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Also archer. Guess my problem might be I don't have a super focused build, so my damage is likely subpar.
That is crazy. What difficulty are you on? I am only on normal and this guy is chunky. My hardest hitting attack has too much of a delay to even hit him, cause he just flies away before its climax where its most damaging.
Maybe wizard is just op. In the demo I played ranger and the pirate boss took a whole bunch of attempts and killing it took like a whole minute, and then on a wizard character I killed him in about 10 seconds first try.
My experience so far is only on normal though (for now).
For Doombringer, when he drops meteors, watch the shadows and where they are going, and avoid not where they are, but do avoid where they are headed.
For his fly by breath, it's a fairly thin line, so if you stand still then dash up/down away, it's easy to avoid. The spikes me makes at the same time can be attacked to remove, so clear some out to allow movement if needs be.
When he lands, his attacks are somewhat based on your distance from him. If far, he likes to start with the lightning laser (doesn't always, but more often than nought). It has a long wind up, and he doesn't change it's direction, so get close enough to see his head, and don't stand where it's pointing. EDIT: on Serious difficulty it's 3 beams instead of one, so you have to either dash farther, or get good at moving to between the beams.
His sweeping fire breath can be dashed through.
When he aims his head up to drop AoE's everywhere, you can safely run under him (I've not seen that attack his behind him).
When you're close (under him for avoiding the previous attack, or just happen to be there) he will stomp on you. It doesn't have as long a windup as the other attacks, but it still has one, so if you see it coming you can dash away. His stomp is an AoE around him, so you do have to travel a distance to get away from it.
For a safe win, I suggest waiting/baiting out the upward breath AoE drop from him, dashing under him to avoid it, and unload DPS until the stomp then dash away. The rest of the time just clear the spikes and avoid the other attacks while doing some ranged damage, but focused more on waiting for good windows to unload than trying to constantly dps (and the best window in my opinion is during the LONG animation of his doing the upward breath AoE attack).
Blight felt a bit simpler in moveset, but harder due to all the adds.
The phase where he adds adds is timed, so you'll want to destroy the spawners asap so you don't get overwhelmed (some will always spawn, and more spawn when the spawners get destroyed, but at least it is a manageable amount... you don't want to get overwhelmed). Each adds phase adds an extra spawner, so the longer the fight goes, the more intense it gets.
I don't have really detailed suggestions for the rest of his attacks though. My most damaging attacks for my one time beating him (so far) was melee, so when I could get close I did, and when I couldn't I did lesser ranged damage when I could between moving to avoid the attacks, with an eye on my health to use potions as needed. Because this fight is more chaotic than doombringer, I kinda just did my thing / followed my gaming instincts instead of really analysing the moves and how to counter them. (sorry I can't be more help for him at this time)
I was playing a rogue, and here were the game changers:
- Respeced hero talents and attributes to make a high single target damage build with decent survivability
- Got armour and trinkets specifically to deal with the element damage types that each boss dealt: Fire / Lightning or Ice / Poison
After that, it was just a matter of leaning the attack patterns. Each fight took 10-15 minutes, playing fairly conservatively.