Tavern Master

Tavern Master

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Luka032  [developer] Nov 15, 2021 @ 12:18pm
Bug reports
You can report bugs here :)
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Showing 121-135 of 1,028 comments
Luka032  [developer] Nov 18, 2021 @ 3:26pm 
Originally posted by general pathetic:
Originally posted by Luka032:
Can you accept me as a friend so we can solve the issue :)
i can do (though i no longer have the game installed on my computer. i had it refunded with the intention of purchasing it at a later date when it had been patched).
Oh that is cool, if you still want to help me I could write to you how :) No worries if you don't have time!
Jswars Nov 18, 2021 @ 3:28pm 
Just got the game, pretty simple and nice mechanics overall, however the biggest issue that put me off is the staff's pathing.
For example 1 waitress will pick up 8 drinks, drop 3 at the far left of the tavern, walk all the way to the other side of the tavern to drop 2, then walk all the way back to the far left of the tavern to drop 1 drink, to finish walking again all the way to the other side to drop last drinks. All my waitresses do that and it got too frustrating that I stopped playing. It's a good game but i think i'll wait for this to be fixed before playing it again.

Aside of that, i think the wages/mood mechanic should be reworked because i keep reading that the current meta is to just fire the staff when they start costing too much and hire low staff again, continuously. Maybe there should be some loyalty stats or some tweak to the way the mood/wage is done so we don't have to fire/hire non-stop, i like to have a stable team but profits comes first :D
Last edited by Jswars; Nov 18, 2021 @ 3:31pm
general pathetic Nov 18, 2021 @ 3:42pm 
Originally posted by Luka032:
Originally posted by general pathetic:
i can do (though i no longer have the game installed on my computer. i had it refunded with the intention of purchasing it at a later date when it had been patched).
Oh that is cool, if you still want to help me I could write to you how :) No worries if you don't have time!
i'm not sure what other information i can give you apart from the specs of my machine (it's an Imac running on High Sierra 10.13.6, with a 3.2 GHz Intel Core i3 processor, a 16 GB 1067 MHz DDR3 RAM card and with an ATI Radeon HD 5670 512 MB GPU. i'm pretty sure the processor is a quad core).
lnicol90 Nov 18, 2021 @ 3:46pm 
I've had a few instances where all the tables in my tavern suddenly don't recognise that they have chairs. And with no recognised seating, I get no patrons. Simply selecting a chair resets the tables and the problem, but it does get annoying after a while.

I'm afraid I couldn't tell you how to replicate the bug, as it seems to happen at random.
Palandus Nov 18, 2021 @ 6:08pm 
Small nitpick:

The band that plays... the first player his hands are not on the strings of his guitar. One hand is the other is not. The fourth player, his drumsticks don't actually hit the drum. Not a huge priority, but its something I noticed.
femtransfan Nov 18, 2021 @ 8:14pm 
it keeps breaking my mac, i'm gonna try it on my laptop in a couple days, but any idea if it's my mac being old or if others are having this problem
Palandus Nov 18, 2021 @ 9:26pm 
New Issues Discovered (maybe not bugs per say, but still worth mentioning):

- Game caps maximum patrons per day at 750. I have seating enough for at least 1000 per day, but cannot serve that many as the game caps the value at 750. My current true number per day is 770... after raising the prices like 12 times.

- It is not clear on how to raise the star value or price per night for hotel rooms. I have two rooms, both with a 4star bed, a 3star dresser, and decorations totalling about 1800 gold each, and the rooms are only 3 stars and worth 110 gold per day.

I mention this because, when I only had 50 gold of decorations, a 3 star bed and a 2star dresser, the room was worth 100 gold then. I don't really feel that all my investment into making the room look nice is only worth an extra 10 gold per night.

- The Free Paintings are listed as 2x1 in size, but are significantly larger than 2x1 compared to the normally purchased ones. There are at least 4x3 in size.

- Idle researchers, ones that have no research to do, are a waste of money. If they could do cleaning duties that would really help. But right now, its better to just fire them, and then rehire new ones when research comes available that requires research data.
Luka032  [developer] Nov 18, 2021 @ 11:15pm 
Originally posted by Bonegrinder:
New Issues Discovered (maybe not bugs per say, but still worth mentioning):

- Game caps maximum patrons per day at 750. I have seating enough for at least 1000 per day, but cannot serve that many as the game caps the value at 750. My current true number per day is 770... after raising the prices like 12 times.

- It is not clear on how to raise the star value or price per night for hotel rooms. I have two rooms, both with a 4star bed, a 3star dresser, and decorations totalling about 1800 gold each, and the rooms are only 3 stars and worth 110 gold per day.

I mention this because, when I only had 50 gold of decorations, a 3 star bed and a 2star dresser, the room was worth 100 gold then. I don't really feel that all my investment into making the room look nice is only worth an extra 10 gold per night.

- The Free Paintings are listed as 2x1 in size, but are significantly larger than 2x1 compared to the normally purchased ones. There are at least 4x3 in size.

- Idle researchers, ones that have no research to do, are a waste of money. If they could do cleaning duties that would really help. But right now, its better to just fire them, and then rehire new ones when research comes available that requires research data.
So for the first issue of capping at 750 - I did it in order for the game not to break since having more than 750 was too heavy on CPU and GPU. I will work on optimizations and see to increase this limit :)
For the star value - you have to enter the hotel mode (clicking on the button with a bed) and then go to the room you want to improve and click the gray marker. It will open a menu telling you what you need to do for more stars and you will be able to change the price :)
For free paintings issue - it will be fixed :)
For the researchers I will see what to do. When you are not doing a research they generate money
Alaric Nov 19, 2021 @ 12:23am 
Don't know if they are strictly bugs or planned features but:

- Carpet cannot be placed into a archway (prob because game considers it a wall even if person can walk through it.)

- Torches/lanterns cannot be placed outside next to the door. It's aesthetic thing, torches next to entrance to a tavern. Yes it's outside the tavern but then again, more customers when they can actually see the door where they can enter :D
lordzeu Nov 19, 2021 @ 12:52am 
Originally posted by Luka032:
Originally posted by lordzeu:
Hi Luka,

congrats on the awesome release and the well deserved good reviews. I was following since the prologue and I'm very pleased with the result of your hard work.

Now the bug to report:
- At some point, my chefs started running upstairs to create the dish in the kitchen there and bring it back downstairs to the counter. Instead they should do this in the kitchen downstairs, where they are stationed. All ingredients and cook utils are there as well. They are also set to only serve floor 1. I'm not sure whether this is a path finding problem or something. Let me know if you need more infos.

- Not a bug but request: please change the unlocks and make them "faster". I'm sitting on 70k gold and can't spend it at anything because the progress in the research is slow. That on the other side is reasoned by the restrictions (you need the recipe) for the events. But you get them reeeally slow... I'm full on adventure resources etc. Right now it is a waiting simulator :(
Thanks for the feedback :D I will rework how chef, bartender and waitress work so I hope to fix the first issue :) For the second one, do you know why you had hard time unlocking? Did you forget to do quests maybe, or were they hard?

Well "forgot" is maybe the wrong word, but quests like "get meal to 2/3/4 stars" just slow you down and you have to wait. Further I had to look up here how to get more stars for hotelrooms (which is also a quest) because it is not mentioned in the game. By locking the "smoked ham" recipe after elite chef reward it feels slow to get to the next event type (vikings). But maybe I really should focus more on the quests. STill I would enjoy creating my hotel floor on the second floor a lot more than working towards quests ;) Also you have to do a lot of research (bulbs) for the research steps before "additional floor". But you don't have the room for good hotel rooms and scribe desks and 160 seats for the executioner event. And so I'm sitting on my 60k gold and 30k prestige and wait.

But this is pretty much the only negative point I found so far! I love it. Sadly i will play more Battlefield right now but after that I definetly will be back for my lovely Tavern "The Golden Duck"
APBlaise Nov 19, 2021 @ 1:05am 
I'm having problems with the barrels. They are not auto-refilling the bars or the kitchens despite being on same floor. I still have to manually refill all of these
Palandus Nov 19, 2021 @ 1:20am 
@APBlaise; I found out that they do refill, but you have to have positive gold, after wages are paid for, and then sufficient gold after wages are paid, to refill things automatically. Not a great system in my opinion, as it most often results in me manually refilling them, before wages are paid anyway.

It just gives convenience, for when you make way too much gold per day, and so have plenty left over after paying wages.
Kelibath Nov 19, 2021 @ 7:24am 
PC, all specs met - saving and loading the save caused a reload at end of previous day. There were no profits, no customers, and all the Adventurer quests had been cancelled, but it was still 12am and on ticking around to the next day the overnight costs were deducted. Not sure what the cause of this is but it might be worth saves resolving at the start of the day you've saved on rather than the end of the previous day?
Last edited by Kelibath; Nov 19, 2021 @ 7:30am
Kelibath Nov 19, 2021 @ 7:29am 
Originally posted by Jswars:
Just got the game, pretty simple and nice mechanics overall, however the biggest issue that put me off is the staff's pathing.
For example 1 waitress will pick up 8 drinks, drop 3 at the far left of the tavern, walk all the way to the other side of the tavern to drop 2, then walk all the way back to the far left of the tavern to drop 1 drink, to finish walking again all the way to the other side to drop last drinks. All my waitresses do that and it got too frustrating that I stopped playing. It's a good game but i think i'll wait for this to be fixed before playing it again.

Aside of that, i think the wages/mood mechanic should be reworked because i keep reading that the current meta is to just fire the staff when they start costing too much and hire low staff again, continuously. Maybe there should be some loyalty stats or some tweak to the way the mood/wage is done so we don't have to fire/hire non-stop, i like to have a stable team but profits comes first :D

Figured I'd add to this as well! It's not enough to stop me from enjoying the game, but as a waitress and barista myself IRL, this isn't how waiting tables works. You'd normally grab orders from one table at a time in order of arrival but on busy periods check back with the table waiting longest, so what I believe is the intended behaviour is to serve those waiting longest, but it only works if you're serving everybody on that table at once. So in terms of pathing if a waitress is going to take a pile of 8 drinks and pass other tables by which are waiting for some of those drinks, you get issues like a 70 second wait between picking up the tray and the customer leaving despite the waitress being on the same floor in the right room. I'd recommend seating customers table-by-table rather than "any free seat" if you want to continue to have them served by arrival time, and serve them by table rather than by seat or customer number, so any table with a near-rage-quitting customer should get all their drinks made and served faster? (Gives a reason to use all those Long Tables too!) Another solution might be to further refine areas of serving so you can assign waitresses, etc, to serve specific rooms / regions as opposed to specific floors. You could have a separate shop-type menu to paint areas of flooring in different hues for different region names, A B C etc.
Last edited by Kelibath; Nov 19, 2021 @ 7:32am
Kelibath Nov 19, 2021 @ 7:36am 
Originally posted by Draco Pendragon©:
I dont know if its a bug or supposed to be that way but i think its a bug.
Every time i save my Game during the day (lets say at 14:00 in game time as exemple) and then quit, load my savegame to play again, it doesnt load my savegame at 14:00.
The whole day is like reseted but not to the begin of the day but to the very end AND they game takes money for the salary's. So if i save the game at the day's begin and then load it, i lose a whole day, payed the salary and if an event was going on during that day it will also be skipped.
To make an Exemple; I Save the game at 5 January at 9:00 and then quit the game. Then i load it and the game instant jumps to the end of the day, in this exemple it would be still the 5. January but 0:00 and if i click on "start next day" its the 6 January and lost the whole event plus the money for the salary paid.
So if i want prevent this i always have to save at the end of the day BEFORE i click on next day.

This sounds like the same bug I've found, where the game erases all actions that day and then sets the timer to day's end, but without the erasure. Again day's start is best!
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