Tavern Master

Tavern Master

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Cris Mar 26, 2023 @ 2:03am
Hotels OP?
So... Im struggeling to see the point / end game goals here? Im only 20 hours in, but after I unlocked hotels the only thing between me and unlimited money is time. I now get 17-20k in each day, I got 300k in the bank and 50k prestiege, fire is no issue, burglars are no issue. All I do is send out my adventurers each day and plan events. Thats it. I mean thats ALL I do. What am I missing?
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Showing 1-8 of 8 comments
Bohemian Rap City Mar 26, 2023 @ 9:26am 
It is OP, especially when you crowd several beds in each room. I would like to see them come up with a dorm-style cheap room, and luxury suites for expensive rooms. I would imagine that will come with time.

Like you, Hotels became a cash cow, as I earn 25k-40k each day and already have over $2,000,000 without unlocking 4th floor or basement yet.

As you can see from this screenshot, my income from the Hotel makes the actual Tavern more of a detriment than a benefit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2952990768

Even food sales are more beneficial than selling drinks, and since drinks and food both require a large group of staff, it soon becomes obvious that the Hotel is all you need to succeed.

But hey, it is still early days and I am sure the devs will be addressing this disparity.
Last edited by Bohemian Rap City; Mar 26, 2023 @ 11:29am
Joe Coffee Mar 26, 2023 @ 2:26pm 
I agree that if getting this kind of returns there's hardly any point getting everything, or already having gotten. There should be some end game thing to keep it interesting.

Perhaps there could be events like taxation, oppressive taxation, arson, wars, royal decree, invasion, and so-on that could throw a wrench into things forcing players to start on a new map or under new conditions, or fulfill quests?

Dunno, just rambling here. Love this game enough to want to provide solutions to keep players invested.
Last edited by Joe Coffee; Mar 26, 2023 @ 4:53pm
Neon Noodles Mar 26, 2023 @ 7:19pm 
Mmm, consider it from an immersion perspective: You open a medieval tavern set in the middle of nowhere.

At first, customers come in because its near the road, its indoors, and there's alcohol. They spend a coin or two then leave. You costs are low, and your profits are low, but you grow day by day.

After awhile, travelers start to recognize the bar as a genuinely good place to stop. You start to serve food and maybe hire a band to play. You open a room or two for those who party a little too hard. Your costs are growing but you remain profitable.

Finally, after a significant amount of time, you've garnered a reputation as not only a good place to stop on a journey but as an actual destination to visit on your own. You've got multiple bars, multiple restaurants, a few live bands and the local lords frequent your establishment. Now you've got an entire floor or two dedicated to rooms where people can stay simply because some of your parties last two or three days. Your costs are insane but your profits are equally high.

Basically, the tavern can only function as a hotel because you've grown your reputation enough that people want to come visit your tavern-not because its a great hotel. In real life, if you were to shutter the bar, restaurant, and bands that made it great, the hotel would go out of business pretty quickly. Additionally, a good bar can go out of business from a single bad interaction between a waiter and an extremely famous patron if not handled properly. This is important because reputation in the game is treated as a largely static metric that simply increases from the number of things you buy which is decidedly not the case.

If the game was more complex, I'd wager that reputation would be much more dynamic in that you could drastically gain and lose it daily through service\amenities\etc and you'd also have a much more direct role in how your staff interacts with customers. (See some of the Bistro Huddy videos on Youtube for some direct examples of this)

I won't lie though, I think at some point you'd lose that sense of running a medieval fantasy tavern in exchange for running a legitimate hospitality business in a medieval fantasy setting.

Anyway, the long and short of this post is that Hotels are more profitable than restaurants\bars but they are reliant on a reason for people to visit them. This game isn't quiet complex enough to reflect that perfectly, but it does try to represent that by locking research goals behind ranked customers which appear more frequent through specific events that force you to have the bar and restaurant to be open.

Cheers!
Playzr 🐵 May 12, 2023 @ 3:40pm 
Those hotels really change the balance of money in this game. From barely paying for expenses with a bit left over to expand then you build 5 star hotels and money is no object, so the game loses all challenge at this point. Then we're just waiting for research and running events. The research is really slow. It feels like we're just slowly working our way towards building games for our guests but by then we'll be nearly finished. I don't think I have the patience to keep sitting here waiting.
Ruphi May 25, 2023 @ 9:44am 
What items are you putting into your rooms to sell them at 3k?
Playzr 🐵 May 25, 2023 @ 3:22pm 
I've noticed that the max rent for a room is 1200 gold (where the price is still green before it hits orange). That's with all the hotel items in a 2x2 including decorative items like the 4 of the most expensive rugs, fireplace and a painting. There might be a 50% chance someone takes it but just make up for that with multiple rooms. You don't need corridors, instead just make your guests go through other rooms, they don't seem to mind. Always use the most expensive 5 star furniture where possible.
Drinkcup May 31, 2023 @ 1:01am 
Originally posted by AFD86:
Mmm, consider it from an immersion perspective: You open a medieval tavern set in the middle of nowhere.
It's not in the middle of nowhere it's right outside a castle keep :/
Rephath Jun 13, 2023 @ 7:45am 
Clearing out quests to get the rewards adds some challenge to it. Especially, hotel rooms take up the space that would otherwise go to tavern patrons who are more helpful with quests. But yes, it does get old.
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Date Posted: Mar 26, 2023 @ 2:03am
Posts: 8