Uplink
thebyron Apr 3, 2016 @ 12:42am
mod for bigger text?
So I can't read the text without my eyes aching, and have found references to mods that can fix that, but can'r seem to figure out how to actually get to them. Could someone please send me a link so I can enlarge the text and actually make the game playable?
Last edited by thebyron; Apr 3, 2016 @ 12:42am
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Showing 1-12 of 12 comments
AI-bino Apr 3, 2016 @ 8:47am 
I second this!
Kamamura Apr 5, 2016 @ 5:58am 
How can anyone program a text based application with fixed text size in a world of varying desktop resolutions, that makes me pull my remaining hair out.
Deae Lunae Apr 5, 2016 @ 10:58pm 
We (Onlink team) are working on this.

You need to remember, when Uplink was made (2001), the term "native resolution" wasn't a thing.
Cpt.McBacon Apr 6, 2016 @ 4:55am 
Yeah, exactly what Luna Deos said. Back then, the biggest resolution was 1024x768, heh.
Anyway, about bigger fonts: you can actually change the font files with bigger ones, but the problem is that the UI system isn't dynamic. That means that the text will, more often than not, overflow its container. To fix that you'd need access to Uplink's source code...
What Luna Deos seems to be doing, is exactly this. So, hang in there. :)
Kamamura Apr 6, 2016 @ 11:13am 
The problem would not be so bad if graphic card manufacturers suppported doublescan in their drivers.

Imagine you have a 1920x1080 monitor like me. Then you could chose for example 640x480 resolution in game fullscreen, and chose "Do not scale image" in drivers, so with doublescan, the result would be a centered 1280x960 window surrounded by black border with perfectly sharp text in the rendered image, because each pixel would translate to a 2x2 square in the doublescan image. No blur induced by imperfect scaling, no need to modify the original code, almost perfect result.

Why, I cry, why do not gfx card manufacturers support doublescan anymore? (They used to for low resolutions).

That makes me pull out the few remaining hair I did not pull out before.
AI-bino Apr 6, 2016 @ 1:35pm 
Originally posted by Luna Deos:
We (Onlink team) are working on this.

You need to remember, when Uplink was made (2001), the term "native resolution" wasn't a thing.
You're working on Onlink?! Awesome! How did you get the source code?
Deae Lunae Apr 7, 2016 @ 7:44am 
Originally posted by Gamecool 10:
You're working on Onlink?! Awesome! How did you get the source code?
By making it. Original creator here.

Part of the reason why there's not been an update for so long is that the big push for 0.3 is an overhaul of the rendering system, as Cpt.McBacon rightly mentioned needs edits to the source code to make not terrible.

It's not just text elements, though. It's other graphical assets and the non-existant-in-vanilla window managerment. Do you think it would be nice to have more than one HUD open at once? We do.

Plenty of work to be done, all the same.
Last edited by Deae Lunae; Apr 7, 2016 @ 7:53am
Cpt.McBacon Apr 7, 2016 @ 10:02am 
@Luna Deos: I think he's refering to Uplink's source. Did you make it from scratch?! Holy bananas! That's awesome, mate!
Well, at least I'm not the only one thinking Uplink's UI needs a revamp. XD
Good luck!
AI-bino Apr 7, 2016 @ 5:01pm 
Originally posted by Cpt.McBacon:
@Luna Deos: I think he's refering to Uplink's source. Did you make it from scratch?! Holy bananas! That's awesome, mate!
Well, at least I'm not the only one thinking Uplink's UI needs a revamp. XD
Good luck!
Yeah, i was referring to Uplink's. I've been interested in playing around with it.
koscianski Jan 8, 2023 @ 4:56am 
Originally posted by Deae Lunae:
Originally posted by Gamecool 10:
You're working on Onlink?! Awesome! How did you get the source code?
By making it. Original creator here.

Part of the reason why there's not been an update for so long is that the big push for 0.3 is an overhaul of the rendering system, as Cpt.McBacon rightly mentioned needs edits to the source code to make not terrible.

It's not just text elements, though. It's other graphical assets and the non-existant-in-vanilla window managerment. Do you think it would be nice to have more than one HUD open at once? We do.

Plenty of work to be done, all the same.

Hi! Do we have any update on that? :)
Thanks...
seronis Jan 9, 2023 @ 6:32am 
Originally posted by miguelkoscianskividal:
Hi! Do we have any update on that? :)
Thanks...
If nothing else was posted in THE LAST SEVEN YEARS .... well take the hint
mozbar Jan 15, 2023 @ 3:11am 
I was about to ask for updates on this....cause holy cow - I don't want to squint my way through this glorious game.

{LINK REMOVED}
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