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You could play the game on adaptive expert and if you like it after 100 hours buy pirates of belerion.
The other 2 dlcs are for hardcore fans mostly and dont offer enough for the price in my opinion
Still better than a bootleg [insert establishment here] tycoon that's only good for extra income that completely removes the need to do any mercenary work with how much coin you'll be making by just taking rests that is being sold for the same price as an entire region.
Being able to actually sink other ships with your harpoons would have been a really awesome mechanic. You shouldn't be able to sink the named pirates, but the random bandits in the water getting blown to smithereens by your ship would have been so fun. Then you can scoop up their debris, or cargo afterwards for loot. But alas, your harpoons are effectively useless.
I look at the Tavern DLC as an extension of the little minigames they have everywhere. It adds an additional break from the regular loop when you rest. Complaining that it's not part of the "Main Loop" is weird to me because one of the things I like about this game is that there are so MANY breaks from the "main loop." The mining, crafting, woodcutting and fishing minigames seem kinda superfluous at first, but they give you a short change of pace that keeps the main meat of the game feeling fresh.
You can hire employees or instead you can send your own companions to work there.
You can have them passively grind up the cooking, brewing, bard, or thief professions. Or you can assign them as a bouncer and they get combat xp and level up over time.
You can access the tavern from the camp and wherever you are you can send party members to the tavern and they arrive in 1 day. Or you can bring them back to your party which is immediate. You can use it to store animals and animals actually make the best bouncers because they boost sales.
They still have wages but they come out of the tavern's money. So long as the tavern's making a profit, you don't have to pay them. The tavern does it instead.
On top of this, certain dishes that give buffs are considered specialties, and if one of these specialties is on the menu, the tavern sends you a free one each day. Free buff giving food each day.
The DLC of the pits (which I have just acquired) seems more connected to the base game because it resembles the fight in the already existing arenas, it seems less "distant" than the DLC of the tavern.
To conclude, the DLC of the pits seems to me better integrated into the base game than the DLC of the tavern. The DLC of the pirates is for me a real extension of the base game, a new region to explore.