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Look for recruits with the Stoic trait which makes them not counted regarding happiness
Feed them alcohol with every meal.
Spend up to 2 knowledge points for up to 2 happiness.
Wolves and Boars can be captured and added to your team and they don't count towards happiness.
Tents increase the number of valor points restored during resting by up to 4 by assigning up to 4 companions to it. It doesn't affect happiness.
This game clearly has balancing issues: the money you have to spend in wages gets impossibly high as your crew gets bigger (partly because of how small the rewards are for missions, and partly because everybody and their mothers wants to earn a ♥♥♥♥ ton of money every two days). The confort is another big issue, and it limits the size of your party. I haven´t found any solutions to this as of yet.
Would be logical that once you promote your people, the more people you can have under your banner right?
If you start off with just 4 guys.... promote one to captain.... then a second one to lieutenant... why if you can't really increase your crew with less penalties?
Yes it does, but it is still just +4 happiness, which just covers for 4 people.
You're correct. The game has balancing issues: it's in EA
Also the people talking about alcoholics; my view is it doesn't matter. If i am giving them booze with each meal to keep the happiness high, 1 alcoholic vs 5 makes no difference to me.
I would like to see some sort of Camp based system that allows you to keep happiness passively a little higher. Right now i am struggling to keep a party of 10, going beyond 10 doesn't seem sustainable with what i have available to me in my game.
One suggestion i had for the Devs; paying to rest at an inn and not "roughing it" in camp should be like a happiness reset where everyone in the troop is happy and it triggers a soft reset on the "chance to desert" counter. So returning to a town once a week for example would keep a larger party content.