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Bir çeviri sorunu bildirin
The Callisto Protocol is ok at best on first play but the combat is so repetitive and dull. Replaying it for achievements, if you care, is an actual nightmare of boredom.
Dead Space was a fun game to play. This one was like an average action film to (mostly) watch.
Aiming and movement also does feel as sluggish in DS as it did in Callisto Protocol.
Story I would say is also better in The Callisto Protocol.
The story of Dead Space might be good on paper but the way it is told in the Remake is far from good and becomes boring quickly. Acting, Cutscenes (DS has none), atmosphere, horror, graphics... in my opinion the clear winner is The Callisto Protocol in all those areas. DS Remake just falls flat.
And the whole "director" thing in DS Remake is also nothing more then enemies popping out of vents in previously already cleared areas if you go back there.
Some of the issues might stem from the fact that the game was supposed to be set in the PUBG universe, but when devs changed that the story had to be rewritten, but some, like the mediocre combat and lazy level design are plain strange considering that the game was made by an experienced team and not by a few indie devs. Escape from Butcher's Bay, which came out in 2004 did a much better job with the prison setting, and Resident Evil 6 has a much better melee combat system, hell, I'm sure some would argue that the Condemned games did melee combat better, and those games are pretty old too and haven't really done anything special with it, at least to my knowledge.
It's fine on sale, but it's not worth the full price and the season pass is a borderline scam considering what you get from it.
You can also watch MandaloreGaming's video on it, his video on it is pretty good and goes into detail on most of the game's issues, even bringing up how many people had issues with the combat system because they didn't understand just how simple devs really made it since that really doesn't make any sense. He does spoil some gameplay reveals even before going into the story though, so if you want to go into the game completely blind you'd probably want to avoid the video.
https://youtu.be/yK3ePkE1Sx0
Good riddance ♥♥♥♥♥♥ game! Now waiting for my money to get a good game for the same price.
A survival horror where enemy attacks suck you in for a dodge prompt with no directional alert, whose genius idea was that?
The design is not just questionable, it's outright broken. At the near end of the game they throw in a two headed miniboss. He can be infinitely dodged like every other enemy but after 10 hours of meleeing everything, he is the exception. You cannot melee him because he is scripted to instantly kill you if you do. If you don't have ammo, tough luck, reload an earlier save and hopefully have enough to kill him. I stopped using my guns completely because I had no idea if he was only one and done deal, so the rest of the game was just pure melee slog. And I was right. You fight him 4 times in the span of 1-2 hours. That is the only variation in enemy design.
The challenge is basically non existent, and what little there was has been thoroughly removed since release. Which isn't to say that what was there was GOOD, but it actually existed. And now it doesn't.
The story is very similar to DS but, as some reviews have said, with all the interesting bits sanded off. The source of the infection is alien virus. Your guy is seeing stuff because he feels bad about doing a bad thing. The entire thing was caused by rich people in masks. The story absolutely breaks down in the third act, going from generic-but-intriguing into hilarious Resident Evil awfulness.
Absolutely not.
Callisto Protocol's combat consists of holding one direction, then the other, then tapping left three times. That's it. That gets you through everything. In some scenarios, when the game is being frisky, you can aim interact to throw ranged enemies into spikes, because you don't have good tools to reach them.
The key thing here is there's no choice. There's no checking your back because Jacob auto dodges. There's no different tools for different situations because every enemy (aside from that mini boss) is killed by melee. There's no need to worry about being completely surrounded and triggering every enemy in the area because they form an orderly que to attack you, and once you've dodged they politely wait for you to finish your combo before attacking again.
I will say that this didn't USED to be true. On release Combat was ball-bustingly difficult because enemies would NOT wait for you to finish your combo, so you'd have to lash out single attacks in between multiple enemies trying to get cuddly with you. While incredibly annoying and poorly balanced (due to a lack of player input and agency) this did at least introduce a degree of decision making.
Deadspace, by the sheer fact that you have to aim a gun, becomes a more engaging combat experience. Add onto that having to consider things like flanks / different enemy types / multiple ranged enemies / environmental hazards (that aren't just "you meleed this person at the right angle, now they're dead!") and you have a much more nuanced system.
This game pissed lots of us off because of the $80 price tag that included the DLC and some other stuff.
We presumed, because #Schofield, that it would be an amazing experience.... and it was, amazingly bad. Unoptimized, crashy, buggy, over-simplified combat and little to NO "horror" as a "horror game".
That bad taste lingers still ... just like throwing up from drinking too much of that ONE DRINK, you'll avoid that alcohol for life, much is to be said about this game. It was so bad not only #Schofield had to leave the company, but the studio is essentially closed down.
Not many games/franchises can make THAT claim.
Callisto has some better things (graphics, melee, some ennemies and in a way you feel « weak » in the whole story which is at the same time a plus and a minus) but it’s shorter and yet less dense. The second half is a bit boring with random places. The background is really really thin as well as the story. The game is pretty linear, Dead Space is designed with backtracking and newly accessible areas to build up your stuff and get more lore.
I don’t like people using the word « objectively » but there DSR is truly objectively a more fleshed out, rich and dense game in spite minor elements better in Callisto. Especially if you consider the price. At half it’s cost maybe Callisto would be a contender.