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I haven't used randomized empires in a long while, and use predetermined set of 1 of each race with everything randomized except an excellent home system and all tech 0 or 1 unlocked. Reduced home systems to agreeable in last game, because I don't like how OP it is for me or other AI to capture such a system (2-5 colonies in a single system).
In my games usually Dhayut or Gizureans get the most growth, once I saw Humans get big. Almost always the Teekans get big, but rarely are they effective at warfare. Mortalens end up split and conquered by others. Boskara have been underwhelming recently - slow to expand.
Cat people are almost always lagging behind, others are average for the most part.
Interesting, this made me consider boosting starting conditions for some and reducing for others next time I play, cool!
i have a high end rig and still get lag spikes every 10 seconds late game. It's weird how OP one of the human Ai factions is as the have a similar fleet to me and just conquer a new colony every few minutes. I didn't think the Ai would expand so fast lol
I'm surprised even on 700 stars it is overwhelming. No wonder i feel the same about 1000 stars. It's more to do with me trying to keep up with the Ai expansion.
Nice, i never thought of this. I'll be sure to try it next time. What setting do you play on and how you find your game plays out with such settings? Having everything set to very rare might make for much more manageable fleets do you think as there would be far less colonies to conquer and manage
Definitely makes managing colonies easier, though in my last game I actually got close to 300 colonies by endgame, where I was mopping up the Dhayut, who grew to 65 or so colonies, my 3 allies had 15-30 colonies. I had all the colonization techs (so +10 to suitability) and was mostly colonizing worlds that were 5000+ diameter, or very high quality smaller worlds.
Plus, 300 stars means war happens early and I have to contend with a lot more close neighbours without ever sacrificing fps.
I'd also prefer a different model for colonizable worlds where 'continental' planets were the best and moved down from there for EVERYONE. I just don't see any sentient race 'preferring ' a glacial or toxic world. This would also create more tension over desirable worlds. Adding in 'outposts' for the acquisition of bonuses, research, resources and espionage would be great as well. So many bonuses are on completely useless worlds and it would be nice to be able to get some benefit even if it was reduced.
Having a 1000 or 1500 star setup with about 10-20 colonies per faction on average and having outposts would be ideal for me. For clarification outposts could be an extension of a mining platform providing greater effect and allowing a smaller number of unique additions than an actual colony and less population of course.
At a danger of rambling here, I'd also like to have random unique resources appearing in every game. These could be AI or procedurally generated and there would only be 1 in the game. Have a setting to have anywhere from 0-10 or so of these. Being 'known' for possessing/trading a particular unique resource would add a nice bit of flavor for an empire and could be a cornerstone of their economy/diplomacy.