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Example one: Clothes has almost 3000. The other peasant luxuries has 2000 with exception of flowers almost 1000. Yet I had peasants leave my city because of luxuries. So, I take note of what is going in and out... The out is so low ( yes I have a market and storage near homes). So, I kick pottery and clothes for 5 years (no one making them) I still have almost 3000 clothes and 2000 pottery. The peasants are NOT picking up luxuries. Yet they complain and leave.
Roads seem also to cause issues, I've seen AI travel down a road to a storage unit for nothing. Also witness AI doing circles around a road for no reason.
Workers calculations again.
Example: Have 107 adults, 3 adults come to live in town. I need 1 coal mine and put in 1 person in the coal mine, warning goes off not enough workers (Really?). Take out said coal miner and warning goes away. 3 more AI moves to city, great... Put 1 miner in coal. Warning goes off not enough workers (why? 1 slot being asked out 6 new people and yes they are all adults).
I agree it's a pain to have to manually trade all the time with no automation, this is frustrating, especially when the game pings you constantly if your inventory space is low.
In regards to pathing, you really have to rely on the grids, although boring, space out production, houses and storage and they will use the path. Fill gaps with decor. And be 100% sure on your path placement as I have found they will still use paths you've deleted, or they will run to the end of a path if you laid a few extra tiles, passing the building they needed to stop at then high-tailing it back xD
Wood houses are very cheap, and I use these to map out where i'll be expanding next.
Upgrading is key as you can double then triple production and so forth just by upgrading the max people and assigning a worker. I have one fully upgraded woodcutter fuelling my 100 adults and production buildings.
If you need help let me know :)
1) How many mines do you actually need? I have one of each and they are enough for a town of 100+ adults
2) Firewood is actually my earliest money maker. A fully upgraded sawmill not only provided enough to warm all houses but also brought in tons of money when sold at the docks
3) Lumber used to be a bit of a problem until I built 3 forresters in the best locations of the map. Then I actually started to sell off lumber as well. Of course all three are fully upgraded.
4) I have 4 harbors fully upgraded through which I can import 2800 goods every 2 months or so if needed. In fact, I do it consistantly for luxury goods as it's easier than crafting everything myself.
5) Why do you have happiness at 80? I have happiness hovering close to 100 all the time. Building guard houses, shrines and wells is easy and having a couple of policies activated to keep people loyal is not a problem.
1. You can never have enough gold mines or mints, which is what I was doing.
2/3. There is a known issue with firewood. Had a fully upgraded sawmill and several forestry huts and kept running out.
4. I think importing is a great idea and definitely will be useful when they do the auto-trading harbor update.
5. I never got my happiness above the 90s.
Before I buy any banished-style game, I always look to see if it has this issue. And, sadly, it appears this one does. Ah well, hope springs eternal that someone will make a game like this where this doesn't happen.
1. I have 50K+ of gold, so money is not an issue once you start trading excess goods. No mints or gold mines necessary.
2. Never had the bug. Did you insulate and upgrade houses?
3. I have so much gold that buying a full load of 700 luxuries at one time isn't an issue. So it works without the auto-trading fairly well for me
4. Not sure how happiness got this low and how you kept it there. Every once in a while you get a request that stomps on it but then it creeps back up, at least for me.
Houses sometimes randomly start hording all resources but this doesn't remove them from being counted.
I once found a house that had 3000 firewood inside it which shouldn't be possible!
It hasn't happened again to me, yet, but I think this may be what's happening to many people. People aren't getting the items they need because they lose access to them because the items are in the storage and instead are inside some random house.
Please check it out and see if you can locate any houses doing this as I'd like to report the bug but I haven't been able to recreate it.