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I have a RTX 4090 for my hobby.
I like playing games on a 4k OLED TV in my living room and i want to play with RT and most games are 60+ fps with RT. Be nice to people.
reminds me on PhysX back in the day when Nvidia bought the tech and made it popular. it ran bad and only on high end rigs for quite some time. nowdays it's nothing more than a normal feature every gpu on the market can handle without taking a sweat.
drx needs more time still to become a standard in gaming. right now it's just a gimmick for high end cards and the gaming industry slowly adapts to it while the marketing folk selling it as the "must have" feature and everyhing just looks so much better with AI genrated rays instead of handcrafted lighning carefully placed by developers to make every scene look perfect.
another thing is that AAA titles are usually developed for consoles and ported over to PC. Consoles use AMD hardware so no DLLS/RTX bling bling available at all. that's a good thing for price otherwise a PS5 with Nvidia hardware would problably cost 3000 bucks but it's also a bad thing for DXR on PC with Nvidia cards on unsupported titels without a deal between the publisher and Nvidia to optimize the performance trough a game ready driver and technical support before and after release. that's another way Nvidia makes money on top of selling their latest and greatest tech to gamers.
I have noticed there was no game ready driver from Nvidia for this game.
literally the first reply
pointless, everything's a conspiracy and all is done for 'reasons' with some.
Metro's Exodus Enhanced global illumination RT is for me, the best representation of Ray-Tracing.
Not only is it well optimized, but the game looks vastly different and you almost have the play the game differently in terms of night-time/day time strategy and beast/encampment approach.
(I'm using a 3080ti)
The game systems for Metro Exodus are just made for proper Real-Time RT.
Other than Metro, I agree with most of your post to some extent - With the recent release of Witcher 3 Next-Gen patch, and Callisto, I feel like RT is a feature I can't use on my 12700k/3080ti, performance is terrible. Upscaling techniques are mute or in-effective at staunching the flow of lost-frames, so its all a wash and I just turn it all off and play the game with normal baked lighting and Raster.
I don't know, maybe I just won't both enabling DLSS and RT anymore, lol probably should just get an AMD card then yea...
Simple
End of history
His point was that since it's an AMD game, the ray tracing they use in it does not use the Nvidia GPU dedicated cores which is why ray tracing in this game takes such a huge hit.
Today not a single GPU is without hardware T&L support, Pixel & Vertex shader engines for starters-- raytracing's just the next natural step from stuff like prebaked manual lighting & faked reflections. Designers & devs won't want to step back from it, so it's here to stay.