Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




Like this, it should be more interesting playing around with loadouts as each item has much bigger advantages and drawbacks compared to other items on the same slot.
And if you die, all your earned respect to this point will go in your deathbag. After beating the level (or canceling it and going back to the world map) you will get the content of the deathbag*.
Like this, even early unlocks can be very useful later on because of unique mechanics of the weapon like the "Wasteland Spitters" huge autoaiming radius.
Hey Gas-Guzzlers!
Hey Wasteland Girls and Boys!
Loading
