The Callisto Protocol

The Callisto Protocol

Statistiche:
is ray tracing an nvidia scam?
seems like the vast majority of the new games that use this feature just tank performance, even with 4090 gpus. im beginning to conclude that ray tracing is mostly a scam to try and justify overpaying for a nvidia gpu for this 1 feature.

i also dont really understand the use of dlss or fsr for sacrificing image quality either
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Messaggio originale di franzmauser:
OP Ray tracing is complete scam for milking weak minded idiots to throw lots of money to garbage. GPU Producers are dosing ray tracing compute units, in every GPU generations to maintain the status quo, and ofcourse they always babbling that next generation will be a revolution in RT. True revolution will come when GPU's are builded with only RT units.

I have a RTX 4090 for my hobby.
I like playing games on a 4k OLED TV in my living room and i want to play with RT and most games are 60+ fps with RT. Be nice to people.
I think that Lunchables is a steam scam.
Play Metro Exodus Enhanced Edition if you think RT is a scam.
sure it's indeed a marketing scam by Nvidia and only a handfull of games get it done right.
reminds me on PhysX back in the day when Nvidia bought the tech and made it popular. it ran bad and only on high end rigs for quite some time. nowdays it's nothing more than a normal feature every gpu on the market can handle without taking a sweat.

drx needs more time still to become a standard in gaming. right now it's just a gimmick for high end cards and the gaming industry slowly adapts to it while the marketing folk selling it as the "must have" feature and everyhing just looks so much better with AI genrated rays instead of handcrafted lighning carefully placed by developers to make every scene look perfect.

another thing is that AAA titles are usually developed for consoles and ported over to PC. Consoles use AMD hardware so no DLLS/RTX bling bling available at all. that's a good thing for price otherwise a PS5 with Nvidia hardware would problably cost 3000 bucks but it's also a bad thing for DXR on PC with Nvidia cards on unsupported titels without a deal between the publisher and Nvidia to optimize the performance trough a game ready driver and technical support before and after release. that's another way Nvidia makes money on top of selling their latest and greatest tech to gamers.
Ultima modifica da Sharkon; 15 dic 2022, ore 4:48
Messaggio originale di Nokrahs:
sure it's indeed a marketing scam by Nvidia and only a handfull of games get it done right.
reminds me on PhysX back in the day when Nvidia bought the tech and made it popular. it ran bad and only on high end rigs for quite some time. nowdays it's nothing more than a normal feature every gpu on the market can handle without taking a sweat.

drx needs more time still to become a standard in gaming. right now it's just a gimmick for high end cards and the gaming industry slowly adapts to it while the marketing folk selling it as the "must have" feature and everyhing just looks so much better with AI genrated rays instead of handcrafted lighning carefully placed by developers to make every scene look perfect.

another thing is that AAA titles are usually developed for consoles and ported over to PC. Consoles use AMD hardware so no DLLS/RTX bling bling available at all. that's a good thing for price otherwise a PS5 with Nvidia hardware would problably cost 3000 bucks but it's also a bad thing for DXR on PC with Nvidia cards on unsupported titels without a deal between the publisher and Nvidia to optimize the performance trough a game ready driver and technical support before and after release. that's another way Nvidia makes money on top of selling their latest and greatest tech to gamers.

I have noticed there was no game ready driver from Nvidia for this game.
think the key thing in OP is " dont really understand" :steamthumbsup:
Messaggio originale di Sparhawk122:
I have noticed there was no game ready driver from Nvidia for this game.
it's an amd sponsored game

literally the first reply
Messaggio originale di brimstone:
Messaggio originale di Sparhawk122:
I have noticed there was no game ready driver from Nvidia for this game.
it's an amd sponsored game

literally the first reply

pointless, everything's a conspiracy and all is done for 'reasons' with some.
Also the upscale methods are meant to gain performance, not for resolving developer issues....
Messaggio originale di Sparhawk122:
I agree with OP. 3rd gen of Nvidia GPUs and ray tracing is still trash.
yep its a nice heating system though
Messaggio originale di Lunchables:
seems like the vast majority of the new games that use this feature just tank performance, even with 4090 gpus. im beginning to conclude that ray tracing is mostly a scam to try and justify overpaying for a nvidia gpu for this 1 feature.

i also don't really understand the use of dlss or fsr for sacrificing image quality either

Metro's Exodus Enhanced global illumination RT is for me, the best representation of Ray-Tracing.

Not only is it well optimized, but the game looks vastly different and you almost have the play the game differently in terms of night-time/day time strategy and beast/encampment approach.

(I'm using a 3080ti)

The game systems for Metro Exodus are just made for proper Real-Time RT.

Other than Metro, I agree with most of your post to some extent - With the recent release of Witcher 3 Next-Gen patch, and Callisto, I feel like RT is a feature I can't use on my 12700k/3080ti, performance is terrible. Upscaling techniques are mute or in-effective at staunching the flow of lost-frames, so its all a wash and I just turn it all off and play the game with normal baked lighting and Raster.

I don't know, maybe I just won't both enabling DLSS and RT anymore, lol probably should just get an AMD card then yea...
You dont like it dont use it , if you buy a gpu for it and dont like it, refund it.
Simple
End of history
Ultima modifica da Hanfree [ESP]; 15 dic 2022, ore 12:27
Messaggio originale di a.bortoletto:
Messaggio originale di brimstone:
this is an amd sponsored game, nothing to do with nvidia
Ray-Traced effects are used also by AMD cards
Ray tracing via dedicated cores is different than the ray tracing in this game. Ray tracing in Callisto Protocol is based off of a software algorithm and eats at the CPU more than the GPU because of this fact. Any game sponsored by Nvidia has hardware ray tracing, which is why they run much better on Nvidia GPUs.

His point was that since it's an AMD game, the ray tracing they use in it does not use the Nvidia GPU dedicated cores which is why ray tracing in this game takes such a huge hit.
Messaggio originale di Wiesshund:
Messaggio originale di Vegasskill:
To some degree it is. It makes graphics a bit better but the penalty in performance is too great at the moment. Plus it introduces a lot of other problems - random crashes, etc.

The technology is still very new and it needs a lot of power.
We just have to wait.
In 5 years perhaps the technology will become more optimized.

LoL
In 5 years, my phone will probably be ray tracing
And again. People will cry and complain about its performance ^^
Meh, people were whining just as loud when the first GPU's with hardware Transform & Lighting came around á la GeForce-- TnL was called just as much of a "gimmick" as the first Pixel shader-engines, performance on first gens was rough, it was there just to boost new GPU sales and make everything else obsolete they said...

Today not a single GPU is without hardware T&L support, Pixel & Vertex shader engines for starters-- raytracing's just the next natural step from stuff like prebaked manual lighting & faked reflections. Designers & devs won't want to step back from it, so it's here to stay.
Ultima modifica da Interl@ce; 15 dic 2022, ore 17:59
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Data di pubblicazione: 14 dic 2022, ore 21:17
Messaggi: 125