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The Gog price is worth paying for the developer cd etc but to be honest the best has been and gone .. the Humble Bundle with Developer access including SVN access :D
but... thats what they did.
There was a opportunity do tweak 1 or 2 things to make it better to breath some more life into it... nope.
And if i get the same game for half the money... with some bonus content... uhmm yeah. no brainer.
also: its a game where you try not to be traced....
and an DRM free one sounds like ......... i mean come on! roleplay!!
In this particular case it might isn't an issue - sure, but it easily could had been.
I got a nice thick 100mbs connection, but 1c a year - when the sun goes deep and my provider trips over a wire... i realize how darn limited you really are without it. (not to mention im old enough to suffered trough 56k<.<)
An example: I downloaded SCII from my battlenet account.
It was late and hit the bed. Started it next morning and couldn't connect to their servers.
Well - just play offline then i thought to my self - punchline is: you have to be logged in at least once, before they allow you that offline.............. (kinda register ur launcher)
Despite the fact i got the howl stuff from my battlenet account earlier. What a nonsense.
Or if you want go into a bigger controversy - take games like the last SimCity (5).
"YOU HAD" to be all time online for this game, because: reasons.... (even if playing alone)
yeah... sure... and thats why a modder didn't took a week, to make it offline available (with cloud saving) and later down the road, it became an "feature", so everyone could do that.
Of course the damage was already done - many ppl had put down the game or didn't touch it in the first place. I can tell you that - me and a friend of mine had "fun" with their servers.
Don't you think its sad, that such a thing is considered as "feature" these days?
To make a point: they add in "always on" stuff - because they DON'T TRUST YOU...
so yeah - trust is a weakness.
Other than that though, I don't see the issue with playing Steam games offline. That is, unless you're a multiplayer nut. :P
If you get lucky the game's popular enough to have warranted someone cracking the main game and saving all of the DLC and posting it online, but if it's a more obscure title, like some of the games from Introversion, you're pretty much SOL.
It'll be crazy to see what'll happen should Steam ever go defunct at some point.