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Ein Übersetzungsproblem melden
I have it on my partners account, anyway pre patch it ran like crap, the worst newly released game I have ever played, I only stomached around 40 minutes of play.
Tried again last night with fresh drivers and I cleaned out the dx cache so I could compare properly. I'm happy to report that it is 99% stutter free now and the stutters that do occur are very minimal and barely noticeable.
This is at 4k with motion blur and film grain disabled, no upscaling.
With rt on however performance is not adequate, I can just about lock 60fps but there's some Gpu headroom left (Cpu bound at 4k!) and I believe with optimisation it should be 75-80fps locked, frame times aren't bad but not buttery smooth.
With rt off everything else maxxed I'm nearly always over 100fps, generally at my framerate cap of 117fps and gameplay is very smooth, this is how I'm playing it until rt is optimised.
That is with full RT on too.
https://youtu.be/MYCg7GbCsNk
With RT settings on I get 50-80 fps in heavy areas but its not consistent unless I lock it at 60 and then it still drops fps at times. So therefore I just lock it to 120 and the drops are not so noticeable unless a stutter from shaders loading happens at the same time of an fps spike.
it´s not. you just wait until patches are out and then you enjoy the bloody game. deathloop had suttering issues, boom 1 month later fixed. when i was 14, i learned: any software is a early access beta test that runs like sh*t. you always gotta wait. look at no mans sky, look at the hopeful examples of how bad software can be turned around. callisto is not a bad game, nor its it a catastrophe. all it needs is some fixing by the engineering team on framepacing. which sucks on console too, i mean if even the PS5 drops to 45 to 50 fps in some scenes with medium settings at 1440p, what do you think happens in general? and thats without RT, because thje cpu bottleneck with RT in UNREAL GARBAGE ENGINE on the consoles ryzen 3700 is basically dropping below 60 fps. yes, you heard me right, a ryzen 3000 cpu is not capable of pushing RT above 60.
Guess what, that´s the price of raytracing. HIGH CPU SINGLETHREAD DEMANDS. something consoles cant fulfill, gpu and cpu wise and even on PC, modern cp´s arent equipped to handle.
that RDNA2 chip Ryzen 3700+RX6800 can only push 30 fps on the cpu with RT on? and only 1440p medium/high without RT? of course the game is a hardware killer. that´s why i always wait until my next hardware upgrade before playing any triple A big release. cyberpunk anyone? decent game. but we all know how it ran at release. my ryzen 5800x dropped the gpu usage to 70% on my 3080 when i had RT on and was driving through the city. 65 fps cpu bottleneck. once RT is off: boom 130 fps. RT is EXTREME on the CPU, much more than even the GPU sometimes. because the gpu gets help from upsampling techniques. the cpu has to bruteforce everything.
big brain move, i want 60 fps cpu bottleneck in RT on my 4090 so i will get a 60 fps cpu bottleneck in RT on my RTX 5090! <3