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One way is to have a single rocket centrally mounted on two controlled swivelling parts set 90° apart. By assigning, say, the cursor keys to the parts you can angle the rocket forward/backwards and left/right to get some steering. It is crude compared to other games but its better than driving for ages over rough terrain.
Maybe there could be a fuel requirement for longer flights or some kind of a cooldown system for the rockets to make them more balanced. I also noticed that there seems to be automatic stabilization when using rockets which makes flying with them significantly easier, removing that would make them more challenging to use.
Can u guys post screen caps of your builds? I added those swivel things to some rockets and only got flipping end over end.
https://steamcommunity.com/sharedfiles/filedetails/?id=2995643002
Here is one variation of my flying machine. Each rocket has it's own keybind that can be used to turn and rotate the vehicle. No swivels are needed. It's also important to pay attention to the placement of the rockets, so that they deliver thrust in the right spots.
Very accessible to those who enjoy flight.
Too accessible for you? You can choose to not fly. :)
Having to choose not to take the obvious best option in a game all about solving challenges just because it's TOO good is just... Not fun. It really can ruin the experience.
But if that's unconvincing, let me give you an example as to why it's a problem. See, while jets stay in this current state, most players are left with 2 options:
1. I can not use it, which basically means I'm missing out on a part of the game that could be a fun end-game goal if balanced correctly.
2. I use it and obliterate most of the challenge the game has to offer.
If we had some sort of suspension, traction control system, or a manual gear shift - it would make a huge difference in driving ability.
Lower gear for more torque and lower speed? Yes, please!
The actual Mars Rovers aren't trying to drive Fast and Furious on Mars - so why is that the only option for the rovers?
It leaves me constantly tapping keys to try and drive "slower".
.... I eventually just gave up and am starting to build rocket-powered vehicles for everything instead. :(
All of this + there's a lot of snapping with the lifting, pulling, rotating and pushing parts. I spend more time struggling with something in a claw, fork or hook than building a rover because the adjoining parts snap into place with way too much force.
Ok how did u manage to get all of those rockets plus the jaws and looks like a servo motor on separate channels? I hate that there's only 9 channels, but didn't u run out?