Lords of the Fallen

Lords of the Fallen

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Parrying straight up doesn't work. Convince me otherwise.
In title.^^^
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Showing 1-15 of 20 comments
Portico Feb 2 @ 2:32pm 
I parried my way through the entire game.
Convince me it doesn't work.
How do you parry? I just started as a pyro.
Wally Feb 2 @ 3:18pm 
its just another way to lower enemy poise, not really a parry like in the souls games
spreyz Feb 2 @ 4:04pm 
it honestly works, but it's not worth it on most enemies
I think the problem is that people expect it to work like in dark souls.

In dark souls parry is a rather high skill dramatic move you pull off from time to time, that tips the scales of the engagement.

In Lotf parry, next to kicks and regular attacks is just one of the many tools to deplete enemies poise bar and when you do you get an extra animation hit (grevious strike) as a reward. It's not supposed to be as strong as in ds because its much easier trigger.

Treat parries in lotf the same you treat inflicting a status effect. Not a big deal, but still helps to win.
Jakubi Feb 3 @ 2:23am 
skill issue

I mostly fail against new enemies but after a few tries its just a timing thing.
I parried Pieta lots of times and I suck at parrying. I refunded Sekiro after tutorial.
I don't know what problem these games have but once you press the parry button it always takes half a second, if not more, before the move happens... So when you're about to parry during an enemy attack, you have to know how to anticipate the blow a lot . ...

In this game, in the tutorial the parry is abundantly extended, you can press even before necessary, the parry will come in, both against the first boss and against the Pieta boss before the HUB... Afterwards it becomes atrocious, it almost seems like it doesn't even work moving forward a few seconds.... If the parry had two phases (perfect and imperfect) like games like Re4 remake have, the parry would be simpler to perform... The imperfect one perhaps takes away some HP but not much because it's still a parry and not a defense.
Portico Feb 3 @ 5:35am 
Originally posted by LT. Vixen Fox:
I don't know what problem these games have but once you press the parry button it always takes half a second, if not more, before the move happens... So when you're about to parry during an enemy attack, you have to know how to anticipate the blow a lot
This is just not true. There is no delay in the parry. The the only thing that's affected is the parrying window becoming larger with certain weapons. But the fundamental of pressing L1 just as the blow hits you never changes.
Originally posted by Portico:
Originally posted by LT. Vixen Fox:
I don't know what problem these games have but once you press the parry button it always takes half a second, if not more, before the move happens... So when you're about to parry during an enemy attack, you have to know how to anticipate the blow a lot
This is just not true. There is no delay in the parry. The the only thing that's affected is the parrying window becoming larger with certain weapons. But the fundamental of pressing L1 just as the blow hits you never changes.
I use a wireless controller, not one with wires, and I notice that when I press it there is a delay of almost half a second. In the animation, even when you are in parry mode to release and reactivate the parry, it doesn't change much... In the tutorial it is very simple to make parries, even the templar boss with the mace if you meet him outside the tutorial is more difficult to parry compared to when you do the first battle against him as a boss... Luckily the dodge works well and I finished him because he doesn't ask you to parry
Wally Feb 3 @ 9:18am 
actually, can you see your own poise somewhere?
I've been pvping a little and I have no idea when I'm about to be poise broken
Markytous Feb 3 @ 1:51pm 
Originally posted by Wally:
actually, can you see your own poise somewhere?
I've been pvping a little and I have no idea when I'm about to be poise broken
I wish the devs would patch a way to see our own posture. Currently you can't so we effectively function like an Elden Ring enemy lol Invisible number that we have to keep tabs on. However in a sense it does work - if the enemy player parries you once or twice get ready for a fun time.
Parrying is just a small part of a larger system, Posture. This adds depth to positioning and weapon type, as different weapons deal different amounts but adhere to the general system well. Attacks to the back damage posture greatly, so the Bloodborne-esque backstab is definitely present. Daggers have huge parry windows, Grand weapons deal massive posture damage on hit. I say this system does circles around parrying in terms of complexity and overall interaction from players. Immensely satisfying in PVP as well.
You can parry the Hushed Saint off his horse. Enough said.
Larger weapon/shield -> Smaller parry window

Meaning test it with daggers this time.
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Date Posted: Feb 2 @ 12:52pm
Posts: 20