Hammerwatch II

Hammerwatch II

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How to beat the Blight or the Doombringer?
Until now the bosses were kind of easy, so I thought the final bosses would be kinda mid-level difficult. But they are SUPER hard to beat...

Any tips? Or in fact, do they just need some nerf? I'm playing on NORMAL difficulty.
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Showing 1-13 of 13 comments
Crawdad Aug 19, 2023 @ 9:41pm 
Well I'll tell you this it was rough my first 10 or so times for Doombringer. Haven't gotten to blight yet. The thing with Doombriger is that sometimes during his fire sweeping attack he sudden hits you with lighting and you die. I learned I had to strife up and down and eat some of the fire to avoid the lighting. If you don't move or are sitting in it for more then a second you die.
Skenjin Aug 19, 2023 @ 10:40pm 
My main gripe with Doombringer is just how crazy high his hp is. The fight against the Judge took maybe 4 minutes, but after 4 minutes I barely chipped away his health.
Crawdad Aug 19, 2023 @ 11:55pm 
What class are you playing? It took me about 15 mins to get doombringer down but I am playing a archer (lvl37) with crit build. It seem liked alot at first, but it just takes time. My biggest issue is that at any time I could of been ista-killed.
Skenjin Aug 20, 2023 @ 12:39am 
Originally posted by Crawdad:
What class are you playing? It took me about 15 mins to get doombringer down but I am playing a archer (lvl37) with crit build. It seem liked alot at first, but it just takes time. My biggest issue is that at any time I could of been ista-killed.

Also archer. Guess my problem might be I don't have a super focused build, so my damage is likely subpar.
Crawdad Aug 20, 2023 @ 1:08am 
So I focused alot into the secondary attack. Each each with the full charge does about 300-ish damage. A crit does upto 800 damage. I also redid my skills to make it more damage focused.
Revalopod Aug 20, 2023 @ 2:10am 
I was a wizard and my basic attack is very powerful so I killed it very quickly, between 30-60 seconds. It was a bit anticlimactic but now I'm on a harder difficulty so maybe it will take more effort.
Skenjin Aug 20, 2023 @ 2:29am 
Originally posted by Revalopod:
I was a wizard and my basic attack is very powerful so I killed it very quickly, between 30-60 seconds. It was a bit anticlimactic but now I'm on a harder difficulty so maybe it will take more effort.

That is crazy. What difficulty are you on? I am only on normal and this guy is chunky. My hardest hitting attack has too much of a delay to even hit him, cause he just flies away before its climax where its most damaging.
Revalopod Aug 20, 2023 @ 3:24am 
Originally posted by Skenjin:
Originally posted by Revalopod:
I was a wizard and my basic attack is very powerful so I killed it very quickly, between 30-60 seconds. It was a bit anticlimactic but now I'm on a harder difficulty so maybe it will take more effort.

That is crazy. What difficulty are you on? I am only on normal and this guy is chunky. My hardest hitting attack has too much of a delay to even hit him, cause he just flies away before its climax where its most damaging.
It was on normal. The boss did a couple fly byes, then landed, did some lightning and a couple attacks and that's about all she did before dying, I didn't need a single potion xD
Maybe wizard is just op. In the demo I played ranger and the pirate boss took a whole bunch of attempts and killing it took like a whole minute, and then on a wizard character I killed him in about 10 seconds first try.
Last edited by Revalopod; Aug 20, 2023 @ 3:26am
Ethical Lune Aug 20, 2023 @ 5:22am 
Yeah the rest of the game is relatively easy to get through but Doombringer kills me in the blink of an eye before I can even deal 1/10th of its health as a decked-out master wizard, feels like I just have to drop my character and start over as another class.
Pirate Aug 20, 2023 @ 9:52am 
Huh. Didn't think they were that bad. I did find them more interesting than other bosses. It didn't take too long for me to figure out Doombringers attack patterns, but I was on a paladin so I could survive getting hit. Blight I did die to once, but then I learned his patterns and beat him (heck, I was more concerned about enemies in the tower respawning).

My experience so far is only on normal though (for now).

For Doombringer, when he drops meteors, watch the shadows and where they are going, and avoid not where they are, but do avoid where they are headed.

For his fly by breath, it's a fairly thin line, so if you stand still then dash up/down away, it's easy to avoid. The spikes me makes at the same time can be attacked to remove, so clear some out to allow movement if needs be.

When he lands, his attacks are somewhat based on your distance from him. If far, he likes to start with the lightning laser (doesn't always, but more often than nought). It has a long wind up, and he doesn't change it's direction, so get close enough to see his head, and don't stand where it's pointing. EDIT: on Serious difficulty it's 3 beams instead of one, so you have to either dash farther, or get good at moving to between the beams.

His sweeping fire breath can be dashed through.

When he aims his head up to drop AoE's everywhere, you can safely run under him (I've not seen that attack his behind him).

When you're close (under him for avoiding the previous attack, or just happen to be there) he will stomp on you. It doesn't have as long a windup as the other attacks, but it still has one, so if you see it coming you can dash away. His stomp is an AoE around him, so you do have to travel a distance to get away from it.

For a safe win, I suggest waiting/baiting out the upward breath AoE drop from him, dashing under him to avoid it, and unload DPS until the stomp then dash away. The rest of the time just clear the spikes and avoid the other attacks while doing some ranged damage, but focused more on waiting for good windows to unload than trying to constantly dps (and the best window in my opinion is during the LONG animation of his doing the upward breath AoE attack).

Blight felt a bit simpler in moveset, but harder due to all the adds.

The phase where he adds adds is timed, so you'll want to destroy the spawners asap so you don't get overwhelmed (some will always spawn, and more spawn when the spawners get destroyed, but at least it is a manageable amount... you don't want to get overwhelmed). Each adds phase adds an extra spawner, so the longer the fight goes, the more intense it gets.

I don't have really detailed suggestions for the rest of his attacks though. My most damaging attacks for my one time beating him (so far) was melee, so when I could get close I did, and when I couldn't I did lesser ranged damage when I could between moving to avoid the attacks, with an eye on my health to use potions as needed. Because this fight is more chaotic than doombringer, I kinda just did my thing / followed my gaming instincts instead of really analysing the moves and how to counter them. (sorry I can't be more help for him at this time)
Last edited by Pirate; Aug 25, 2023 @ 10:22pm
Revalopod Aug 20, 2023 @ 4:03pm 
Originally posted by Ethical Lune:
Yeah the rest of the game is relatively easy to get through but Doombringer kills me in the blink of an eye before I can even deal 1/10th of its health as a decked-out master wizard, feels like I just have to drop my character and start over as another class.
You're a wizard? If you can, try respeccing into a primary attack focused build. The upgrade that lets you shoot 2 additional projectiles per attack literally triples your DPS. Once I got that, there was pretty much no point in using any spell because they were all weak in comparison.
Koalemos Sep 16, 2023 @ 9:08pm 
if you are a summon warlock build your minions do not attack doombringer...
Decrapio Sep 17, 2023 @ 5:30pm 
Beat it on hard today, level 45. It felt unfair at first, but after finally beating both of them, they're very doable, and I don't think they should be nerffed. If was very satisfying once I figured them out. If anything, they should simply make the lead up bosses harder so it doesn't come as such a face slap when first facing them.

I was playing a rogue, and here were the game changers:

- Respeced hero talents and attributes to make a high single target damage build with decent survivability

- Got armour and trinkets specifically to deal with the element damage types that each boss dealt: Fire / Lightning or Ice / Poison

After that, it was just a matter of leaning the attack patterns. Each fight took 10-15 minutes, playing fairly conservatively.
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