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relaxed content without a lot of pressure. how did i laugh when the thief came for the first time and ... But i don't want an army to be part of the game. the game is developing beautifully and just right.
The ones who go for beauty and design.
The ones who go for challenge.
Tbh I am more of a challenge type of player.
Graphics are marvellous, thats for clear.
Finished my first full PT, will wait for update with more challenges ...
It should be possible to fail ...
I am both of those, still needs to be challenging though. At some point everything is just handed to you in this game. The only time I was actually "running" the tavern was at the beginning when I had no money.
Heres my Tavern:
https://www.reddit.com/r/TavernMaster/comments/r1owc0/heres_my_tavern_completed/
Yes there is no more challenge once you've accumulated enough money to rule the world. The fun part is the startup phase. The only thing you can really do at the end is improve efficiency and wait for more systems and items to be released.
Yeah I stopped after that, I hope that he will make the skill tree more complex and the quest track maybe have options rather than just one track.
If there is more micro management and some major updates I will definitely play it through again.
yes, definitely ....
The reputation / guests / money relations are broken.
(I am doing some research on the formulas and dependencies to be able to give some suggestions) :)
agree.
An additional 1000 prestige should not create such huge additional incomes ...
Have written more detailed on discord.
Important: Some ppl like the game as easy as it is now ;)
This means, we need different difficulty levels.
For the higher levels, I would appreciate to have more visuals during the battle:
x knights against y thiefes. And visuals who is wounded how much, how much strenght each fighter has left ... Lets say 1 minute of uncertainty who is winning.
Knights should have much more stuff with them, also healing potions ...