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Currently the devs are fixing the issue with multiplayer heroes being tied to save slot, and IMO thats a bigger issue. So thank you devs for that!
However I think both of these issues need to be seriously addressed:
- failing timed quests--with no indication that the quest is timed (minimum, double the time limits and clearly show a timer countdown, or remove the timer all together)
- no quest indicators for NPC's... I can see the value in not telling you were someone is who you're supposed to search for as part of the quest, but at least put quest markers or explinations of where the NPC's are that you need to talk with, that you've ALREADY TALKED WITH. Please!
Absolutely. I'm looking for Jerry to advance the story and because I have no idea where he was to begin with, I cannot for the life of me find him. NPC/quest indicators should be next up after the MP issue is resolved.
Same with me, and i had a chart with a Timed Quest im my hand, i knew it was timed, i was going to solve it fast i could and i wander of sight and came back and quest was complete
It took so much work to put a marker on the map for the missions?
That completely sucks, I fear I might have lost some other ones too and never even realized they were there. Seems like such an oversight from the devs (despite me liking the franchise) , specially with the low time to finnish them.
I'm a player whilikes to go for completion of everything I can for my first characters and at this point... honestly I think I 'm gonna have to swallow and admit I'm going to loose content because of these decisitions, my characters it's too far on to restart now, but now I'm gonna be playing all paranoid the whole time thinking I'm loosing stuff to do.