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why cpu load increases when facing away? probably unreal doing some loading/unloading or caching in the background or perhaps that fire particle emmiter is too heavy when upclose :>
in my opinion yes but also no.. having in mind that this game was made with unreal engine 4 which was designed for old graphics api like directx11,
in many cases using dx12 decreases performance in old engines simply by sending inefficiently made gpu commands underutilizing gpu in the end
have they made this in ue5 it would work much much better imo
they can fix those issues only by tinkering with level data and engine settings
however having few places where my rx 6800 xt chokes on dx11 tells me that they didnt spent much time doing that...
It has nothing to do with GPU, your GPU usage goes down because you are CPU limited in this situations.