Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The scaling system is a little strange to me.
So I could place one hero there and the enemy would scale to him, I would presume.
Edit 60min later: If the one guy in the trading post gets attacked, he would face one enemy, because of the way the game scales
The biggest reason for the trading posts IMHO is you can stash excess resources there. This is huge because it massively lightens your travelling load and provides a convenient and ever increasing stash of crafting materials right next to the forge and apothecary shop.
It also enables you to "fast travel" between your trading posts apparently although I've never used it for that purpose yet. And of course leave mercs there although I can't see why you would want to do that really yet.
I've set up trading posts in all regions I've explored just for blessed convenience of stashing excess resources ready for big upgrade rounds.