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Furthermore, you don't even own the game by the lack of mouse on your post. Nice try.
PS5 shill no.1
Maybe if you tried not dying you would actually finish it faster. I died only like 3 times in total, playing on normal security. Once to 2 head, once at the end, and the other was some dropped down ditch with a gazillion of blind enemies.
https://www.metacritic.com/game/pc/the-callisto-protocol
Have you finished the game to be able to judge the storyline? It is extremely linear and predictable. (Which any person of average intelligence and above would have guessed, not to mention probably stolen plots from RE and DeadSpace too) upon viewing a holo tape about some of the characters involvement in it. Truth be told, I enjoyed the game all up to the point of the ending but the after thoughts I had after finishing it was did I actually spend my $60 on this?
This game was inspired by Dead Space/Resident Evil, so if you were expecting an epic, layered story then you just didn't know what game you were buying.
Also disagree on the length. It's a roughly 10 hour game if you explore a bit, enjoy the scenery, die some, etc. Took me about 10-12 hours on Max Sec. That's pretty standard for this kind of game. They didn't exactly pleasantly surprise us with the game length, but it was completely within convention. I'd give it a 6-7 there as well.
Yes, i've finished the story and yes it is fairly predictable but still fairly well executed and competently written imo. 2/10 is harsh af. I'd give the story a 5 or 6 out of 10. If you spend 60 dollars plus tax on a single player game that's on you. I didn't.
It's definitely not worth the 60 euros, but OK i had four days of fun.
I fully agree to the rating in the first post.
Contrary to what people have to say about RE, I thoroughly enjoyed all of the series. And let’s not even talk about the remakes. RE2 remake is perhaps the crowning jewel of the horror franchise to date, I dare say. If I were to compare RE2 remake with this piece of strictly average overhyped piece, it’s akin to comparing the height of a grown up adult to a child.
I was literally gonna come on here and post the same thing. Visually the game is amazing. But there's a bit to be desired.
The things I would add are:
1. CONTROLS - The run input is hilariously unreliable. Why does it some times work and other times not on the same area. If im not facing in the direction of the way i want to go it also sometimes doesn't work. Then i get killed of course. Really annoying.
2. GAMEPLAY - The extraordinary linear nature of the playthrough gets boring fast. Basically enemies are the only obstacle. No puzzles, no thinking really. Just get from here to there and kill these enemies that youve seen 1000 times at this point. crawl through a duct and shimmy a gap... 1000 times, repeat. The amount of time literally walking in this game is excessive. Yea it looks great but make me interact with the world more rather than making me simply walk through it just to get to the next horde.
3. STORY - I'm not interested in listening to logs through out the game. sorry - not sorry. So i know the story very little other than cut scenes that I'm forced to watch, which i will do becasue they look great and I'm interested in the story. But it's poorly laid out. I literally don't know what the enemies were, how they got there, who did it, why, etc. Not my fault either. Lack of proper story telling.
These are the three things I think either the OP or others didn't touch on that I think really could make the game better.
Me and you share the same wave length.
1- Yes extremely janky. The dodge on pc is notably horrendous. Damn, I must say it's a ton different from my little experiement just now at the prison vs console controls. No wonder PC players are saying this game takes 10+ hours because they are dying more due to janky controls lol. (I played this on console btw, PS5, some shills were trying to dispute this, I think they would prefer if I posted my nudes next to me holding the game and the console on the background).
2- On console, I basically have either hold down left or right permanently whenever i enter combat. I am therefore a walking invincible piece of meat. I enjoyed the first few hours of gameplay though, dont get me wrong. But upon getting the GRP, MY GOD. This game dillutes into a bioshock-feel-type of game, or rather a run and gun instead of being in a horror franchise. Let's not even talk about immersion or rather lack of. Switching weapons, viewing audio logs which requires the interface being opened etc are all poor design choices.
3- I did actually looked through ALL of the story. It was extremely linear, not enticing, highly predictable and I think mostly just fillers to gameplay time and environmental content. Graphics and audio is great, so there's that, but it all falls short everywhere else to truly make a game "stand out".