Wartales

Wartales

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Sabaithal Nov 21, 2024 @ 8:23pm
Some of these bosses need to be reworked
Example: Erymanthos

Its not actually that tough, but it has a lot of health and an ability that is essentially "if you don't do this % of its health in one attack then it takes no damage (because ♥♥♥♥ you)" and it instantly recovers from status effects, you know the one thing that might be used tactfully to circumvent this problem.

And by the time I am able to damage it normally I will have equipment so powerful that it won't even be a threat anymore. So either you are at the level you should be and unable to fight it at all, or you are overlevelled and the fight is trivialized. This is very bad, game design wise. A boss is supposed to be a challenge FFS.
Last edited by Sabaithal; Nov 22, 2024 @ 1:45pm
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Showing 1-13 of 13 comments
mrak20105 Nov 21, 2024 @ 9:10pm 
My opinion differs from yours. If Erymanthos is easy to kill at the initial levels, then the motivation for progress is lost. Each enemy should have HIS vulnerability and strength. An enemy that can be killed by any companion, and at any level, evokes pity and sympathy. There should not be such enemies in the game. Some of the regional bosses are very weak. But their weakness is built into the game design to reward the player with a legendary weapon and a rare skill. Erymanthos and the King of Crawlers have interesting features in combat and this is good. If you come to them too early, then you need to know the mechanics of the game very well to defeat them
Simocrates Nov 21, 2024 @ 10:41pm 
Except the mechanic to defeat him is literally level up and come back later when he is redundant.
Galahad Nov 22, 2024 @ 12:35am 
Unfortunately, I killed him without even letting him walk, so I don’t know what makes him so strong.
Jora Invalid Nov 22, 2024 @ 4:54am 
Yeah, now I met this boss for the first time, he has 770 HP and I need to deal him at least ~65 damage with each blow. Seriously?
Spawnling Nov 22, 2024 @ 5:09am 
Originally posted by Sabaithal:
Example: Erymanthos

Its not actually that tough, but it has a lot of health and an ability that is essentially "if you don't do this % of its health in one attack then it takes no damage (because ♥♥♥♥ you)" and it instantly recovers from status effects, you know the one thing that might be used tactfully to circumvent this problem.

And by the time I am able to damage it normally I will have equipment so powerful that it won't even be a threat anymore. So either you are at the level you should be and unable to fight it at all, or you are overlevelled and the fight is trivialized. This is very bad, game design wise.

Funny how your example is the newest addition and your complaint is that you don't understand its mechanics.

Status effects work on Erymanthos, but you need to time them.
Sabaithal Nov 22, 2024 @ 1:35pm 
Originally posted by Simocrates:
Except the mechanic to defeat him is literally level up and come back later when he is redundant.
Read the second to last sentence in the open post
Originally posted by Galahad:
Unfortunately, I killed him without even letting him walk, so I don’t know what makes him so strong.
Aaand read the first sentence :steamfacepalm:
Last edited by Sabaithal; Nov 22, 2024 @ 1:37pm
Simocrates Nov 22, 2024 @ 1:57pm 
Clearly I was replying to the other guy but I now see why you find this game difficult.
Sabaithal Nov 22, 2024 @ 2:54pm 
Originally posted by Simocrates:
Clearly I was replying to the other guy
Then quote the post you are replying to, to avoid this kinda confusion. Or is that my fault too?
Last edited by Sabaithal; Nov 22, 2024 @ 3:37pm
Simocrates Nov 22, 2024 @ 10:49pm 
No need to quote the person if they were the last one to write something. You only bother quoting if there are multiple conversations going on. So yes, you misinterpreting my comment is definitely your fault.
mrak20105 Nov 23, 2024 @ 12:48am 
Originally posted by Simocrates:
Except the mechanic to defeat him is literally level up and come back later when he is redundant.
Sorry for not answering, and you had a misunderstanding and arguments with another player. I am in the process of playing, trying to find tools that will help me defeat this or that enemy at early levels. I can't prove that the Boar can be killed at the initial levels, but the Boss in Tiltern cannot be killed at level one. Should he be weakened too? I killed the Boar at level 9. But I had all the rewards from the Arena of Legends and completed all the Pits and a full set of armor enhancements. In the next playthrough, I will try to kill the boar earlier. There is an incentive to replay.:steamhappy:
Simocrates Nov 23, 2024 @ 1:47am 
I don't think the boar should be nerfed, just rework their mechanic a little. The hard barrier of the damage required means you need to have prior knowledge and levelled specific classes to be able to hurt it. You can't use an inventive strategy to overcome the obstacle in this instance, it is just a simple damage check.
mrak20105 Nov 23, 2024 @ 2:09am 
Originally posted by Simocrates:
I don't think the boar should be nerfed, just rework their mechanic a little. The hard barrier of the damage required means you need to have prior knowledge and levelled specific classes to be able to hurt it. You can't use an inventive strategy to overcome the obstacle in this instance, it is just a simple damage check.
That's right, that's the specialty of this boss. In Belerion, in the Arena, the champion has the opposite specialty -- he only takes small and frequent damage. Made for the Pugilist. In Drombach, the boss needs to be surrounded. In Drombach's Tomb, the Creeper King. He can't be surrounded. You need to find a new tactic for each enemy.
Spawnling Nov 23, 2024 @ 5:40am 
I killed Erymanthos with bleeding, burning and poison damage, because my party couldn't damage him otherwise.
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Date Posted: Nov 21, 2024 @ 8:23pm
Posts: 13