Wartales
How do you increase group size and balance happiness?
I add booze to meals for a +1 happiness and have taken the comradere perk but I cant find any other ways to grow my party without risking people leaving which is not an option,

Am I missing something?
< >
Visualizzazione di 1-10 commenti su 10
Not sure how far are you into the game or how many companions you got but i found a recipe for the Brewer you can set a guy there and will provide with 1 happiness plus with 3 honey you can make Mead(drink) provides 2 happ instead of reg beer...that's extra 3 happiness right there
Ultima modifica da DeathSpark; 4 dic 2021, ore 14:27
In camp assign up to 4 people to the campfire for up to 4 happiness.

Look for recruits with the Stoic trait which makes them not counted regarding happiness

Feed them alcohol with every meal.

Spend up to 2 knowledge points for up to 2 happiness.

Wolves and Boars can be captured and added to your team and they don't count towards happiness.
Building a tent may help you out
Messaggio originale di Lyr:
Building a tent may help you out

Tents increase the number of valor points restored during resting by up to 4 by assigning up to 4 companions to it. It doesn't affect happiness.
Messaggio originale di DeathSpark:
Not sure how far are you into the game or how many companions you got but i found a recipe for the Brewer you can set a guy there and will provide with 1 happiness plus with 3 honey you can make Mead(drink) provides 2 happ instead of reg beer...that's extra 3 happiness right there
Giving them alcohol with every meal is not the answer, it´ll only make them get the "alcoholic" trait, which basically means that character will NOT be happy unless he drinks alcohol every meal.
This game clearly has balancing issues: the money you have to spend in wages gets impossibly high as your crew gets bigger (partly because of how small the rewards are for missions, and partly because everybody and their mothers wants to earn a ♥♥♥♥ ton of money every two days). The confort is another big issue, and it limits the size of your party. I haven´t found any solutions to this as of yet.
True, it needs some balancing... Or more camp items to boost morale... I thought that promoting your characters to cpt and lt would act as a morale boost, but guess not.

Would be logical that once you promote your people, the more people you can have under your banner right?

If you start off with just 4 guys.... promote one to captain.... then a second one to lieutenant... why if you can't really increase your crew with less penalties?
At the campsite you have to "equip" up to four companions to sit around the campfire. Each one adds like +1 happy I think
Messaggio originale di Euthanasia Roller-Coaster:
At the campsite you have to "equip" up to four companions to sit around the campfire. Each one adds like +1 happy I think

Yes it does, but it is still just +4 happiness, which just covers for 4 people.
Messaggio originale di Adam Jensen:
Messaggio originale di DeathSpark:
Not sure how far are you into the game or how many companions you got but i found a recipe for the Brewer you can set a guy there and will provide with 1 happiness plus with 3 honey you can make Mead(drink) provides 2 happ instead of reg beer...that's extra 3 happiness right there
Giving them alcohol with every meal is not the answer, it´ll only make them get the "alcoholic" trait, which basically means that character will NOT be happy unless he drinks alcohol every meal.
This game clearly has balancing issues: the money you have to spend in wages gets impossibly high as your crew gets bigger (partly because of how small the rewards are for missions, and partly because everybody and their mothers wants to earn a ♥♥♥♥ ton of money every two days). The confort is another big issue, and it limits the size of your party. I haven´t found any solutions to this as of yet.

You're correct. The game has balancing issues: it's in EA
So couple things, for the OP, you can buy a certain wine in the Edrogan (sp?) region that gives 2 happiness. That's a good way to tide you over.

Also the people talking about alcoholics; my view is it doesn't matter. If i am giving them booze with each meal to keep the happiness high, 1 alcoholic vs 5 makes no difference to me.

I would like to see some sort of Camp based system that allows you to keep happiness passively a little higher. Right now i am struggling to keep a party of 10, going beyond 10 doesn't seem sustainable with what i have available to me in my game.

One suggestion i had for the Devs; paying to rest at an inn and not "roughing it" in camp should be like a happiness reset where everyone in the troop is happy and it triggers a soft reset on the "chance to desert" counter. So returning to a town once a week for example would keep a larger party content.
Ultima modifica da Mossiveunit; 5 dic 2021, ore 0:05
< >
Visualizzazione di 1-10 commenti su 10
Per pagina: 1530 50

Data di pubblicazione: 4 dic 2021, ore 14:05
Messaggi: 10