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That too. Swinging your weapon without a lock feels absolutely terrible, the character pointing direction doesn't track where it should be, and very often swings that should be hitting enemies simply don't connect (looks like the weapon passes through sometimes).
Locking on, itself, is a problem; it's a coin flip as to whether the enemy directly in front of you will get locked, or whether the camera will recenter itself by 3mm. Badly done.
It's not. What you just described has exactly happened to me multiple times. Most of the time, it doesn't, but it still happens on a fairly regular basis. It's extremely bad for Pilgrim's Perch.
I don't know if you've made it to Spurned Progeny yet, but when you fight it, what you just explained will happen 95% of the time if you lock onto its legs. It's not because the dodging is "restricted" to some directions, my character oftentimes in that fight literally would dodge in the complete opposite direction of my stick tilt. I had to fight the boss without a lock, which was much better.
So something is definitely broken with the dodging. And I'll just reiterate that lockon is also broken as well. I don't understand how or why, anyone playing through a single campaign would have seen these issues.
Very weird, fortunately is not pervasive and happens quite rarely but sometime can ♥♥♥♥ you up especially with elite or bosses or just play mobs.
I hope they improve it at somepoint
Also I can't tell if there is a last-second dodge mechanic because sometimes it feels like some weird automatic move takes over when the character swings around the character directly to the back of the enemy. If that's the case then i think that is messing with the feel.