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Convince me it doesn't work.
In dark souls parry is a rather high skill dramatic move you pull off from time to time, that tips the scales of the engagement.
In Lotf parry, next to kicks and regular attacks is just one of the many tools to deplete enemies poise bar and when you do you get an extra animation hit (grevious strike) as a reward. It's not supposed to be as strong as in ds because its much easier trigger.
Treat parries in lotf the same you treat inflicting a status effect. Not a big deal, but still helps to win.
I mostly fail against new enemies but after a few tries its just a timing thing.
In this game, in the tutorial the parry is abundantly extended, you can press even before necessary, the parry will come in, both against the first boss and against the Pieta boss before the HUB... Afterwards it becomes atrocious, it almost seems like it doesn't even work moving forward a few seconds.... If the parry had two phases (perfect and imperfect) like games like Re4 remake have, the parry would be simpler to perform... The imperfect one perhaps takes away some HP but not much because it's still a parry and not a defense.
I've been pvping a little and I have no idea when I'm about to be poise broken
Meaning test it with daggers this time.