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Yes, depots/warehouses are all linked. And TBH this is (IMO) not a big deal. Considering there is a carrier job linked to every depot/warehouse you add, it's the carrier's job to move stuff around. Close to 10% of my workforce in my current game are carriers. The overall focus of the game, which will not be obvious in the demo, is on appeasing your town's luxury needs and balancing out the social dynamics between the 4 classes. Your town will be very vocal in their dissatisfaction if you don't.
Workers out of resources: Like in real life, they probably sit there and twittle their thumbs. "That shipment will come here aaaaaaaany minute now. Yes sir. Any minute now....."
It is why I prefer games like Anno. You can just focus on building, optimising and dont need to worry about weird AI behavior. Goods are shared between markets and each building has its own transport. They did a good job with Oxygen not included, there dupes would prioritise stuff that is near them. Would be good here too if carriers would stick more to a certain area, instead of walking all over the map to do 1 thing.