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I'm not sure about the name of this perk "Hardiness". Because I'm not playing in English. I mean the perk that adds +10% damage to targets that haven't made their turn yet this round.
Such a mercenary will definitely be stronger than the starting ones.
And I don't understand why you can't choose these perks for starting mercenaries.
In addition, the starting soldiers receive additional attribute points when interacting with members over time that's a lot of points but here too, the right decisions are important in the camp. So they can even have more attribute points than what appears later. Of course, this assumes that they also interact with the group in some way and that you ensure that they have all the amenities . Only then will such discussion options pop up in the camp.
Putting them somewhere alone in a corner will certainly not help.
New mercenaries can get exactly the same additional points "if you make the right decisions".
And +1 point right after you get em (if this technology is open).
For sure if you see bad merc with bad will you not need to hire him. The captain =)
What Im doing - I hire only mercs who got 15 will and nice traits like Solitary etc. So they have +5 will compare to starting mercs, +1 level to stats coz technology, + damage compare to starting mercs coz of best traits.
If you hire mercs who have 6 will - it is only your own problem.
Events are available for all mercenaries, not just the starting ones. There is absolutely no difference.
Hire the right mercenaries at the beginning of the game and they will not have a gap in events.
1. Choose a team with a bonus of +150 gold.
2. Pick up all the loot on the way to Tiltren.
3. Craft all possible items to open a technology for +1 attribute point for new mercenaries (3 knowledge points will be needed).
4. Buy a tavern and start developing it.
5. Put everyone in the tavern, except for 1 mercenary (preferably a thief), because he will steal items on cooldown.
6. Start resting day after day. You will have a free dish from your tavern = free food and very soon your tavern will bring more money than the salary of 1 character and you will begin to accumulate gold.
7. On cooldown, look for new mercenaries in the tavern until you have all the necessary ones.
8. Finish with cool mercenaries, a lot of gold, pumped up paths.
At some point during this process you can move your tavern to Vertuse and Gosenberg.
There's a growth by level for Str, Dex and Cit hit for each class and a scaling stat bonus based on your class specialisation (armor type).
For example all Rangers have a starting Crit Hit of 3 and an "UpTo" value of 10, meaning they have 3% base crit hit and 10% at level 12 (of course dex also increases crit hit chance)
The game then calculates an exponential function ( f(x) = c*a^x, where x is the level ) with these two values/points.
That's how it's coded in the game and what they use for any level sclaing in the game; weapon stat scaling, armor/guard scaling etc...
Willpower is random (3-15) and does not scale with level. Movement does not scale and is a fixed (starting) value for each class (usually 8 and 6 for archers).
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I hired a Pugilist in Belerion, because he had great stats, but the moment I added him to my party his stats were adjusted and he had the same stats as my other pugilist (and terrible willpower).
Why did he have great stats? Because on Expert (higher difficulties in general) NPCs get a stat boost, which is removed when they join your party, as they no longer count as NPCs.
The question was whether new recruiting is better. They are not!
The only thing that can happen is that they have 2 points more in Willpower but they don’t have them every time, but completely arbitrarily and then they should also have positive traits. Finding a mercenary with the 2 points more is like hitting the jackpot especially if they still have positive traits .
So now you can have endless discussions about it and spend endless amounts of time trying to find exactly this mercenary...
Or you just play the game. It would be easier to simply edit the save games or search for a suitable mod.
This.