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All we can say right now is thank you very much for your well constructed and comprehensive report, we will put this in our "notebook" and see what can we do about the points that you made in the future updates.🙂
We are continuing to work on Patron and we do hope that you will see the progress we will make in the future with new updates, fixes and optimizations.🙂
I think these things could be easy to implement, though Im not a dev, I know nothing about coding, so I might be wrong.
1. Adding option to have grid displayed whenever placing a building - without need to rotate thru all different types of grid.
2. Adding shortcut between "game status window" and "charts". Now when I click on food I have chart with wood being displayed, since wood is (?) first in the list of items in charts. If we could have proper chart displayed this could actually solve some issues I've written about. But we also might need things grouped - for example food: why not have it merged instead of countless items? I guess all those items come handy as well, but for day-2-day management we might just need chart showing income/usage of food in general.
Oh, and in of first sentences in main post I wanted to write "it doesnt MEAN - obviously - that I see only bad things in this game." I dont know why I wrote MATTER instead of MEAN... oh, well, it doesnt... haha... matter. English is not my main language, maybe this is the reason.
And, yes, I know, decorations fill in the grid but I don't want decorations here, there and randomly everywhere, I want buildings that FIT!!!!
Seriously, though, the grid idea is a good one. I've always hated having to manually cycle through all three visuals just build something and playing the game just with the grid constantly active is really immersion-breaking, not to mention ugly!
1. Tutorial - havent played since then, but I guess it is still correct. At the end of the day I've managed to learn everything - thanks to forum and just doing stuff, so it is not that critical, but I think redoing tutorial could help new people, especially that some of those new players are not willing to search for answer outside the game itself. Secondary thing, nothing more.
2. Game status window - I've learnt to use it as much as possible and I've also found some very good features that are not visible at first sight. My biggest issue with GSW is that it is not customizable. I personally would like to have it showing different figures. Some are just not usefull, some - not available now - could come handy in certain stages of game. For example: if we use flowers both for luxuries and dyes we could appreciate adding flowers to GSW - in this case this is one figure that covers two things. And so on, and so forth.
3. Income and outcome for particular products/items is presented very well in form of graphs and I believe this is single most important chart/table in the game. It is actually something that almost single-handed allows managing all resources in the game. Once I've found out about it I've easily transfered my economy from "we need moar people, moar production buildings, moar warehouses and moar everything" to "supply is still below our needs, we can relax and focus on other stuff". Game is much more relaxing, since this tool allows checking actual and historical demand and supply... which means almost everything in terms of creating production agenda. The thing is, however, that is not a thing that can be found easily. As mentioned in my first post - whenever I click on any item in GSW I'd like to be transferd to stock window showing this particular item with this particular graph - it is the easiest and most conveniant way to bind this powerfull tool with GSW. One more thing - regarding items/stock list. If we sort it by volume available and we are checking income/outcome graph, whenever stock list changes (for example this particular item moves down lub up in the table we are being shown graph of the item that took it's place - obviously it is small bug or just not developed thing).
4. Trading - I can confirm that this makes game too easy. In my recent gameplay I didnt place any port or trading post just to keep the game more difficult... but it didnt work that good ;-P. I mean: port or trading post should be a "must have building", but it should not work like a metro station. Goods are being teleported and obviously both demand and supply is unlimited for any products, not to mention that prices are just way too stable. Also, we can easily recieve goods from the king (or send goods to him or church or whatever) without having port or trading post. This might be a secondary thing, but it breaks immersion. And it works much better in Banished where we needed to wait for actual trader visiting our town, and during his visits we could acquire different seeds or livestock - no teleport, just some nice piece of trade.
5. Grid - another thing that bothers me is that all available grids have to be cycled instead of choosing just one (turning it on or off). I miss having building grid being merged with construction menu. I almost always use construction grid whenever placing buildings or roads simple because some objects dont have sharp edges and without proper grid (showing roads with certain colour and straight edges of all objects) I used to missplace stuff.
6. Luxury products - just small issue with these. I guess products like furniture or flowers or whatever are not by any logic limited in use to one social group, thus making them one-group-only stuff doesnt make sense. I dont know if these products are being used by other social groups simply because we dont know where particular members of each group live - there is only one way to find out, and this is by checking tax in particular building, but I never bothered doing this, since when we have all four social groups we have plenty of buildings and I dont enjoy clicking 30-40 houses for this purpose. Also, another thing regarding social groups is that while we have peasants and gentry, they all live in same types of buildings - I guess brick mansion should be considered as a luxury building and be available for gentry only. Peasants and merchants could live in two story buildings, because why not, but since different social groups pay different taxes (which means: they also earn different money) there should be difference for available buildings for each. In my last build I decided to place different buildings in different places, creating more luxury area in very core of the town and just stone houses at outskrits, but... honestly: this wasnt that much visible across my town, at least not from distance. In all citybuilders buildings are differenciated according to economical status - both commercial, industrial and apartments.
7. Weather - I'd love to be able to change weather just for sake of pleasure of watching my town. I got the feeling that most of the time it is raining, or there is a fog or whatever - all this pretty realistic, but actually spoiling a pleasure from seeing things in the game. I dont want to draw attention to other games, but please check Going Medieval (which is more a Rimworld style game than Banished style, so bit different sub-genre) - devs managed to polish visuals to the point where game is actually an eye-candy without totally killing realistic touch.
So, that is it ;-). I've really enjoyed playing this game, I wish it could keep me interested for longer, but I've spent 30+ hours, which is actually quite a lot for me. I must say that game is well developed and many solutions - sometimes not really visible once you start playing - are really good and well thought. So, thumbs up ;-)
We will continue to work on the game, we will take your points into account and hopefully we will make Patron better then it is right now.
Thank you once again!🙂
I wish the camera could go more horizontal even from a bit higher. One cant get a good horizon view from near ground level which would look awesome. As so as you go up a bit in height with the camera it begins to tilt down. Would be able to lock the camera horizintal with a key so you can raise it and see your entire town form that angle.
Access to building textures would be nice for modders to tweak things.
Whats really good about this game, is everything in it works really well. I have not found a single bug. *knocks on wood* That is rare in todays gaming world.
Also we will put your suggestions in our notebook, and we thank you for giving us your input about Patron) and see what can be done about them in the future.🙂