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Even better than adding an ion to your ship of choice, is supplementing a fleet with some ships more focused on ion weaponry and some boarding pods with a 1 to 4-8 ratio depending on ship classes of choice, primary weapon, and the race. These specialized ships increase your fleet's capabilities- by focusing them together, you can quickly disable choice hard targets while diverting your fleet's firepower elsewhere. Their low DPS potential tags them as lower-priority targets, which makes them ideal for all-out support designs or for a cheaper, minimalist supplementary role.
In the measure of getting the most bang for the buck in a large, pitched battle where you're squeezing DPS, ions still make themselves valuable by making completely disabled ships more commonplace. Such disabled ships, tactically speaking, are dead ships, sparing your fleet having to do hundreds of damage to finish off a ship that would otherwise keep taking a beating until its hull bursts before it stops moving. In this, the aforementioned specialized ships perform better as well, as they're more likely to make derelicts than piecemeal additional ion to the fleet's standard ship design. This, I think, puts ion on par with anything it supports, if the right ratio is hit. Too little ion won't make derelicts and too much doesn't take advantage of the ion's strengths.
On the other hand, I've used ion weapons as a primary weapon in hard games to cripple entire fleets, allowing me to capture them at my leisure. The Teekan Ion Bomb is particularly potent at this, and even at the early/mid-game tech tier, it overwhelms even the most advanced ion defenses. While they are viable in a single battle (on par with most other weapons by quickly disabling ships), they are terribly slow at finishing enemies since their low DPS is only multiplied against certain components- very notably not including the hull- and much of their damage against those components is nearly entirely mitigated by armor (and doing pretty much no damage to armored hulls). This makes them a poor offensive choice in most situations, strategically speaking, and can only be afforded as a defensive choice if you can predict where the enemy will focus on. They are viable in a battle for a major colony, where they can afford to stay in one place for a long while. In the hard game, capturing entire fleets of ships has a lot of value- especially if concerned about an enemy with restored ancient ships.
With ion as a primary weapon, nothing does well with it except boarding pods. If you're going to destroy ships, you'd be better off just using conventional weapons as a primary weapon.
I sure like the idea of specialized ships in a fleet, and I do think it's quite comical that the AI would see those ships as less of a threat due to lower overall DPS, though the rationale certainly makes sense from a weighted threat perspective. Also very interesting to learn that ion weapons use a different hit table than other weapons in terms of chance to disable components. That also makes sense because it is almost their entire purpose.
Funny that you mention the Ion Bomb, because that did come to my attention is in a recent attempt at a game using the second to the latest beta 1.1.5.3. I received a version of that weapon very early game from salvaging an advanced frigate and I put it on all my mining, research, and resort stations hoping that I'd end up in a war and would get to see the effects. Sadly, there was a rendering bug in that beta that preventing me from continuing, which disappointingly is worse in this beta, though I'm sure it will all be sorted soon enough.
I see choices in the AI setup such as "always capture xxxx types of ships when..." and it makes me wonder if during a pitched battle the AI with appropriately fit ships would attempt to automatically capture disabled ships. I know I can do that by selecting a fleet, then a target ship with crtl-right click and "capture xxxx ship" which causes most ships in a fleet to stop shooting and send boarding pods. I also know on extremely rare situations that the AI in charge of enemy ships will attempt (sometimes successfully so) to capture my ships, i.e., in an encounter with a Hive ship.
Have you ever seen an appropriately fit player fleet follow the AI settings regarding capture parameters and successfully disable / capture enemy ships or is your experience that manual targeting is the only effective method at this stage in the game development?
So, they don't prioritize targets, and mostly use boarding pods on cooldown, more or less. Like having excessive ion, too many ships with boarding pods in an attack fleet isn't a good thing. Unless all the ships use boarding pods, that's a different story...
I often run small raid fleets designed to capture ships, and under complete AI control, they've captured *a lot* of ships. Many of them are civilian ships. I'll frequently command them to capture stations, and leave them to such autonomous activity while commanding larger, more important fleets.
Wow. Excellent advice and use of your ships. Thanks. I'll have to experiment a bit and see if I can find the settings that would allow the AI to capture stations as you mention. Hopefully I'll be in a position to capture some enemy ships soon enough.
Might have to give it a minute. It's the new Steam just out of beta. They're all visible for me now. :)
You're going to laugh. I'm finally playing the real Teekans, and I'm having quite a bit of fun experimenting with ion weapons as well as the capture mechanics. I had zero expectations, so each capture is exciting (and gives me hope the game is improving).
There is EMP shielding which mitigates the effects of lower-concentrations of ion weapons, but I don't think the AI ever uses it in its ship designs.
Word of warning: While titan blasters are powerful they can be countered, and when countered there isn't much you can do about it. Main example is upgraded terran hail cannons, which do less theoretical DPS, but because they have a 50% shield bypass they do much more actual damage to ships that rely heavily on shielding (which is almost all AI ships).
I usually put 5 escorts + 5 frigates exclusively with Ions in my fleet. Then for destroyer and above put in bigger guns.
Prefer hyperdeny personally, its more efficient at trapping multiple enemy ships at once. Also prior to having hyperdeny I always have all escorts anyway, so enemies don't retreat as often (lower power rating numbers, but that doesn't mean my escorts will lose a fight).
How interesting. Good to know. I won't spend any more time posting screen shots for a while. Sure works well on my end, though. My posts look normal. Guess Steam is still working the bugs out of their new iteration.
I think I'll just take out those posts, then. Better not to have them up if they go nowhere. Thanks for the info.
That's a very fascinating strategy. Do you have issues with differences in range between your smaller and larger ships? Do you fit for similar fuel ranges? If not, how do you handle the refueling asymmetry? Add more tankers?
The smallest ships I usually keep are the improved destroyers, though maybe that's just me being frugal, hoping that the larger ships have a better chance of fleeing vs being destroyed. I do like the idea of the foxhounds chasing down the prey, as in your example.
Note I was not able to see screenshots on either mobile app or through the website.
Thank you for the info. Sorry for the frustration trying to view it. I didn't change any settings on Steam since the upgrade to the new platform or new version of Steam. Maybe Steam changed it. I'll look again.
Here's what I deleted. Let me know if those come through for you now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3007403512
https://steamcommunity.com/sharedfiles/filedetails/?id=3007403009
https://steamcommunity.com/sharedfiles/filedetails/?id=3007402538
https://steamcommunity.com/sharedfiles/filedetails/?id=3007394534
https://steamcommunity.com/sharedfiles/filedetails/?id=3007393395
https://steamcommunity.com/sharedfiles/filedetails/?id=3007390200
https://steamcommunity.com/sharedfiles/filedetails/?id=3007389358