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somethings stared at me with the skin of a human
since i realized that this game kreeps me the hell out
It's why atmospheric horror is much scarier than facing an actual foe in games, and why a lot of the scariest games are actually horror-themed sections in non-horror games: The usual rules of your game don't apply. Ravenholm in Half-Life 2, the Oceanview Hotel in VtM: Bloodlines, and the Shalebridge Cradle in Thief 3 are all terrifying, because your usual approaches have been taken from you, you don't know what will happen next, and the scariest stuff is what ISN'T there.
+1 but I'd also add existential horror. SH2, Soma... Some examples of games that still scare and depress me years after playing them last. Same is true for movies. In your face gory schlock is fun but it really isn't the scariest. The brain is the most powerful horror asset if you really want more impact than some instant adrenalin.
We're an increasingly tough audience.
But horror is bigger than just "does it scare me"
Horror is also "does it disturb me" "does it depress me" "does it make me do things that go against human nature" and the list can go on.
I think Callisto is a horror game, even if it doesn't scare me.
The only true way to experience actual horror in horror-themed media like games and movies is to do your best to roleplay and immerse yourself in the universe of the media itself. Forget that you're Joe Blow playing a game on his computer screen from the comfort of his bedroom, turn out all of your lights and crank up your sound system, and pretend you're actually this freelance miner Jacob who's been dealt a ♥♥♥♥ hand after becoming victim to a terrorist sect committing an act of piracy upon his freighter vessel and somehow lands himself in a hellish lunar prison that he now has to risk life and limb trying to escape. If you can use the power of your imagination and lose yourself completely in the character you're playing or watching, you'll do a much better job at experiencing the elements of horror in their purity.
Otherwise, it's just as Illidium said above. True horror is when you're force-fed abnormality after a state of constant normality, and you're required to confront it head on in a true state of unknowingness. Existential dread also compounds this true element of horror, but I'd rather not confront the terror of my limited mortality when trying to enjoy some true escapism.
the last jump scare horror game I played and got me ucey was madison.
It comes always down to how much you immerse yourself into the world and game.
You can crawl around and be like "What's this? What's that? What is happening here?!?".
Or you run around and be like "Yeah, I passed a checkpoint, time to run to the next objective.".
The game can only do so much to provide horror but still being a videogame that's fun to play.
The player also has to do a bit of this stuff.
Kinda like playing an old Atari game and using your mind to fill the gaps in the graphics.
EDIT: Oh yeah, when it comes to this game, this game is phenomenal when it comes to horror.
It isn't always about jumpscares.
Just look at the enemies... the game is filled to the brim with bodyhorror.
The atmosphere, the location and the 10/10 sounddesign.
There are many moments in which you see an enemy vanish, and you wait for it to jump out.
Sometimes it happens, sometimes it doesn't... and sometimes, it happens in a way that you crap your pants.