The Callisto Protocol

The Callisto Protocol

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is this game that much worse than Dead Space Remake?
just done the Dead Space Remake. Super fun. Totally worth the time and price.

Now, I'd like to get into this game but there's just so much negativity concerning this game.
Answer me only if you've played the two games respectively and more than enough to know what's what.
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64 yorumdan 46 ile 60 arası gösteriliyor
Definitely worse than the Dead Space remake.

The Callisto Protocol is ok at best on first play but the combat is so repetitive and dull. Replaying it for achievements, if you care, is an actual nightmare of boredom.

Dead Space was a fun game to play. This one was like an average action film to (mostly) watch.
Quite the opposite! I loved The Callisto Protocol played with 4k ultra settings. Today I tried Dead Space Remake. A HUGE disappointment! It feeled like I was playing the 2008 version! Sorry folks... It IS a remake which The Callisto Protocol is not! There is a BIG difference with... everything! The Callisto Protocol was immersive. Dead Space Remake was just a typical computer game with slightly better graphics. Really. Not that much at all... However, I totally recommend a high end gaming pc with RTX 4090 when playing The Callisto Protocol.
I dont get how some can call the combat in The Callisto Protocol dull but praise Dead Space (Remake). All you do in DS from start to finish is shoot, shoot and shoot some more at basically the same enemies and you always target the same locations. Boss fights, especially the final boss are also terrible in Dead Space Remake.
Aiming and movement also does feel as sluggish in DS as it did in Callisto Protocol.

Story I would say is also better in The Callisto Protocol.
The story of Dead Space might be good on paper but the way it is told in the Remake is far from good and becomes boring quickly. Acting, Cutscenes (DS has none), atmosphere, horror, graphics... in my opinion the clear winner is The Callisto Protocol in all those areas. DS Remake just falls flat.

And the whole "director" thing in DS Remake is also nothing more then enemies popping out of vents in previously already cleared areas if you go back there.
En son KajFlo tarafından düzenlendi; 29 Ara 2023 @ 0:23
It's not bad, it just doesn't do much interesting or special. The prison setting is barely utilized, combat is incredibly simplistic (in fact it's even easier than it was on release), game is built around melee fights yet you barely have any special moves and only a single melee weapon (DLC adds a different one that you barely get to use) and 5 guns, all of which are pretty bad and not worth using with the only exceptions being the 2 you are forced to get, the shotgun and the hand cannon; both the main game and the DLC are overpriced and the game is quite short. It also doesn't have many interesting death scenes for Jacob, which was one of the game's main selling points, and his own executions are also lacking, though DLC does add some interesting finishers for him that utilize the shiv more and overall look much more visceral without being too long. Enemy variety is also barebones, the game only has 2 bosses, one of which you fight 4 times, and the other you fight twice with him gaining a new phase the second time.

Some of the issues might stem from the fact that the game was supposed to be set in the PUBG universe, but when devs changed that the story had to be rewritten, but some, like the mediocre combat and lazy level design are plain strange considering that the game was made by an experienced team and not by a few indie devs. Escape from Butcher's Bay, which came out in 2004 did a much better job with the prison setting, and Resident Evil 6 has a much better melee combat system, hell, I'm sure some would argue that the Condemned games did melee combat better, and those games are pretty old too and haven't really done anything special with it, at least to my knowledge.

It's fine on sale, but it's not worth the full price and the season pass is a borderline scam considering what you get from it.

You can also watch MandaloreGaming's video on it, his video on it is pretty good and goes into detail on most of the game's issues, even bringing up how many people had issues with the combat system because they didn't understand just how simple devs really made it since that really doesn't make any sense. He does spoil some gameplay reveals even before going into the story though, so if you want to go into the game completely blind you'd probably want to avoid the video.

https://youtu.be/yK3ePkE1Sx0
En son goka9696 tarafından düzenlendi; 30 Ara 2023 @ 20:06
Yeah, I refunded. I almost never do, but if you are not going to refund a 3/10 than what are you going to.

Good riddance ♥♥♥♥♥♥ game! Now waiting for my money to get a good game for the same price.
I like both, the Remake of Dead Space and TCP. both games have issues, the Dead Space comes with traversal stutter and Callisto with a boring plot but in the end I enjoyed playing both titles.
in terms of performance TCP ran a million times better for me than DS(2023) and tha'ts on a nividia system.. I enjoyed both, though there is zero skill in Callisto combat, if you find the combat challenging, you probably drool on the keyboard. both are decent sct-fi though for story.
Dead space remake perfomance is amilion better ?perfomance is not a problem for me because i have monster pc. Ip layed dead space remake with max grapihcs and max ray tracing 1440p 60 fps with FSR On mine RYZEN 7 1700 RX 6700XT 12 GB RED RED DEVIL 16 GB DDR4 3200MHZCL15 MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24''' 2560X1440 60 HZ IPS. i WILL do the same for calisto protocol when i play it soon.
that's not what i said
The plot and the combat system are a huge step back from Dead Space. I understand they were trying to do something different re: the latter, but it simply didn't work.

A survival horror where enemy attacks suck you in for a dodge prompt with no directional alert, whose genius idea was that?
En son stormtrooper2022 tarafından düzenlendi; 4 Oca 2024 @ 18:00
İlk olarak Zyrconia tarafından gönderildi:
If an average is a 5, what is this? A 3? 4 is surely too much...
Sounds about right. I agree with your entire post. The game's combat is so on rails there is no tension. You cannot die unless you fall asleep, and you can with the way the awfully boring auto-dodging system works.

The design is not just questionable, it's outright broken. At the near end of the game they throw in a two headed miniboss. He can be infinitely dodged like every other enemy but after 10 hours of meleeing everything, he is the exception. You cannot melee him because he is scripted to instantly kill you if you do. If you don't have ammo, tough luck, reload an earlier save and hopefully have enough to kill him. I stopped using my guns completely because I had no idea if he was only one and done deal, so the rest of the game was just pure melee slog. And I was right. You fight him 4 times in the span of 1-2 hours. That is the only variation in enemy design.
En son Summoner tarafından düzenlendi; 5 Oca 2024 @ 8:37
Callisto is pretty and pretty awful.

The challenge is basically non existent, and what little there was has been thoroughly removed since release. Which isn't to say that what was there was GOOD, but it actually existed. And now it doesn't.

The story is very similar to DS but, as some reviews have said, with all the interesting bits sanded off. The source of the infection is alien virus. Your guy is seeing stuff because he feels bad about doing a bad thing. The entire thing was caused by rich people in masks. The story absolutely breaks down in the third act, going from generic-but-intriguing into hilarious Resident Evil awfulness.

İlk olarak KajFlo tarafından gönderildi:
I dont get how some can call the combat in The Callisto Protocol dull but praise Dead Space (Remake). All you do in DS from start to finish is shoot, shoot and shoot some more at basically the same enemies and you always target the same locations. Boss fights, especially the final boss are also terrible in Dead Space Remake.
Aiming and movement also does feel as sluggish in DS as it did in Callisto Protocol.

Absolutely not.

Callisto Protocol's combat consists of holding one direction, then the other, then tapping left three times. That's it. That gets you through everything. In some scenarios, when the game is being frisky, you can aim interact to throw ranged enemies into spikes, because you don't have good tools to reach them.

The key thing here is there's no choice. There's no checking your back because Jacob auto dodges. There's no different tools for different situations because every enemy (aside from that mini boss) is killed by melee. There's no need to worry about being completely surrounded and triggering every enemy in the area because they form an orderly que to attack you, and once you've dodged they politely wait for you to finish your combo before attacking again.

I will say that this didn't USED to be true. On release Combat was ball-bustingly difficult because enemies would NOT wait for you to finish your combo, so you'd have to lash out single attacks in between multiple enemies trying to get cuddly with you. While incredibly annoying and poorly balanced (due to a lack of player input and agency) this did at least introduce a degree of decision making.

Deadspace, by the sheer fact that you have to aim a gun, becomes a more engaging combat experience. Add onto that having to consider things like flanks / different enemy types / multiple ranged enemies / environmental hazards (that aren't just "you meleed this person at the right angle, now they're dead!") and you have a much more nuanced system.
İlk olarak Roadster tarafından gönderildi:
just done the Dead Space Remake. Super fun. Totally worth the time and price.

Now, I'd like to get into this game but there's just so much negativity concerning this game.
Answer me only if you've played the two games respectively and more than enough to know what's what.

This game pissed lots of us off because of the $80 price tag that included the DLC and some other stuff.

We presumed, because #Schofield, that it would be an amazing experience.... and it was, amazingly bad. Unoptimized, crashy, buggy, over-simplified combat and little to NO "horror" as a "horror game".

That bad taste lingers still ... just like throwing up from drinking too much of that ONE DRINK, you'll avoid that alcohol for life, much is to be said about this game. It was so bad not only #Schofield had to leave the company, but the studio is essentially closed down.

Not many games/franchises can make THAT claim.
The game is rly good. You have 2 hours to see if you will like it or no, if not you can always refund it. In 2 hours time you will get to experience most of the thing game have to offer and you will know if you will like it. Asking here is pointless since people who like the game will tell you that the game is good, who dont like it will tell you that the game is bad and people who didnt play it will tell you that the game is bad because their favorite youtuber told them that.
En son Stj.Srex tarafından düzenlendi; 11 Oca 2024 @ 2:16
It’s pretty different in some areas (but the rest is almost a copy paste) but Dead Space Remake is a lot better for me (never played the original).

Callisto has some better things (graphics, melee, some ennemies and in a way you feel  « weak » in the whole story which is at the same time a plus and a minus) but it’s shorter and yet less dense. The second half is a bit boring with random places. The background is really really thin as well as the story. The game is pretty linear, Dead Space is designed with backtracking and newly accessible areas to build up your stuff and get more lore.

I don’t like people using the word « objectively » but there DSR is truly objectively a more fleshed out, rich and dense game in spite minor elements better in Callisto. Especially if you consider the price. At half it’s cost maybe Callisto would be a contender.
En son Foulcher tarafından düzenlendi; 12 Oca 2024 @ 2:18
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64 yorumdan 46 ile 60 arası gösteriliyor
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Gönderilme Tarihi: 14 Ara 2023 @ 4:43
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