Distant Worlds 2

Distant Worlds 2

Jakubi Jun 9, 2023 @ 7:05am
Steam reviews
DId steam just delete all the negatives or is this game good now?
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Showing 1-15 of 62 comments
Kreon91 [GER] Jun 9, 2023 @ 7:20am 
shows 74% recent review score for me.

Game's not for everyone. I doubt it this number will ever rise much higher.
AK_icebear Jun 9, 2023 @ 7:56am 
No, the reviews were not deleted.

The recent patches have improved performance a lot, which was one major gripe (rightfully so) at release. I think if you read through reviews you'll find some switched from negative to positive based on the updates.

I also doubt this game will ever get to an overwhelmingly positive review level on Steam, given how unique it's approach is, and some reviews will stay negative based on 1.0. But the devs have certainly put in the work to earn a higher review average than at release.
ZumZoom Jun 9, 2023 @ 10:22am 
It went ONE percent up from what it was for last half a year. I don't see how that would make anyone think of something fishy.
Jakubi Jun 9, 2023 @ 11:40am 
Could you guys recommend any youtuber or article where I could learn more how to play that game. It looks interesting, I just watch it fully automated haha
TheMac Jun 9, 2023 @ 12:13pm 
Originally posted by Ronin:
Could you guys recommend any youtuber or article where I could learn more how to play that game. It looks interesting, I just watch it fully automated haha

I'm watching this streamer go through a playthrough on what I think were the hardest difficulty settings, assuming everything else but research is on default. He has a reputation of winning his games, and I find his playstyle entertaining. Good luck.

https://www.youtube.com/watch?v=d0khEZP-V2s&list=LL&index=3
Buzzerker Jun 9, 2023 @ 1:59pm 
3
this game is a lazy p.o.s., It doesn't have a tutorial, it has no sequence of any kind, it's completely automated and unexplained. You dive in and 'tinker' with the buttons to figure it out for yourself and the longer you play it the more exponentially difficult and detailed it becomes. It's ridiculous. Even Youtube will not help you learn this game because there is no one that has learned how to play it in such a way as to explain it succinctly because it is not a normal game. It's not a normal game at all, it's not really a game. It's more like an automated simulation that is off and running by itself and you can try to jump in or pause it to figure it out while the game plays itself. This is basically the intent the developers had with this game. I make attempts to play it but it's just not worth my time, I can play Stellaris and make sense of that, or Endless Space 2, or GalCiv IV, or even Sins of a Solar Empire. This game is nothing like any of those games but it could be. The Developers preferred the automated inexplicable figure it out for yourself approach. They just do not give a damn if you figure it out or not. For some people, that's what they consider 'fun'. Playing games that are actually automated simulations and trying to attach themselves to it and become an 'influencer' in the game rather than a player.

The UI is atrocious, the graphics are subpar, It's got so much extraneous inexplicable crap to it. Pick any ship after it's built, don't worry the game will build ships for you. Then try to give it detailed orders. Then watch it carry out those orders.
Last edited by Buzzerker; Jun 9, 2023 @ 2:01pm
Kreon91 [GER] Jun 10, 2023 @ 6:29am 
crux of the matter is that this game plays itself on default settings.

In order to get involved the player actively needs to take control. At first it appears as though this would be stupid. Why opt into micromanagement if your actions don't matter anyway. But they do. Oh yes they do. 70h into this game i already had so many more meaningful decisions than in my entire time with Stellaris.

Example:
After researching new reactor tech i deliberately decided against upgrading my explorer design because they were far out and it would hurt my exploration progress for multiple years until the ships would have returned for retrofitting.
Later one of them discovered a valuable field of derelict ships. Another faction arrived there shortly after my construction ships already started restoring them. Automation would've just called the Explorers back for upgrade and would've lost the race for those derelicts.

The game is full of meaningful decisions like these. But they are not obvious. Its not Stellaris where you unlock something and a pleasant soundeffect signals your progress. Resources don't magically end up in a global chest. When you blockade a planet you are actually intercepting physical luxury deliveries. This is what's lowering their happiness. Not just a 'blockaded' -10 modifier. Its all simulated. Ships have names. I can actually recognize this pirate destroyer who deleted my mining station and another empire occupied the spot. I hate him and its a good feeling to board his ship.

The game systems are very interconnected. At first i searched for exploits to turn all private money into state money because i didn't understand why you would want money that you cannot spend. But i was wrong and got punished. The consequences felt logical. All thanks to the simulation.
MaGicBush Jun 10, 2023 @ 8:37am 
Originally posted by Buzzerker:
this game is a lazy p.o.s., It doesn't have a tutorial, it has no sequence of any kind, it's completely automated and unexplained. You dive in and 'tinker' with the buttons to figure it out for yourself and the longer you play it the more exponentially difficult and detailed it becomes. It's ridiculous. Even Youtube will not help you learn this game because there is no one that has learned how to play it in such a way as to explain it succinctly because it is not a normal game. It's not a normal game at all, it's not really a game. It's more like an automated simulation that is off and running by itself and you can try to jump in or pause it to figure it out while the game plays itself. This is basically the intent the developers had with this game. I make attempts to play it but it's just not worth my time, I can play Stellaris and make sense of that, or Endless Space 2, or GalCiv IV, or even Sins of a Solar Empire. This game is nothing like any of those games but it could be. The Developers preferred the automated inexplicable figure it out for yourself approach. They just do not give a damn if you figure it out or not. For some people, that's what they consider 'fun'. Playing games that are actually automated simulations and trying to attach themselves to it and become an 'influencer' in the game rather than a player.

The UI is atrocious, the graphics are subpar, It's got so much extraneous inexplicable crap to it. Pick any ship after it's built, don't worry the game will build ships for you. Then try to give it detailed orders. Then watch it carry out those orders.

I mean I learned the game and UI just fine within about 15 hours of playing mostly other than some details and I play with most things on manual. I leave a few things automated I don't care to mess with. Your just being impatient.
Last edited by MaGicBush; Jun 10, 2023 @ 8:40am
Luckycharms Jun 10, 2023 @ 10:25am 
Originally posted by MaGicBush:
Originally posted by Buzzerker:
this game is a lazy p.o.s., It doesn't have a tutorial, it has no sequence of any kind, it's completely automated and unexplained. You dive in and 'tinker' with the buttons to figure it out for yourself and the longer you play it the more exponentially difficult and detailed it becomes. It's ridiculous. Even Youtube will not help you learn this game because there is no one that has learned how to play it in such a way as to explain it succinctly because it is not a normal game. It's not a normal game at all, it's not really a game. It's more like an automated simulation that is off and running by itself and you can try to jump in or pause it to figure it out while the game plays itself. This is basically the intent the developers had with this game. I make attempts to play it but it's just not worth my time, I can play Stellaris and make sense of that, or Endless Space 2, or GalCiv IV, or even Sins of a Solar Empire. This game is nothing like any of those games but it could be. The Developers preferred the automated inexplicable figure it out for yourself approach. They just do not give a damn if you figure it out or not. For some people, that's what they consider 'fun'. Playing games that are actually automated simulations and trying to attach themselves to it and become an 'influencer' in the game rather than a player.

The UI is atrocious, the graphics are subpar, It's got so much extraneous inexplicable crap to it. Pick any ship after it's built, don't worry the game will build ships for you. Then try to give it detailed orders. Then watch it carry out those orders.

I mean I learned the game and UI just fine within about 15 hours of playing mostly other than some details and I play with most things on manual. I leave a few things automated I don't care to mess with. Your just being impatient.

Not just that there is a detailed manual that comes with the game that explains everything.......
soldier6661111 Jun 10, 2023 @ 11:52am 
Originally posted by Buzzerker:
this game is a lazy p.o.s., It doesn't have a tutorial, it has no sequence of any kind, it's completely automated and unexplained. You dive in and 'tinker' with the buttons to figure it out for yourself and the longer you play it the more exponentially difficult and detailed it becomes. It's ridiculous. Even Youtube will not help you learn this game because there is no one that has learned how to play it in such a way as to explain it succinctly because it is not a normal game. It's not a normal game at all, it's not really a game. It's more like an automated simulation that is off and running by itself and you can try to jump in or pause it to figure it out while the game plays itself. This is basically the intent the developers had with this game. I make attempts to play it but it's just not worth my time, I can play Stellaris and make sense of that, or Endless Space 2, or GalCiv IV, or even Sins of a Solar Empire. This game is nothing like any of those games but it could be. The Developers preferred the automated inexplicable figure it out for yourself approach. They just do not give a damn if you figure it out or not. For some people, that's what they consider 'fun'. Playing games that are actually automated simulations and trying to attach themselves to it and become an 'influencer' in the game rather than a player.

The UI is atrocious, the graphics are subpar, It's got so much extraneous inexplicable crap to it. Pick any ship after it's built, don't worry the game will build ships for you. Then try to give it detailed orders. Then watch it carry out those orders.
None of it is automated...
Siddha Jun 11, 2023 @ 11:32am 
Originally posted by Buzzerker:
this game is a lazy p.o.s., It doesn't have a tutorial, it has no sequence of any kind, it's completely automated and unexplained. You dive in and 'tinker' with the buttons to figure it out for yourself and the longer you play it the more exponentially difficult and detailed it becomes. It's ridiculous. Even Youtube will not help you learn this game because there is no one that has learned how to play it in such a way as to explain it succinctly because it is not a normal game. It's not a normal game at all, it's not really a game. It's more like an automated simulation that is off and running by itself and you can try to jump in or pause it to figure it out while the game plays itself. This is basically the intent the developers had with this game. I make attempts to play it but it's just not worth my time, I can play Stellaris and make sense of that, or Endless Space 2, or GalCiv IV, or even Sins of a Solar Empire. This game is nothing like any of those games but it could be. The Developers preferred the automated inexplicable figure it out for yourself approach. They just do not give a damn if you figure it out or not. For some people, that's what they consider 'fun'. Playing games that are actually automated simulations and trying to attach themselves to it and become an 'influencer' in the game rather than a player.

The UI is atrocious, the graphics are subpar, It's got so much extraneous inexplicable crap to it. Pick any ship after it's built, don't worry the game will build ships for you. Then try to give it detailed orders. Then watch it carry out those orders.


Originally posted by Buzzerker:
I can play Stellaris and make sense of that, or Endless Space 2, or GalCiv IV, or even Sins of a Solar Empire. This game is nothing like any of those games but it could be...

Why would anyone want Distant Worlds to be like some other game...?
I want Distant Worlds to be itself... not some other game
And let those other games be what their developers and players want

If you find Distant Worlds difficult to understand & learn wellcome to the club... so do I and most people who play the game. Distant Worlds is a complex game with a steep learning curve. I know that puts some people off... but it has the opposite effect on me. I like the depth & complexity.
Last edited by Siddha; Jun 11, 2023 @ 11:33am
Sabaithal Jun 11, 2023 @ 12:16pm 
I mean its not as complex as Stellaris, though it hardly matters. Its entirely possible to learn any given system in a strategy game just by taking a few minutes to look around the UI a bit, seeing what buildings and ships need what resources, etc. The rest comes as you play.

I'd say the main different in DW2 compared to other similar grand strategy games is that most grand strategy games are resource management focused, which is to say you grab points where resources are, balance and hold them. Whereas DW2 is more of a logistics focused game, which is to say its not about holding the resources as much as how resources get to where they need to go. Its honestly much more addicting to me than Stellaris, despite have less than a fifth of the content.
Last edited by Sabaithal; Jun 11, 2023 @ 12:17pm
soldier6661111 Jun 11, 2023 @ 7:08pm 
It's more of a war game than Stellaris is.

Well frankly, it is a war game I suppose whereas Stellaris is not (or in any case where Stellaris is definitely not a war game, DW leans in that direction).
Last edited by soldier6661111; Jun 11, 2023 @ 7:08pm
TheCr33pur Jun 12, 2023 @ 12:35am 
Originally posted by Sabaithal:
I mean its not as complex as Stellaris, though it hardly matters. Its entirely possible to learn any given system in a strategy game just by taking a few minutes to look around the UI a bit, seeing what buildings and ships need what resources, etc. The rest comes as you play.

I'd say the main different in DW2 compared to other similar grand strategy games is that most grand strategy games are resource management focused, which is to say you grab points where resources are, balance and hold them. Whereas DW2 is more of a logistics focused game, which is to say its not about holding the resources as much as how resources get to where they need to go. Its honestly much more addicting to me than Stellaris, despite have less than a fifth of the content.

Not complex like Stellaris? This game is way more complex than Stellaris and very good and also realistic than Stellaris. I loved it, same for that ol' first DW too.

Just need more time to polish it and add more features to the game. Paradox on the other hand is ruining Stellaris at some points. Idk where they are going with this, i mean i use to like it, they kept messing things up with updates.
Sabaithal Jun 12, 2023 @ 12:38am 
Originally posted by TheCr33pur:
Not complex like Stellaris? This game is way more complex than Stellaris and very good and also realistic than Stellaris. I loved it, same for that ol' first DW too.
I mean...its just not. I've played the hell out of both games, and Stellaris is monstrously complex. Which isn't necessarily a good thing, its turned a lot of people off.

Distant Worlds is about where it needs to be honestly, it doesn't need to be as complex as stellaris, in fact it probably wouldn't be fun if it was.
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Date Posted: Jun 9, 2023 @ 7:05am
Posts: 62