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As a general rule I always retire captured escorts, and keep destroyers or higher until mid-game. If its a frigate it heavily depends on the loadout. If the frigate has minimal weaponry, or warp drives I will retire it. Otherwise I generally use them in a single fleet of captured ships "ghost fleet".
But how much bang for buck you're getting highly depends on your game settings. If you're playing a pocket empire playthrough (minimal habitability, minimal colonization range) or using the slowest research speed then retiring captured ships can be a valuable source of tech gain.
The best use you can get out of them is capturing pirate ships, or at least find a gravillex, loot the crystals and drop them in your homeworld.
I keep all those bases if not for anything but the research they provide. If you are lucky enough to find the graveyard of the Freedom Alliance fleet, then you're looking at maybe 20+ derelict ships to disassemble, and having a few more shipyards to help with the task might be useful.
Generally you can look at the ship's details and when you see superior components it's usually worth to retire them if you can get in some ships of your own.