The Callisto Protocol

The Callisto Protocol

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Rilgar55 Dec 6, 2022 @ 2:28pm
When i thought the 2 headed miniboss couldnt be worst
the second one comes and they decide to add regular enemies in the middle too, nothing like a oneshoting sponge that has little ♥♥♥♥♥ by his side to make you miss a dodge and instantly die. Its not even a hard fight, its a ♥♥♥♥♥♥♥ chore.
Last edited by Rilgar55; Dec 6, 2022 @ 2:30pm
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Showing 1-15 of 37 comments
RdRStar Dec 6, 2022 @ 2:35pm 
arm stomping piece of ♥♥♥♥
DogWater Dec 6, 2022 @ 2:41pm 
Took a break on that one... Not sure I'm in the mood for subjecting myself to it again. First time so far I feel the game breaks under its own rules and I rarely say that about games. That boss + this game's mechanics + fodder enemies... I can't believe anyone playtested that and thought it was good, or fun, or interesting, or anything. The small cluttered arena for it doesn't even allow for any interesting use of the mechanics the game does have. In a bigger space where you had to balance distance from the boss + reducing basic enemy numbers to buy time to fight the boss + deciding on melee/grp/firearms I could see it working. Assuming managing the camera worked out. The way it is though? Gross... Will for sure remain a bad gaming memory when I get back in and put it behind me.
Blank Dec 6, 2022 @ 2:44pm 
Don't forget environmental factors, in the 2nd one you don't have to worry too much about the extra enemies (at least I didn't on medium) since you can throw them into the fans. Upgrade the submachine gun, get your distance, and just spam shoot the knees.
Rilgar55 Dec 6, 2022 @ 2:47pm 
Originally posted by DogWater:
Took a break on that one... Not sure I'm in the mood for subjecting myself to it again. First time so far I feel the game breaks under its own rules and I rarely say that about games. That boss + this game's mechanics + fodder enemies... I can't believe anyone playtested that and thought it was good, or fun, or interesting, or anything. The small cluttered arena for it doesn't even allow for any interesting use of the mechanics the game does have. In a bigger space where you had to balance distance from the boss + reducing basic enemy numbers to buy time to fight the boss + deciding on melee/grp/firearms I could see it working. Assuming managing the camera worked out. The way it is though? Gross... Will for sure remain a bad gaming memory when I get back in and put it behind me.
I literally rage quited, its not a fun boss by design , but when you add extra enemies that make the already bad combat system even worst then its just torture. At least in other games like dead space or resident evil you can move around and try to reposition, here is practicaly impossible, even less whe you get locked into an enemy.
Last edited by Rilgar55; Dec 6, 2022 @ 2:48pm
The.Spaz. Dec 6, 2022 @ 2:50pm 
Yeah this part of the game was a real disappointment. I saw someone fighting the twins on max security difficulty and was convinced that there has to be some environmental aspect you can use against it. Was really bummed that there wasn't, you just have to whittle it down with your stun baton and guns. After playing something like DS, its sort of hard to accept the enemies are just so unimaginative and the combat tactics are even less.
Velber Dec 6, 2022 @ 2:52pm 
Originally posted by The.Spaz.:
Yeah this part of the game was a real disappointment. I saw someone fighting the twins on max security difficulty and was convinced that there has to be some environmental aspect you can use against it. Was really bummed that there wasn't, you just have to whittle it down with your stun baton and guns. After playing something like DS, its sort of hard to accept the enemies are just so unimaginative and the combat tactics are even less.
Well, they really only took the theme of dead space and used it for this, not the gameplay sadly it seems
DogWater Dec 6, 2022 @ 2:54pm 
Assuming we're talking about the same one. The one on the platform going from spoiler area to other spoiler area, I was totally fine with once I understood what the game expected. It wasn't good in any way but it wasn't an irritation. The second time, when you make your way up through spoiler area and then fall into a small arena because of spoiler reasons is the one I assume we're talking about. As far as I could tell there's no room to move about and prioritize targets and there's no environmental tools either... Even if there are environmental tools I missed I think the arena is too small and cluttered to be fun.
Snow-Drops Dec 6, 2022 @ 3:02pm 
I absolutly agree that this was one of the worst parts of this game. I rarely rage quit, but I did. And I went to download a trainer to one hit that son of a ...
Right at this moment the game had lost me. The bad enemy design, the stupid dodging mechanic only ment for one on one combat and the absolut wonky camera/aiming control all came together to completly make me lose any respect for the game and just cheat my way out of that stupid arena as fast as I could.
Didnt bother with the 3rd encounter, nor the final fight eighter.
the boss is the reason you're told to only upgrade either the skunk gun or riot gun and baton.
Shrinkshooter Dec 6, 2022 @ 4:04pm 
Even on maximum security, the normal infected who show up next to the two-head in the miner colony die in 1-2 shots from the pistol. They drop like flies. There are also hazards around, you can just grab and throw them. There are obstacles and windowsills to move around and juke the boss.

In my fight, only two of those normal enemies showed up. It didn't even matter. It's like nobody knows how to fight this thing, the "hardest" part about it is simply not running out of ammo on highest difficulty.
Rilgar55 Dec 6, 2022 @ 4:13pm 
Originally posted by Shrinkshooter:
Even on maximum security, the normal infected who show up next to the two-head in the miner colony die in 1-2 shots from the pistol. They drop like flies. There are also hazards around, you can just grab and throw them. There are obstacles and windowsills to move around and juke the boss.

In my fight, only two of those normal enemies showed up. It didn't even matter. It's like nobody knows how to fight this thing, the "hardest" part about it is simply not running out of ammo on highest difficulty.
The hardest part is that bumping into anything when you have a oneshoting sponge on your ass all the time means you instantly die. Combat vs more than one enemy feels clunky as hell, that´s literally the only difficult thing this game has.
Spiffington Dec 6, 2022 @ 4:19pm 
The regular enemies show up after a specific time. Get 2 head on his knees once, stun baton him and then run away. You'll use that space to take out the regular enemy and then repeat. Deal damage as fast as you can to 2head. I read 2head takes more damage from leg shots but I haven't tested that myself.
Danda Dec 6, 2022 @ 4:30pm 
This was one of the worst boss fights ever. The first time I was really annoyed, because "hey, this ugly monster we ripped off from The Thing will charge at you and insta-kill you in one hit! Cool, right?". You'll barely have time to do anything, so you'll have to know in advance what to do it and perform it in a very precise way. If you are not carrying a powerful loaded weapon, too bad, because you'll never have time to select another one with enough ammo.

And then THE SECOND TIME! With an annoying little b*tch helping it, ie. "even if the two-headed a**hole doesn't kill you, the little b*tch will, because you won't be able to dodge both". I had to stop playing here. Then I came back and tried everything I could think of, exploiting the scenery, etc., but it's useless, because the thing just rams at you and insta-kills you. Finally, I reloaded the autosave from the reforge and bought insane amounts of machine gun ammo. Then I moved backwards, I shot all my ammo and I prayed. I don't even know how I got past this. Oh, and all of this in the easiest difficulty! What a totally botched boss fight. They put all their stock on the melee gameplay and then if you try to melee this thing you will die. HARD. Their melee gameplay sucks, and making this jerk stomp on your face 100 times doesn't let you forget it.

Did I say the two-headed b*stard shows up yet again? "Hey, we know we love this sucker, so here it is AGAIN!!!!". Who thought this was a good idea? Was that you, Glen Schofield? Well, you should change your name to Glen 9 million Scoville, because your newest product is irritant and painful.
Shrinkshooter Dec 6, 2022 @ 4:34pm 
Originally posted by Rilgar55:
The hardest part is that bumping into anything when you have a oneshoting sponge on your ass all the time means you instantly die.

You can't reposition until you dodge. If all you're doing is dodging every attack and getting a shotgun blast off in between those, you're completely at the mercy of the environment. Which is why you don't do that. Dodge an attack, run away, shoot a bunch, and keep putting space between you. If it gets close enough to attack, dodge again and repeat. It's not hard.
DogWater Dec 6, 2022 @ 7:32pm 
Played a bit with new patch, definitely didn't have a single stutter. Some drops below my 60 fps lock but everything felt smooth. RT still unusable. The true bad news is I got to the last encounter with your favorite mini-boss and boy do I have bad news for you... Done for today.
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Date Posted: Dec 6, 2022 @ 2:28pm
Posts: 37