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Main issue with this game is lack of variation on spells / skills / enemies.
Main issues are are; lack of guidance when it comes to special weapon skills and spell variety, but the map design is NOT an issue IMO.
I hate elden ring world design, because its openness is pointless, open areas exist only to waste player's time on riding a mount, without any challenge or fun task to do.
quake 1 and half-life were peak level design. just connecting different levels into an interconnected network turns them into seamless perfect semi-open world.
I mean the point of the big areas is to just make the world feel big and give it some atmosphere so it's not just perma fighting but yeah it can be pretty tedious if you're not in the mood
Also they do help with making the game significantly less linear, you can skip like half of the game from the get go and just do your own thing
and regarding skips, they could be done, and were done in dark souls 1, unlocking alternative routes might be interesting tasks on their own. of course they require more game design effort, instead of slapping fields around points of interest
you unlock shortcuts between the zones, which is not utilized properly since you can teleport between the bonfires from the get go, sad!