Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
half on dx12 half of it on dx11,
dx12 was unplayable for me at all times.
I guess amd nvidia intel combinations are a thing.
Your suggestion is like asking owner of a super car (let's say Lamborghini Huracan) to go 60mph on a race track to make sure everything work fine.
Technical performance issues happen to most game on release but it can not be solution to revert back to old tech from years back, ie. DX11. I bought a new gaming PC in order to play games with amazing graphics and utilize latest technology such as RayTracing.
I'm playing in 4k with High presets and RT enabled in near-stable 60FPS. However, there are significant stutters when transitioning to new areas or when game loads new assets such as 3D holograms seen for the first time.
It's all marketing created by Nvidia to justify the sale of their vido cards, you need to wake up: RAY TRACING is not NECESSARY right now
Win 10, R7, 3080, 32ram
V-sync: on
Fps: 60 or Unlimited
DX 12
Fullscreen, 1080p, HDR disabled
Shadow/Particle HIGH, Volumetrics Medium, RTX enebled, RTX reflections Medium
Effects: DoF Enabled, Motion Blur (dumbest invention in gaming history) Disabled
Film grain off
Upscaling: Temporal, Mesh/Texture/Filter Quality all HIGH
I get 59 FPS, some fps drops to 30-ish during cut scenes or turning around quickly, crashes to desktop stopped after taking FSR 2 off. Also if I haven't mentioned some settings it is because I didn't change them at all.
I agree with you, this is unacceptable,
I vote for refund, this is for people who can not refund anymore.
Dunno bro Raytracing is pretty ♥♥♥♥♥♥♥ sweet.
Money/greed...
is irrelevant for packaged game it also does not address the meme issue of "compiling shaders every frame" people complain about. ShaderPipeline is responsible for PSO cache and it is only available in D3D12 on UE5.x, UE4. which CP uses, does not have runtime optimizations for it.
As for the rest:
UE has at least 3 (THREE) different syncing methods, it is implemented just fine.
Those dont contribute much to performence.
Your best bet is to use DLSS or FSR for noticeable perf. gain. and dsiable some shader stuff like SSGI and SSS as well as lower down shadows.