Tavern Master

Tavern Master

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krunjar Nov 11, 2024 @ 2:41pm
A little feedback. Some tips for improvement.
as a preface I have nearly completed main game not tried winter/pirate yet.) But I think some of these bear consideration.

1. The objective on the tracker to only serve desserts/main course/soups for the whole day is extremely annoying. It can clash with the events you want to plan. Requires you to twiddle with the menu. And nerfs your special customer rate. It just feels bad every time this shows up in the quest log. I think you should change these to serve X desserts. That way if people want to fiddle to complete them faster .. they totally can. But they don't HAVE to every time the quest shows up.

2. It would be nice to create zoning areas for bars to restrict them to certain areas of a floorr rather than just to certain floors. That way you can put bars at either side of a floor without issue.

3. I think that you need to reconfigure food storage. Rather than being seperate containers they should all kind of link to the same food reserve. This way you don't get angry customers on floor 2 because you ran out of ham when there's plenty on the ground floor. It's absurd to think that your loyal employees wouldn't even out the stores to make sure both the kitchens are evenly stocked and ready. Or at the very least give us a way to transfer food from containers that have enough to containers that don't. It could be as simple as a button that spreads all the food out over all the containers. Or just have this happen automatically at at day end. Since you can't make certain kitchens serve different menus. (Not talking about takeout.) It's just a pain.

4. I think that you should possibly introduce another way to get ingredients other than the adventurers table. In the mid-late game. The table is fun at first but the randomness of ingredients quickly becomes a chore. Either than or rework it so it's less of an issue. The concept is cool and all but it doesn't scale well into the late game if you want to put all food on the menu. Due to the fact that your customers can eat a LOT of food in a day. And later on it felt like the table struggled to keep up.

Not only that but I think the cost/ingredient ratio for adventures is a little on the high side.

5. It would be nice to be able to set up automatic drink policies with a later tech so that you can give people bad weather discounts to keep your gpd consistent without constantly tweaking prices.

6. Games need floor restriction badly. They really mess with your efficiency late games. They're neat and all. But since a customer from floor 4 will go out to the garden to play toss the axe it really messes with efficiency. Also the red lines on the archery game are hella ugly.
Last edited by krunjar; Nov 11, 2024 @ 8:36pm