The Callisto Protocol

The Callisto Protocol

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Ifeelsane Dec 3, 2022 @ 6:59am
No map no navigation
I love to explore every room and corner, but in some parts of the game it's just hard to know where should I go for a main mission and I may miss something
I know, that if you are entering the room and character is saying something - it must mean that you are moving to a main mission, it helped me once already, I just turn around and go explore
Sucks that there is no map or navigation light like in Dead Space :DS2_Mask::DS2_Marker::DS2_Mask:
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Showing 1-5 of 5 comments
Ifeelsane Dec 3, 2022 @ 7:02am 
Originally posted by brimstone:
there's nothing to explore, it's mostly just a corridor after corridor
You are wrong, read what I said
At the beginning you need an energy core or something to open the door, but you can use it to open the other door and get some loot + if you go deeper you'll find a big bath room with loot and enemies
scoorh Dec 3, 2022 @ 7:07am 
the worst part is that you may go correct way and miss some rooms because auto checkpoint will lock path behind you :>
Last edited by scoorh; Dec 3, 2022 @ 7:07am
Vektastukr Dec 3, 2022 @ 7:10am 
Exactly.
H4STO Dec 3, 2022 @ 8:51am 
that could really be me agree with you completely, this thing and the fact that there is no safe are among the worse things that are missing in this game
Baron01 Dec 3, 2022 @ 9:05am 
There is no meaningful exploration in this game. You will run into forks but one is path forward and the other is just a derailment for few pieces of loot and very often too many enemies to be even worth the risk. Early in the game you can go to bathroom area where you have some loot in lockers but deeper in the area you can go to shower stalls for measly small chest (blue one, you stomp on to break it open). You will be attacked by 3 enemies on your way back, which almost always will result in net loss. These scenarios happen all over the game.

There is no meaningful exploration that would lead to new areas, there is always only one way to go forward based on my experience. There is no meaningful exploration that would open shortcuts since the forks are either self-contained and you have to backtrack or best case scenario is that you go one way, hit the end and the game will let you go through doors that are locked from the other side that end up at the beginning of the fork.

The game does decent job with its level design to push you forward once you are in the pathway via environmental design, lightning and other clues. It is still nearly totally linear experience with optional detours for some loot. This is made worse by horrible checkpoint system that will save your progress just before the fork so when you die in combat encounter on main path, you will have to retread side path again to pick up that loot, which might not even be there because the system is so screwy that sometimes loot does not spawn after restarting from the checkpoint.
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Showing 1-5 of 5 comments
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Date Posted: Dec 3, 2022 @ 6:59am
Posts: 5