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Never figured out how to balance food consumption even with the rationing bonus. At that time feels like I am always running to buy/hunt for food. Hunt too much & you'll get a bad event with your killers whining. Yeah I have noticed that about getting less loot after defeating them. Even when fighting ghosties where they get 2 wave of reinforcements. Remember 1 fight where the first wave was my 28 killers vs 38 ghosties. After the fight must have killed like 50. Yet the meat dropped were 17 of wolves & boars combined.
Played on normal/hard difficulty. After many plays they are not worth it for me. Sure you can use the bags for increase carrying capacity but the horses do it better.
It depends.
Some players like them because they're fun.
Others want to maximize the utility of Archers, as they have talents that copy animal passives or heal them.
In general, they're not optimal, but there are exceptions.
Bears for example do a lot of damage and have massive hit points, but consume a lot of food.
Boars are tough, but don't do a lot of damage per se; but they do have various abilities such as consuming less food and carry weight. Even better, once they get the Fat Trait, you can execute them for 50 ~ 70 pork.
1. You can use them like tanks and keep heavily armored enemies occupied while your men chop down everything less heavily armored.
2. Because they have a broader base than human characters you can use them to block enemy pathways.
3. You can use them as a shield for weaker human characters like archers.
4. If a bear attacks an enemy, they turn on him. Like a build-in taunt. Perfect to save humans who took heavy damage and are still bound in close combat.
5. With the regenerative collar they are practically unkillable.
6. They are fluffy.
Daily income is 800~1100 Krowns hence not a problem feeding them.
4. this is false, they have the intimidating growl skill (if taken in the skill tree instead of cozy pelt) which engages the unit it is used against. Their basic attack will not engage a unit who is already engaged.
I have 7 crews and 8 horse and a bear, I only feed 28 foods while they ask for 100 foods.
Bringing bears into your team is the ideal way (late on) to upgrade the guards you fight to gain the opportunity to recruit the 'fab five' at level 11 - attack ludern guards to cap bears, eventually, when you get 3 or 4 or 5 you'll start facing level 10 guards who in turn allow you to cap lv 10 bears - dump your level 9 bears - add in level 10 bears and eventually you'll start encountering level 11 guards - who allow you to cap the bears and build up your team with level 11 types - to include taking a few prisoners - once your merc team is populated with more level 11 type mercs and bears you can go back and freely recruit the 'fab five' (free merc recruits) at level 11 - thereby getting you a leg up for the next update.
Like... are we playing the same game? It doesnt sound like it
Gee learn Cooking .. to feed the Animal farm.
I guess you need everybody to tell you basic stuff ?
Late game is late game, some people like to whip some prisoners on the meat rack. that is 200 -40 is only 160 food to feed :P ... others aren't that cruel.
And just learned cooking and stealing food from the inn.
Why is the BEAR so good, it is beside a TANK, also a Valour dump dpser..
That is the real reason.
Grab another 2 bounty hunting contracts = 250+250 = 500 Krowns
Sell loots after battles won = 100 Krowns
Sum up = 250+500+100 = 850 Krowns
It gets more if there are average/hard difficulty contracts, plus even better if there is weekly bounty hunting.
- can have 25% damage reduction, level 2 passive
- can get a +20 carry weight, level 5 passive
- apply bleed on every hit/poison if the enemy is already bleeding.
- can also lower their food use to 4, level 7 passive.
They have enough hp not to die in 1-2 hits if equally levelled, they are the only animal with damage reduction.
If you happen to go beast mastery and get the Mastery book all animals get 5% healed on the end of the beast masters turn. Which is actually substantial with Boar hp. Bears get more way more value out of this but they eat 12 food.
Basically the Crocswine doesn't get killing blows but will destroy even super heavy armored enemies Hp pool 20% bleeding per turn + 5% more stacking per turn from poison.
I find their mix of skills/abilities extremely versatile. The +20 carry weight is nice and can be switched with allowing them to count as a person by the campfire for that bonus, I prefer the carry weight.
Wolves die too easy, Alpha wolves eat almost 3 people worth of food, all rats die in 1 hit, bears eat 4 peoples worth of food. Bears do great damage and have monster Hp but they get ruined by bleeds and poison as % based damage. I get why people use bears if they don't mind the extra food usage.
I agree with people who think animals eat too much and generally aren't strong enough. I hope the devs look into their balance a bit.
At the higher levels I have the food available to waste on them for that short period of time - i don't keep them in my team all the time...
I only ever keep bears and one boar to get the Hammy lute tune and after that I carved up the boar for food. And yes, you can buy tons of food from traveling merchants or the towns - and it really doesn't matter whether or not you eat cooked food or uncooked food - I believe far too many people think you gotta cook your food to eat it - you don't... eat it raw.