Tavern Master

Tavern Master

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Luka032  [developer] Nov 15, 2021 @ 12:18pm
Bug reports
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Showing 331-345 of 1,035 comments
Luka032  [developer] Jan 10, 2022 @ 12:35am 
Originally posted by miltonbryan93:
Awesome game! I don't know if this is allowed but I finished the tech tree and placed several kitchen counters on the fourth floor and hired extra wait staff to help with the first two floors but they end up standing at the counter on the fourth floor not helping. There isn't a chief at those counters either.
I am now reworking AI so you won't have to do that :) You will also be able to place 4 waitresses next to a bar, 4 next to the kitchen counter and also buy individual spots for waitresses so you can have many many more. Right now when you place them on the fourth floor they don't think it's worth it going downstairs since it's too long
Luka032  [developer] Jan 10, 2022 @ 12:35am 
Originally posted by $uicide Yeehaaw:
Everything works fine except the carpets. I cannot move or delete them :(
You have to select the carpets tab in order to move them. I will work on making this more understandable :)
Luka032  [developer] Jan 10, 2022 @ 12:36am 
Originally posted by Ryan:
After working hard to create the perfect prison, and luring my prisoners into their cells, I was disappointed to see they had all disappeared, despite my removing the doors to their cells.

Please have trapped customers remain for days on end, and get increasingly angry... not inexplicably vanish. After a few days, if they have no access to drink/water, they could perish, and eventually leave skeletons behind.

I WANT THIS TO HAPPEN

[If not in Tavern Master, consider re-skinning this game as "Prison Warden", with a few tweaks, you could have another hit on your hands...]
Hahahaha I'll think about this :D
Ryan M Jan 10, 2022 @ 8:15am 
Originally posted by Luka032:
Hahahaha I'll think about this :D

Sweet... some 'dungeon' elements like this would go well with opening up an underground level.
ROTRUY Jan 11, 2022 @ 9:25am 
Resolution change not being applied.

So, I just booted up the game for the first time on steam, and it seems that when I change the resolution from the default 1280x1440 143Hz to what it should be for my monitor (2560x1440 143Hz), it doesn't apply the change and when I open the settings again it still shows the default 1280x1440 143Hz setting as if nothing was changed.

I've had this problem in another game before, and the only way to fix it personally was by changing the resolution setting in a text file somewhere in the game files, haven't a clue if that's possible here or where to find the setting file, but if anyone finds out and sees this please lemme know.

EDIT:
Upon inspection, and changing the resolution around a bunch to different options, it appears that, while it says in settings that it's at 1280x1440 143Hz after I switch to 2560x1440 143Hz, it actually *is* the 2560 resolution, but it just says the wrong thing. So, not really a problem, just a bit confusing.
Last edited by ROTRUY; Jan 11, 2022 @ 11:13am
DanishLurker Jan 11, 2022 @ 12:55pm 
Loving the game and after sinking 11 hours into it I now have serving on the 1st, 2nd and 4th floor. (3rd is for rooms)
On the 4th floor however I get guests, barmaids, bartender and musical acts but I can persuade the chef to go up there. I've tried switching their setting to all floors and tried setting them on a strickt "4th floor only" setting but they will not go up the stairs with the rest of the staff. I thought it was a setup problem so I've sold and repurchased all the kitchen items again, tried to make the kitchen bigger (more room to move around and I've taken down the walls and doors I had leading in there, but the chefs still won't leave the 1st and 2nd floor.
Is there anything I can do in the meantime before the next patch to lure the chef up there or will I just have to live with a lot of angry customers not being able to get food on that floor?
PIXXYBEE Jan 11, 2022 @ 10:09pm 
Hey there, I currently am facing an issue with loading a save, from the menu and even from the save directory. It just stays a black loading screen with no progress whatsoever. I don't really want to restart my current progress, though I have tried verifying the file integrity and re installed it. If I do have to restart to continue playing I understand. :(
Devolvy Jan 13, 2022 @ 12:07am 
With hotel rooms the checkmark for "Room is at least 256 tiles" is checked even though the room is smaller. However this seems to be only a visual bug and does not change the actual rating of the rooom.
Outrager Jan 13, 2022 @ 4:36am 
Originally posted by Devolvy:
With hotel rooms the checkmark for "Room is at least 256 tiles" is checked even though the room is smaller. However this seems to be only a visual bug and does not change the actual rating of the rooom.
Observed the same thing.

There seems to be a problem with the 4-star rooms. All requirements for 1-, 2-, 3- as well as 4-stars are fulfilled, yet I am only shown 3 stars for the rooms.

3- and 5-star rooms work so far.
Luka032  [developer] Jan 14, 2022 @ 5:32am 
Originally posted by PIXXL:
Hey there, I currently am facing an issue with loading a save, from the menu and even from the save directory. It just stays a black loading screen with no progress whatsoever. I don't really want to restart my current progress, though I have tried verifying the file integrity and re installed it. If I do have to restart to continue playing I understand. :(
Hello! Sorry to hear about that. Can you please go to C:/Users/YourName/AppData/LocalLow/Untitled Studio and then zip the folder "Tavern Master" and send it to my email untitled.dev.studio@gmail.com :) I will be able to fix it for you most probably :)
Luka032  [developer] Jan 14, 2022 @ 5:34am 
Originally posted by DanishLurker:
Loving the game and after sinking 11 hours into it I now have serving on the 1st, 2nd and 4th floor. (3rd is for rooms)
On the 4th floor however I get guests, barmaids, bartender and musical acts but I can persuade the chef to go up there. I've tried switching their setting to all floors and tried setting them on a strickt "4th floor only" setting but they will not go up the stairs with the rest of the staff. I thought it was a setup problem so I've sold and repurchased all the kitchen items again, tried to make the kitchen bigger (more room to move around and I've taken down the walls and doors I had leading in there, but the chefs still won't leave the 1st and 2nd floor.
Is there anything I can do in the meantime before the next patch to lure the chef up there or will I just have to live with a lot of angry customers not being able to get food on that floor?
When you go to edit mode (click on table and chair button) do you see a figurine of the chef on fourth floor standing on one of the blue circles? :) If not, you can go to some lower floor, grab one chef from the kitchen, and while holding him, click R to change floor up and then place the chef on the blue circle in the kitchen on the fourth floor :)
Fireplace is missing textures.
Qillathe0321 Jan 15, 2022 @ 5:24pm 
Hello, I am running into a bug with my chefs. Hopefully someone knows how to fix it.
I have a 3 floor tavern (nothing currently on the 3rd floor) and have two kitchens. I finally earned enough money to attempt to remodel so to speak, and moved my kitchen and bar to the center of the first floor with tables around it- hoping to make a centralized serving spot. Since the move my chefs get stuck at multiple stations in the kitchen (most common stations are the plate station and cauldron) and stop cooking for the entire rest of the day- not even moving back to the cooking counter at the end of the day. I have to start a new day to get them to reset. It doesn't matter what passive ability the chefs have, nor how much they earn/ happiness. I have tried so many things to fix this but nothing works. Help!
Things I have tried:
-Firing the chefs and hiring new ones
-Making the chefs specialized in only one food
-Locking the chefs into the 1st floor only (and vice versa allowing them to cook for all floors)
-Making sure each cooking station is accessible all the way around, and conversely lining the stations up so access is minimal
-Walling the kitchen in and making a door for the waitresses
-Walling the kitchen in but using the archway instead of a door
-Using the garden walls
-Moving the bar counter away from the kitchen counter
-Limiting seating so there are less orders
-Game is fully updated
FlyingPigMonkey Jan 15, 2022 @ 5:56pm 
Hello! I am having an issue with my waitresses getting stuck. They will serve drinks to a table, but then stand there without moving for the rest of the day. I have tried firing and hiring new staff, as well as moving the location of the tables and bar/kitchens. This will happen to multiple waitresses at the same time at different tables.
Acido Jan 16, 2022 @ 1:56pm 
Hi Luka,

I found some minor issues:

- It's possible to click-through the photo mode button on the escape menu.
If a selectable item like a bar is behind the photo mode button, the bar will be selected when you click the button. Photo mode will be activated but you will also enter the bar management screen without being able to see it. The camera moves to the fixed position above the bar so you can no longer navigate. The only way out is the [Esc] key, but this first cancels the photo mode.

- one of the bands in my tavern is not facing the public but rotating the stage (with or without the band playing on it) has no effect. I am unable to convince the band members to properly face their audience. Three sides of the stage are free (no walls) but they stubbornly prefer to face sideways...
Maybe it's an idea to give the stage a visual indication of which way the band will be facing (footlights, for example), and allowing to rotate both stage and band according to it.

- I encountered an issue when trying to rename an employee. The UI would give me a really hard time doing that because the name was frequently being refreshed, restoring it to its original value, while I was typing. Finally managed by typing really fast ;-) This does not always happen, but if it occurs again I'll try to figure out what the conditions are to reproduce it.
* Update: this occurs when the game is running, not when it is paused.

- In preparation for the third floor that was to be unlocked soon, I placed two stair cases on the second floor in advance. To my surprise the customers started using these, even though the third floor did not exist. They disappeared from view to appear again a little while later coming down at the other staircase.
Amazingly, they took preference over that long path though the unknown, to get from first to second floor, resulting in a path containing three stair cases (two up, on down) where they could just have taken the existing staircase between first and second...
Aside from the non-existing floor being accessible, it looks like the phantom floor messes up the cost calculation for their paths, probably setting it to zero.
* Update: I saw the same path behavior after the floors were built. I have two staircases (one regular, one spiraled) that go all the way up, which were only connected to each other at the first and fourth floor. Guests would climb the spiral stairs to the fouth floor, only to descend again via the other staircase, even though a (much) shorter route was available.

Other than these minor things, the game has been running nicely for the 22 hours I've played so far. Respect and compliments for your work, I really love it! :-)
Last edited by Acido; Jan 20, 2022 @ 1:44pm
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