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If you lock a *needed* resource they will consume it anyway. Food is not simply food. There are proteins, grain & vegetable, fruit & nut, and "other" (bread, oil, honey etc). You say there are thousands of stored foodstuff but if none of those are protein then they will *need* venison.
Make sure you have meat or eggs from ranches in stock and unlocked, or fish or crab. If they get enough protein from those sources and venison is locked they will ignore the venison. Fish is very cheap to buy and abundant if self-produced from the fishing hut. That should be enough to solve the problem on its own. Citizens only need one protein source to satisfy the demand as long as there is enough of it.
I have no fields and no chickens... just TONS of fish and fruits and a few hunting lodges.
I set the max just to ensure the stockpiles have room to add content.
But watching venison add 100 and then consume 96 over and over is just annoying. If I say no consumption it should NOT consume... even if every villager starves, the command is not to consume... not sort of not consume.
Do you know where you got this information from? Where is it said that the game distinguishes protein from any other kind of food? I know that peasants want a variety of food to be happy but I haven't seen anything that would suggest they'll still eat specific kinds of foods even if they're locked and there's other food available.
Easy example, fuel. If there is coal and firewood the citizens consume coal first. If you lock coal they will only use firewood unless firewood runs out. Then they will take coal even though it is locked because they don't want to die.
It seems that the citizens prioritise certain food groups. This is anecdotal evidence from completing every map. When I have a lot of everything the fruit and meat piles up but vegetables and grains are heavily consumed. If citizens cannot get what they prefer which seems about 20% protein/20% fruit/60% vegetable they will settle for what they can get but health may decline if your food group variety is seriously lacking.
Also I believe their preference changes with rank, so good luck locking your cookies and prosciutto for export when the gentry have moved in. Just look at the food stored in their mansions.
So lets say you have lack of orchards and low fruit, mainly relying on the gatherers berries and nuts. If you lock a fruit like strawberries you will find that it gets eaten anyway when in stock even if you have lots of meat and vegetables available.
It is food group variety that meets their demand. That is why I said food is not simply food. Having 6 different meats and nothing else won't work long term.