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temporal AA is the unreal engine own upscaling method and it works as it should but it doesnt do anything if you use resolutions scale at 100%...
I'm inclined to say FSR as it works for both AMD and Nvidia however I personally think Temporal looks cleaner.
Seems about a 50/50 split, I don't think any TWO people have the same success with the same settings, and that's hard to do.
I think it's what happens when you rush and unfinished product to market to get the jump on the EA big-dog with your DeadSpace remake releasing a month later....
I agree.