OpenTTD

OpenTTD

Saulius Jul 8, 2021 @ 9:49am
Help with trains please
For some reason, if station tracks are occupied, my trains don't wait on signals. They just turn back empty. What I'm missing? How do I force trains to wait and take cargo
https://steamcommunity.com/sharedfiles/filedetails/?id=2541101607
< >
Showing 1-8 of 8 comments
Ultrabot Jul 8, 2021 @ 10:00am 
The dual signals at the station looks like. Your incoming train continues to a red, then goes to the available path.
Saulius Jul 8, 2021 @ 10:44pm 
Thans
There's nothing to do with signals. On the screenshot I'm using presignals. I did try to setup with path signals- no luck- trains behave exactly same.
I think it's pathing problem. I can't manage to fix it. May be I should download something or set in settings I don't know.
I think there could be some welcome pack for newcomers to download. Because when I check downloadable content or settings - I'm lost. Too much stuff for amateur starter :)
DarkHoodness Jul 9, 2021 @ 1:56am 
Read the wiki on signals: https://wiki.openttd.org/en/Manual/Signals#path-signals

Though they make it look more complex than it actually is.

I use only path signals. On a station terminus, on the tracks right next to the platforms, I use the type of path signal that can be passed from the back, and have them face the opposite direction from where the trains come in - For some reason this works, trains will queue.

I'll post screenshots later when I have more time.
Saulius Jul 9, 2021 @ 7:38am 
Originally posted by Captain Black:
Thank you
I'll try
Edit:
It's working. My bad - wrong signal on return track
Managed to sort path signals as well
Last edited by Saulius; Jul 9, 2021 @ 9:25am
DarkHoodness Jul 10, 2021 @ 8:26am 
Yeah, you can achieve the same by only using both variants of the path-based signal:

https://steamcommunity.com/sharedfiles/filedetails/?id=2543143096

Pre-signals (Entry/Exit/Combo) hark back from an earlier era of OpenTTD/TTD Patch, before one-way path based signalling was implemented. They're still useful for more complex layouts (see the wiki), but I like to keep things simple, and path signals do the job.

The vanilla signals really only exist in OpenTTD for old savegame compatibility, and were the only signal you could build in the original Transport Tycoon Deluxe. They're pretty much useless.
kLuns Jul 25, 2021 @ 1:21am 
Attach the intersection to the station and use a one-way path signal for entry. The train should be waiting.

https://steamcommunity.com/sharedfiles/filedetails/?id=2556753132

Or you can try to avoid conflict between entering and exiting trains in this way
https://steamcommunity.com/sharedfiles/filedetails/?id=2556758357
Last edited by kLuns; Jul 25, 2021 @ 2:27am
orbops Aug 18, 2021 @ 8:23pm 
Here's the video tutorial I used. LugnutsK has some amazing videos, and delves into the code to explain how to optimize playing.
https://www.youtube.com/watch?v=1kcgylFM3y4
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 8, 2021 @ 9:49am
Posts: 8