Lords of the Fallen

Lords of the Fallen

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Linear or more open?
Is this like the Dark Souls games, where you're mostly on rails? Or is it more open than that (I'm assuming it's not nearly as open as Elden Ring)?
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Showing 1-11 of 11 comments
It is rather linear. But the levels are mostly decent otherwise.

Main issue with this game is lack of variation on spells / skills / enemies.
Last edited by xunlaiAgent; Feb 8 @ 8:36am
Senki Feb 8 @ 11:22am 
It's like DS1 and DS2 but less linear than DS3
Originally posted by Brian:
Is this like the Dark Souls games, where you're mostly on rails? Or is it more open than that (I'm assuming it's not nearly as open as Elden Ring)?
It's pretty linear but has a few large spaces for you to get lost in.

Main issues are are; lack of guidance when it comes to special weapon skills and spell variety, but the map design is NOT an issue IMO.
nobleberry Feb 8 @ 5:40pm 
Originally posted by Brian:
Is this like the Dark Souls games, where you're mostly on rails? Or is it more open than that (I'm assuming it's not nearly as open as Elden Ring)?
it is linear as dark souls, and it's good.

I hate elden ring world design, because its openness is pointless, open areas exist only to waste player's time on riding a mount, without any challenge or fun task to do.

quake 1 and half-life were peak level design. just connecting different levels into an interconnected network turns them into seamless perfect semi-open world.
Senki Feb 8 @ 5:57pm 
Originally posted by kryak:
Originally posted by Brian:
Is this like the Dark Souls games, where you're mostly on rails? Or is it more open than that (I'm assuming it's not nearly as open as Elden Ring)?
it is linear as dark souls, and it's good.

I hate elden ring world design, because its openness is pointless, open areas exist only to waste player's time on riding a mount, without any challenge or fun task to do.

quake 1 and half-life were peak level design. just connecting different levels into an interconnected network turns them into seamless perfect semi-open world.

I mean the point of the big areas is to just make the world feel big and give it some atmosphere so it's not just perma fighting but yeah it can be pretty tedious if you're not in the mood

Also they do help with making the game significantly less linear, you can skip like half of the game from the get go and just do your own thing
Last edited by Senki; Feb 8 @ 5:58pm
Originally posted by Senki:
Originally posted by kryak:
it is linear as dark souls, and it's good.

I hate elden ring world design, because its openness is pointless, open areas exist only to waste player's time on riding a mount, without any challenge or fun task to do.

quake 1 and half-life were peak level design. just connecting different levels into an interconnected network turns them into seamless perfect semi-open world.

I mean the point of the big areas is to just make the world feel big and give it some atmosphere so it's not just perma fighting but yeah it can be pretty tedious if you're not in the mood

Also they do help with making the game significantly less linear, you can skip like half of the game from the get go and just do your own thing
usually walking by epic backdrop for a minute is enough for it, I think dark souls 3 did a good job at this. for example, climbing up a bridge in farron keep in dark souls 3 (where you fight a stray demon)

and regarding skips, they could be done, and were done in dark souls 1, unlocking alternative routes might be interesting tasks on their own. of course they require more game design effort, instead of slapping fields around points of interest
Its linear like dark souls. There are a few routes to take, but for the most part you will be taking them in a pretty obvious order, given how several are locked off initially.
Brian Feb 8 @ 11:00pm 
Okay, cool thanks.
It's exactly like dark souls 1, mostly linear but interconnected areas with unlockable shortcuts/alternate routes.
Originally posted by Brian:
Is this like the Dark Souls games, where you're mostly on rails? Or is it more open than that (I'm assuming it's not nearly as open as Elden Ring)?
super linear, more like Mortal shell combined with knights of the temple
Wally Feb 10 @ 7:47am 
it's like dark souls 1.
you unlock shortcuts between the zones, which is not utilized properly since you can teleport between the bonfires from the get go, sad!
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Date Posted: Feb 8 @ 12:52am
Posts: 11