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I really love the shady pirate traders. Wish they were more common.
Haven't seen it myself, just heard. I'm sure someone can correct me if im wrong.
As I noted in another thread however, social issues, their dynamic and "impact" will receive changes and tweaks. Seeing them develop in this number of sessions... not pleased with them. They need a bigger oompf and more ways to affect them.
To the Developer- I am thoroughly enjoying this game to this point. Doesn't appear to be a city builder that in a few hours you are left with "now what"? This game gives you some type of measure as in goals, accomplishments and rewards/failure. Not one of those "get enough houses and food, survive a couple of winters and congrats you won".
Now if I can just get my GPU temps back down to earth. Thanks again.