Chicken Invaders Universe

Chicken Invaders Universe

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Lebhleb Jun 10, 2021 @ 9:29am
I feel some bosses drop too low.
Just played a few hours after finding its out, and on number of boss stages they go down, really, really low, almost to bottom of the screen. I forgot if this was the case with CI 4 and 5 since it was long i played them, but enemies like UFO im really afraid since i just think im going to hit its arms accidentally, even the big chicken bosses just go to swoop in, kinda scary.
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Showing 1-8 of 8 comments
_notSoRandom :D Jun 10, 2021 @ 7:33pm 
That's because UCOs can ram the player on higher difficulty. Most Big Chickens can also ram.
Lebhleb Jun 11, 2021 @ 4:11am 
Originally posted by _someRandomDude:
That's because UCOs can ram the player on higher difficulty. Most Big Chickens can also ram.
I have noticed that Chickens do like to ram but they still feel like they are quite low, like i find myself zipping on corners and go to the top sometimes because it feels more safe than sticking to bottom and dodging them. Its just really of putting.
Nemure Jun 11, 2021 @ 9:09am 
Iron chef can also do this and it's fairly annoying, but it all comes down to fast reflexes. Thankfully you can just swipe mouse and instantly be on other side when needed
Revalopod Jun 13, 2021 @ 6:17am 
Originally posted by Ab1ss:
Iron chef can also do this and it's fairly annoying, but it all comes down to fast reflexes. Thankfully you can just swipe mouse and instantly be on other side when needed
unless you are a bomber, then many times it is literally impossible to move out of the way in time when a boss swoops to the bottom of the screen
Nemure Jun 15, 2021 @ 2:35am 
I wish they re-worked this because it can be very unfair at times and I understand all the frustration with it.
_notSoRandom :D Jun 15, 2021 @ 3:40am 
To be honest, anything with a speed cap'll have trouble dealing with rammers or anything that requires fast movement. That's why bombers suck. Fighters on massive environment already suffer a lot from ramming UCOs.
Last edited by _notSoRandom :D; Jun 15, 2021 @ 3:42am
🅱InterAction studios  [developer] Jun 16, 2021 @ 7:55am 
As mentioned above, difficulty is a factor (the higher it is, the lower the boss can go).

Nevertheless, in the upcoming v.84 we've made tweaks to all UCOs which keep the UCO 10% higher, and also make it start/stop more gradually, giving you more time to escape.
Lebhleb Jun 16, 2021 @ 8:01am 
Sounds good!
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Showing 1-8 of 8 comments
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