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Damage is crazy in this, especially with the mobs amd ranged enemies. Need lots of health.
i was concerned about the quantity of HP that the bosses have, even my weapon throws deals like 500 per each
so i change to str build... str lv 18 - weapon lv 4 ... 600 damage normally with the same time to dodge..............
Fast, lower damage builds would work better if they tweaked the amount of enemies that come at you at any given time.
I don't lock on with multiple enemies around and use dual short swords to hit them as a group. When one is isolated, I switch stance to two handed. Also, using a light attack to lead into your heavy attack works very well. Not only does it seem to charge the heavy attack faster, the initial hit stuns each one hit for just a moment and ensures your are the right distance. When in dual stance, the light to heavy attack tap rushes me forward further than repeated light attacks. So I am a harder target to hit for both melee and ranged enemies.
In the starting classes, the agility build does come with a warning it is for advanced play and is difficult to play. It should not be a surprise that it feels like it is a bad build because it is hard to play. It requires timing and knowing each enemies attack patterns, lots of stamina management and using the different stances and attack moves of the weapons. Not just light attack over and over, sometimes a heavy attack or parry attempt.
nah, knowing the pattern and how to parry is the normal for all the builds, agility here is just mathematically bad, any str weapon at the same level doing 3 times DPS is crazy
where is the twinblade damage here.... https://www.youtube.com/watch?v=DlttsqJd08M&feature=youtu.be
I chose ranger and have been stuck with an axe for my 13 hours of play. Have not seen any good "agility" weapons and maybe that's contributed to how difficult of a time I have been having?