Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- A private economy - freight ships are run by the private sector, with logistics of supply an important consideration. Many like this "living universe" feeling in game. By comparison, in Stellaris resources are transported instantaneously throughout your empire once mined.
- Point to point warp - no star lanes in DW2. Star lanes are a common restriction to create bottlenecks in most space 4x - including Stellaris. I vastly prefer the point to point warp mechanic.
- Less (nearly zero) planet development options - planet economies will mostly develop automatically based on their incoming supply of resources. This makes the late game more scalable when you are managing an empire of dozens or hundreds of planets. By comparison, most 4x (including Stellaris) have detailed production chains and buildings the player makes decisions on frequently per planet/city, which can scale poorly depending on game settings.
- Real time combat - each ship within each fleet will follow its own battle orders, although you can intervene as you like with more detailed orders. By comparison, in Stellaris battles are automatically handled at a per-system level, with no intervention by the player possible once a battle starts.
What Stellaris has that DW lacks:
- Empire customization in many dimensions, most notably ethics. DW2 is very rudimentary here, both in terms of options available within the game engine, but also in how one does this - there is no nice empire creator in game, instead you need to edit text files as a mod.
- Population mechanics - Stellaris models population happiness, ethics, productivity, migration at a more detailed level (per planet, species, ethics faction, etc) than Distant Worlds 2 or more other games. I think in the end the gameplay impact tends to be smaller than advertised in Stellaris, but I do like the ideas behind the system and hope to see a better version of it eventually in DW2. For now DW2 populations are pretty boring - just a simple number that always grows.
- Events - there many, many, many more events in Stellaris. If you like sci-fi trope events, with lots of reading/text, Stellaris is currently far superior.
Overall I think DW2 has more interesting mechanics, but it does lack a few things Stellaris does well. Hopefully they'll incorporate their own take on those ideas, eventually.
Thanks. That was interesting.
What I mean is this: In Stellaris its all about numbers. Distance doesn't matter too much, you set up mining and research stations wherever, and...somehow offscreen the resources just get to where they need to go from there. Same with migrants, and pretty much anything aside from military ships.
But in Distant Worlds this isn't the case. Yes, the mining stations gather the resource, but you need freighters to deliver the resources to where they need to go. Yes migrants can transfer between worlds, but you need passenger vessels and consequently the capacity and speed of said vessels affects how fast migrants can come and go throughout the empire. Lots of things of this nature.
There's a lot of factors that go into empire-building in DW2 aside from just raw numbers, which is refreshing honestly. For some people it scratches an itch that other games just don't even if they have much more content.
I use to like Stellaris back in those days, they started to make things rough and feel like they are ruin it. Also told they just manage to make the AI better, but was told the game still sucks!
DW2 will be having more features and addons in the future.
DW2 has a better simulation/control for fleet combat by a large margin.
DW2 ships have plenty of tools that Stellaris doesn't have, such as tractor/repulse beams. Energy collector panels to offset fuel loss while in a solar system idling. More granular in sensors range and functions. Limited fuel plays a vital role in logistics and engagement range. Damage Control mitigates damage and assists in keeping ships in the field longer. Assault pods for capturing hostile ships.
What Stellaris lacks from DW2, Stellaris made up with a more straightforward combat simulation where you have no control over individual ships and unlimited engagement range, which means that in warfare, how far your fleet has to go has no meaning.
There was a recent combat overhaul, and I have no idea if fleet combat is better, but from what little I have heard. Not much has changed other than shaking up the old alpha strike meta that I knew.
DW2 on the other hand has MUCH more depth since you can design your own ships, weapon systems and race-specific hulls are asymmetrical, unique systems to specific races, range tactics, retreat tactics, and having full on-demand control of fleets and specific ships if you need to, etc.
It is so much more fun and satisfying to design and use ships/fleets in DW2.
The reason for this is the living more dynamic systems in place in DW versus Stellaris. This makes DW in my opinion a much more deeper gameplay. Stellaris have many more features but most of them are quite shallow and it mainly is number crunching.
Stellaris also have many features that just feels stand alone and don't interact with the game much other than the sharing of resources, which again are just numbers.
I have enjoyed Stellaris a pretty large deal in the past, but I don't play it any longer, DW2 simply give me a much better experience in the 4x genre.
In general, despite all the features and complexity in Stellaris I think DW2 is a much more thought provoking game even at this stage of development. Stellaris is a simpler game and probably also attract a bigger audience due to that fact. Allot of people struggle to understand how DW economy work in terms of planning and the logistical side of it.
I think both games have it's place in the 4x market but DW2 is in my opinion a better game and it is unfortunate it does not get the recognition that it deserves in the general public.
I would personally prefer more depth with leaders honestly, more portraits, more randomized traits to get, etc.
BTW 4X means: Expand. Explore. Exploit. Exterminate. Its the basic phases or premises of a genre. They are usually set as taking control of a space empire but don't have to be.
1. DW2: "Oho, my ships are out of fuel!"
2. Stellaris: "Oho, I don't have enough alloys!"
Stellaris is imo the better game by a long shot but it's not necessarily more fun. DW2 is most definitely more frustrating than Stellaris (DW has too many bugs, Stellaris has too many mechanics).
I'm afraid I have to disagree with the premise that Stellaris is the better game.
Paradox Interactive lost much of the original spirit I was looking for in a Space 4X that hooked me to Stellaris in the first place. Given how many mechanics there are in Stellaris, it is not difficult to find more bugs or even old bugs coming back.
DW:U and DW 2 certainly have their distinct issues as well. At least I am actively hooked and looking forward to when I can properly play a full-length DW 2 campaign.