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Do you see the Roses effect already when you visit the surface infront of the humanoid Meteoria?
I have reached 3 different endings in Ariadne Route System.
A purple one, it is the first ending, when playing through without doing anything special.
Second was the blue one (Noas route).
Third was the red one (Animas route).
But i can only reach one ending for Noa and Anima route. I read there are two endings for each, a good and a bad one. I played each route twice and did other things but it was the same ending for each. So i dfont know if it was the good or band ending i reached or how to reach the other one.
Now i have to somehow get to Cocos Route for the true ending.
But i dont know what to do to get into Cocos Route.
I have done more than 3 runs by now, because i was trying to get the different endings for each Noa and Anima route. Skipped a lot but it was at least 5 or even 6 runs.
So you say i just have to get to the sunroom scene 3 times no matter what else i do?
And Cocos route will automatically come up?
Do you mean the blooming of the flowers in front of the Meteora egg?
I saw those. I think they said they are dahlias, not roses. :)
Never noticed these dahlia petals at key choices and i have for sure finished more than two playthroughs.
I dont know how i could miss such an obvious and important detail but i will check again.
I have to say, im on Oculus Quest version of the game, which is a graphic downgrade compared to the steam version.
Maybe they removed this dahlia petal effect on Quest for better performance?
For the Ending you want to be as friendly as possible to Noa and Anima, so always choose Options that favour them in the general text and never use the Inhibitor. Also keep choosing the Options that postpone deciding on Anima and choose the choices that seem like she is Coco. I am not sure if this is important, but you can basically identify the Important Scenes if you cannot Skip them in the Pause Menu.
Meteoria 1 - Don't counter the Thorn wave instead absorb it, with the big center button, then once you shoot the Railgun it should automatically be shot above the Meteoria to make it Vanish instead of destroying it
Meteoria 2 - Absorb the Thorn Waves again in a similar fashion and shoot the Railgun as requested
Once you get to the Surface, Sing the Song to the Coco Meteoria
Meteoria 3 - Absorb the Thorn Waves, then Shoot again at the requested Value once it has been lifted into the Air
Once you get attacked by Anima and you have the Gun, point the Gun upwards and shoot into the Air, she should then be somewhat friendly, since you also sang the Song. If you shoot at her, it will fail, she is just supposed to "hear" the gun sound.
Day 1 of presenting Items Mirror > Noa Doll
Day 2 Star Map on the left and Strawberry. Present Star Map > Strawberry
Day 3 - Since you did everything right, you can go into the Sunroom again to gather more Items (this only works if you did the previous stuff correctly) Grab the Dahlia and the Song of the Music Box. You will also be asked to bring an Additonal Book, say yes to bringing the Book. Present Song > Present Dahlia. When presenting the Book and you get brought into her Room, do not press the Inhibitor, ever if requested and be nice to Anima
Next Part if I remember correctly is where you go Home and you have the Chance to Stop/Confront the Floating Mask, choose to Stop the Mask
At Home, you should see Noa sleeping, Choose to Speak to her, then Allow her to Enter the Sun Room and finaly Speak about Coco with her
Next request that Noa sings with Anima, you should see white Light now when they Sing together and you are on your way to the Coco endings.
There is one more choice that matters if i remember its when you speak with Noa sometime down this path, choose the top Option to speak about the Terrorists. This Choice could be befor the singing or after, i am not sure without playing it myself again. With this you should be able to get to the Ending by yourself though ;) gl!
https://i.imgur.com/ZIDuTwc.jpg
The yellow star is my current position in the story, the connected purple star is an ending I've already achieved and the unconnected purple light is a possible second ending that I could branch off to with the proper choices. So to get the new ending, I just had to replay this section, altering my choices until I unlocked it.
If you're interested in this particular branch,
The connected star is the good ending after the first playthrough. To get it, you basically just have let Chloe's conviction over killing all Meteora waver at any point (usually marked with a Decisive -xx%) and/or not be supportive of Noa (usually marked with a Partnership -xx%).
To get the unconnected star, the bad ending, you have to chose EVERY option in favor of killing the Meteora (usually marked with a Decisive +xx%) AND be supporting of Noa (usually marked with a Partnership +xx%).
I also have Anima's bad ending but I can't remember what I did to get it.
Anyway, I spent a couple minutes replaying the Anima ending to remind myself how to get the bad end and you just have to let Yamato beat you in the makhia fight near the end. Either don't block his attacks or refuse to fire the rail cannon.
As for Coco's route, either shoot her at the end or don't. You might think you have no choice but keep waiting. It just takes a *really* long time before Chloe puts the gun away.
So, yeah, that's 4 routes ("Prelude" route, Coco route, Noa route and Anima route) with 2 endings each and each alternate ending is just some trigger near the end. It's not too complicated to get them.
There are also a lot of little alternate extra paths you can unlock (for example, when fighting Yamato near the end of the Anima route, if you shoot him with the rail cannon at like 100% power or less, he's defeated but ejects safely. If you shoot him with like 130% power or more, his makhia explodes, killing him.) but they're not needed to affect the endings.
I bought the Steam version and played again and was able to reach the end with the help I found here.
Playing the Steam version compared with the Oculus version is like adding a texture layer with GraiEye, much better. ;)
However, i noticed that you can reach the "real" end when choosing slightly different choices.
For example when you have to present the different items on 3 different days to Anima.
I did day 1 as suggested here, presented the mirror and the noa doll.
Then i had a really long phone call and after the call I thought i was already on day 3, so I chose the musicbox song and wanted to chose the dahila in the sunroom.
But it didnt let me chose the dahlia. I frowned and picked the strawberry instead (because both are plants lol).
Then when presenting it to Anima I realized i still was on day 2 and picked the wrong items.
I continued nevertheless and on day 3 i picked the dahila which was now able to chose and also the ribbon. For some reason it still worked, i was asked to take an additional book and could continue to the "real" end
Another oddity is that i was able to reach the "real" end even withouht reaching all former ends.
When I first played the Oculus version, I reached an ending with a purple star (prelude route) and also an ending with a blue star (noas route) and an ending with a red star (anima route).
When playing the Steam version I only reached an ending with a purple star
This time I unlocked the good and bad purple ending, but to be honest none of these endings can really be considered a good ending. :)
Next I reached an ending with a red star, dont know if it was the good or bad one.
But after this route it took me right to the "real" ending.
So no ending with a blue star was unlocked at all but I was able to reach the "real" ending even without it.
I love the story it was a real nice VN in VR, but I somehow dont like the Ariadne-Routing system.
It is inconvenient to use, I like VNs with the classical chapter select with branches and subbranches a lot more than this Ariadne system.
You never know where to start and where to unlock additional things, even the navigation on that star map is inconvenient and strains your neck. :)
Same for the choices with +xx% and -xx%.
With a normal VN I would just keep a text file on my desktop and add all choices there so that I can see how many xx% of a certain characteristic I already got.
But in VR it is tedious to do so. You have to put your VR googles away and go to your PC and open the text file, or you have to go to your virtual desktop and open it there.
Thats not so perfect for VR.
So please MyDearst Devs. Give us more great VNs for VR but please stick to a classical chapter select just as you did with your first VR-VN Tokyo Chronos, which was also great. :)
If you reached the star then it's the good ending. The bad endings branch off to dead ends right before reaching the star.