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Literally not a single thing I asked answered
I last played the game yesterday, before 1.0 released, but unless they changed it again, the economy was recently revised to be a lot more forgiving. Contracts of any level now pay approximately 100 Krowns more, so even Easy ones give you 200+ Krowns and Average ones give slightly more. Also, with payment of wages becoming more predictable- i.e. every 3 rests- it is now easier to maintain a positive financial balance without grinding desperately.
In fact, some of the more experienced, die-hard players specifically disliked this change, but it is great for new players or those who simply want a more relaxed pace. And it does allow more leeway to expand your party early.
As it should've been. It's a special, NAMED item. Now it's garbage, seeing as a single swing from a normal crafted 2 handed hammer will do the same amount of damage as the Dagan's Multi-Swing.
The game became easier, easier, easier, easier, easier and easier every a new update is done. The game kinda died for me when your companions were practically immortal, since they had so many last chances. Great way to greet new players to the genre, get more positive reviews and such, sadly... for players which like a game which you need to plan your steps, actually think a little bit more of the consequence of your actions (or the lack of them), this is destroying the joy of playing it. I was here since It first came out and had to abandon it, many ''of my time'' did (I still talk to them), changed so much to something so casual, it's not worth it anymore.
I'm curious what you mean by this. Is there some mechanic in combat, other than high willpower, which prevents you from dying when you are at zero health and take another hit? I thought that one was around for a while.
But I admit that I only started playing Early Access 3 weeks before 1.0 release so I don't know the state of the game in its earliest incarnation.
It was powerful but deserved to be, given the lengths you have to undertake just to acquire it and research it. And it's legendary- it should deserve its status.
Even so, unless you had buffs to damage (e.g. Fury, Brutality) you weren't guaranteed to kill everything in its path. And many tanky enemies like Wrongdoers and Zealots can survive it easily,
With the damage nerf, it is simply "viable" like the devs said. It's no longer great. It was already nerfed enough from its original form. It didn't really need another one.
You can get food from killing animals out in the world, fishing, finding food like nuts and fruit on the ground, food in chests, cooking of course, etc.
But for a huge warband, you'll probably be buying food or ingredients from every vendor you see.
Played a bunch last night, it's on par with the other legendaries now. Still very large swing....it's interesting, i see so many people saying "dump pts into crit and movement, ignore STR and CON" well, the character I have that uses this hammer has a TON of strength, and did just fine last night against a pack of level 12 wolves. Didn't get too much time in though....
At the end of the day, you shouldn't be able to kill the other squad's leader on the first turn....which I was doing nearly every time.