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Ilmoita käännösongelmasta
BFHKitteh's idea sounds more right to me - it's less a specific thing unlocking as it is what you're most focused upon in the game. There's a natural transition you feel from seeing only a couple systems and otherwise being blind to everything around you to having established borders and knowing your neighbors, but having no money because your homeworld is footing the bill for a bunch of undeveloped colonies, to having a functioning interstellar empire that's ready to rumble, to roflstomping the galaxy.
This is the first thing I tend to do on the first contact* (and I'm lucky if I'm getting into tier 3 by that point). So my main pastime in pre-warp start is cancelling civilian ships and building troops. Could really use a script for that :D
*unless, of course, I find Mortelen or something: planets below 50 quality take too much effort getting within a reasonable habitability ranges for humans, so I'm not wasting troops on those.
You can start it with handful of profitable planets too.
Early Game is when you start exploring out of your Home System, and meeting your closest neighboring Empires and Pirate Factions, as well as IND Worlds, and maybe building your first out of Home System Colony. Your Hyper Range and Speed is still limited, i.e. you are still using Warp Bubble. Pirates can be a significant to major problem.
Early Mid Game is when you move up to a better Hyper Drive and start exploring on a large scale, and expanding into mostly unclaimed territory, and start taking over nearby IND Worlds that are friendly (or at least not hostile) to your Race (depending on how many of them there are in the game, and how close they are), and/or colonizing a few nearby empty Worlds that your Race likes. Your net Income is still limited. Pirates can still be a problem, depending on game start settings. But you can start making friends (Neutrality) with some of the Pirates and stop having to pay so much in Protection Treaties.
True Mid Game is when you get into the land rush stage where you are trying to expand your Influence Zone before other Races can get them, with lots of exploration, building Mining Stations and Research Stations and getting a Colony in the best systems to claim them for your Empire, assuming your neighboring Empires are not War Mongers who are already at War with you. You need a much better Economic base, i.e. better Income in order to afford building lots of Colony Ships and Exploration Ships and many busy Construction Ships. Pirates are less of a problem, either many of them are neutral to you, or some of them have been destroyed.
Later in the Mid Game you have reached your borders with neighboring Empires in many places, and start large scale development of your claimed territory. You are still limited by Income because of many small colonies that are losing money because of small populations. You start moving a lot of population from your Core Worlds to the new small Colonies. Core Worlds can include large former IND Worlds that you have gained control of.
The biggest problem in defining these stages depends on how militarily aggressive your Empire is and it's neighbors. Warfare can cut off these stages at some point.
A lot depends on how common habitable Worlds for your Race and IND Worlds are, you can change that during the game setup
Good point especially that a game can end quickly. Not many are able (let alone try) in their first game.
It seems that the economy and notable points in the rate of expansion are universally accepted as prime factors.
Skip Drive: explore and develop Home System in Pre Warp,
Warp Bubble: starting to leave Home System and visit nearby Systems, early colonization and Mining Stations out system, Range and Speed are still limited.
Gerax Drive: can explore on a large scale and expand out for a couple of Sectors from your Home System,
which merges into the Race for control of a lot of vacant territory after you know where your nearby Rival Empires are located.
Followed by developing that territory after the land rush is over.