consumption. Among the benchs I did, I am pretty surprised by TCP. Whatever the power limit you use under MSI Afterburner, you get the same fps in the benchmark. When looking at the power itself, the benchmark is pumping 223W (out of 320 max). I just found a video where you see that it is about 150W most of time, with 200W max. What is going on here???
If it happens, it's probably due to one thing, DENUVO.
Feels like a memory leak from bad coding within the game.
CPU limitation is definitely happening with this game. Pretty sure it's an Unreal Engine issue. Not sure how fixable it is for Striking Distance. Though it doesn't hurt to make it known to the devs.
is that supposed to still be amusing or something?
https://steamcommunity.com/sharedfiles/filedetails/?id=2896575238
The guide is old, but worked for me really good! (Credits to Advaris for making it)
After all those official patches I got a massive improvement on stutters, but fps are still inconsistent, some areas my framerate dropped below 15 fps without any reason for some seconds and after it went back to normal.
I couldn't enjoy the game with all those frame dropping problems happening almost every new cutscene and/or scenario, so I locked the game on 30fps to have kinda frames parity and not feel it so different, but even doing this I could clearly notice the heavy frame dropping.
What I did from my side:
- Uninstalled the game and deleted all the remain game folders on appdata, including Directx and Nvidia caches, to install the game completely from scratch!
- On launch options I put -xgeshadercompile
- Ingame I put Shadows, Volumetrics and Particles on Medium, FSR2 on Quality and all the other options I let on High. (RT off)
- Opened Engine.ini file and paste those lines below the existent ones:
[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.Shaders.Optimize=1
[TextureStreaming]
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
s.AsyncLoadingThreadEnabled=True
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
s.AsyncLoadingThreadEnabled=True
And BAM!!!
Tested until Jacob find the first security robot and I got 60 fps all the time without any heavy frame dropping, it was like a magic!
My config: i7-11800H with RTX 3060 and 16GB Ram (yeah, a laptop!)
its must be your pc, windows bloated with random crap
4090 here too
windows 10 pro debloated